Imeror wrote: ↑Mon Mar 16, 2026 9:19 pm
Since it was a topic, I enjoyed the lack of ammo on the Yantar.
It is strong and thus useful for giving ponctual help to SF, but it don't have enough ammo to do the work alone. It is a fire support, not a wonder weapon that win the map for the player. A good game mechanic, in my opinion.
Even the Americans that LOVE fire support are not sending Tomahawks each time a SEAL unit is in a firefight
Everything’s fine in moderation, but if you’re under a never-ending onslaught of clones, you could fill every hold to the brim with rockets and it still wouldn’t help )) Because as soon as one wave of enemies is destroyed, three new ones will take their place – you might as well not even arm them, as they’ll simply trample you ))) But our Toby knows how to strike a balance and keep the game exciting!!!
The American penchant for bombarding every bush with missiles and bombs hasn’t paid off, as experience has shown, so you can’t do without the support of hordes of ground-based clowns and clones )

Even when playing your mod, where NATO air power looms over almost every one of my soldiers, without the backing of a massive ground assault, it’s just a bit of a nuisance.