A lot has been said here since my last visit.
First of all, I'm very happy to have a new campaign in Asia. The last Modern Conflicts update added the region and several countries. Using these assets, Akkula created a first "official" campaign for the Chinese, along with a few individual naval scenarios; then Tomas made a large map of Korea around which I created a large scenario; and since then, we haven't done anything focused on Asia (if I'm not mistaken).
I had planned to include an Asian theater in my story, but it's planned for so far in the future... anyway, I'm glad we're finally focusing a bit more on the region.
Between Tobi working on a Chinese attack on Taiwan on one hand, and me with the Russians in the Baltic states on the other, it's World War III season in Modern Conflicts
I unfortunately also understand this opinion about adding new units. The very small player base makes it increasingly difficult to justify the effort put into creating a large number of new units.
However, Akkula was generous before leaving: we still have plenty of resources to work with

People may not know it, but Taiwan units were already in the game files
To illustrate this reduction in the player base, for example: in one month, my latest Ukrainian chapter was downloaded... 35 times !
Two years ago, when I had no experience and players didn't know me at all, my first map pack was downloaded twice as many times in its first month.
The game is getting old, Akkula is no longer updating the mod, I see that some Russian sites where our content was sometimes shared have been shut down...
We could do like Akkula and nikivdd and promote our content on the Steam forum. There are always plenty of curious people who visit it, after all. That might stem the bleeding a little. After all, there's always an audience for a light, old-school wargame.
Anyway, I'm having a lot of fun using the editor (except for creating maps, I agree there too. I love doing the missions, but reproducing a map is often a real pain), so even with a smaller number of players, I plan to keep going. As long as I'm having fun creating scenarios and there's at least one player left to enjoy them, there's no reason to stop sharing them
