YAMATO Campaign for Phcas & AKRebels "PAK" mod

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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Jul 25, 2025 10:53 am Thank you, I often sit in front of the pc for a long time so that the pictures appear somewhat historical and epic. :D
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We are advancing, the Chinese are resisting, it's interesting and fun in general )))
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(25.07.2025) Zaoyang, Turn 28.rar
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Nice to read that. It's the last part for now. There may be two more fictional campaigns for the Yamato series this year. The Japanese landing at Vladivostok as a mini-campaign and the invasion of Australia.
Within one year I have published 17 campaigns and more than 30 scenarios for Panzer Corps 1. I think that's a good contribution. 8)
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Jul 25, 2025 7:27 pm Nice to read that. It's the last part for now. There may be two more fictional campaigns for the Yamato series this year. The Japanese landing at Vladivostok as a mini-campaign and the invasion of Australia.
Within one year I have published 17 campaigns and more than 30 scenarios for Panzer Corps 1. I think that's a good contribution. 8)

AJR.png
Yes, your skills and abilities have improved significantly ))) But I remember the oil in the pictures, but well done, you have really achieved a high level of skill, and each time your work becomes more and more interesting to play! Keep up the good work, my friend!!!
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Well, it's like driving a car, sometimes you take a wrong turn at a junction. :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Jul 25, 2025 10:03 pm Well, it's like driving a car, sometimes you take a wrong turn at a junction. :lol:

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I need to translate the tasks because even though I destroyed everyone along with the three bunkers, I still lost ) But I have a save from 20 moves ago ))) I'll translate it now, otherwise I'll get fired even though all my enemies are dead
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(26.07.2025) Haitang, Turn 40.rar
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

You must also eliminate all partisans.
PAR.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Jul 26, 2025 11:18 am You must also eliminate all partisans.
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We beat the French like children, even though they weren't Vichy )))


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Yes, I found this partisan detachment and punished them with my punitive forces ))) Mao's red partisans also defeated me in the mountains, there are still countless numbers of them there, and I still need to deliver supplies, so I will have to change my tactics against these red fanatics )))
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Replay.rar
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

in the hundred regiments mission: there are the supply lorries, which must be placed on the supply field. :!: and there are the garrison units, which must be placed on the garrison field. :!: as shown on the hint picture! do not confuse them. the garrison units can possibly support you in battle, but may not be consumed.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

the buildings that look like barracks are supposed to represent the garrison, that's where the garrison troops belong, this field is also labelled accordingly.
JKH.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Judging by the story, it was more of a violent takeover than a real battle in Indochina. A few skirmishes here and there and some light resistance, but it should still be made a bit more interesting for the campaign.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Jul 26, 2025 5:24 pm the buildings that look like barracks are supposed to represent the garrison, that's where the garrison troops belong, this field is also labelled accordingly.
JKH.png

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I completed this mission with the garrisons, but I couldn't take the last important point in the next one, and my troops were exhausted and we didn't have enough prestige to even heal ourselves, because there were a lot of Red Partisans there, who had 16-17 units in their detachments, and that's at the colonel difficulty level. at the field marshal level there will probably be 20-35 )))) !?
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Replay.rar
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Very well fought, General. :!: The last scenario should still be manageable, yes it is a bit harder than the previous ones and that was my intention to make it a worthy conclusion to the campaign. I'm sure you're also aware that in 1940 the Kuomintang and the Red Chinese were exerting very strong pressure on the Japanese troops and the Japanese supply lines were overstretched and completely overwhelmed due to the expansion of their occupied territory. in addition, the Chinese troops were gaining experience in fighting the Japanese, they were no longer the same as in 1937.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Jul 26, 2025 10:29 pm Very well fought, General. :!: The last scenario should still be manageable, yes it is a bit harder than the previous ones and that was my intention to make it a worthy conclusion to the campaign. I'm sure you're also aware that in 1940 the Kuomintang and the Red Chinese were exerting very strong pressure on the Japanese troops and the Japanese supply lines were overstretched and completely overwhelmed due to the expansion of their occupied territory. in addition, the Chinese troops were gaining experience in fighting the Japanese, they were no longer the same as in 1937.
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Thanks, Toby, for the compliment ))) Your praise made me play even better, and as a result, I completed the 1940 campaign for Japan as usual. Details in the screenshots and replay ) Just one comment: please give the Japanese paratroopers the ability to get back into the plane at airfields, as they then have to run on foot and there is no way for them to buy trucks )) Anyway, my friend, you've done a great job, I hope the sequel is not far off )))
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(27.07.2025) Revanche am Pass, Turn 40.rar
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Last edited by bondjamesbond on Sun Aug 17, 2025 2:35 am, edited 1 time in total.
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Campaign ‘Iwo Jima 1945 - The road through hell.’ is ready for download.

viewtopic.php?t=116729
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I’ve been experimenting with the Panzer Corps 2 editor over the last few days and managed to create a small test scenario. While doing so, I noticed that the editor doesn’t feel as intuitive as the Panzer Corps 1 editor.

In PC1 it was very straightforward to create scenarios (draw a map, place units, set victory conditions). In PC2 the editor is much more powerful, but also feels more complicated – you really need to know exactly where to find each option, otherwise you spend a lot of time searching.
JP.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 04, 2025 7:39 pm I’ve been experimenting with the Panzer Corps 2 editor over the last few days and managed to create a small test scenario. While doing so, I noticed that the editor doesn’t feel as intuitive as the Panzer Corps 1 editor.

In PC1 it was very straightforward to create scenarios (draw a map, place units, set victory conditions). In PC2 the editor is much more powerful, but also feels more complicated – you really need to know exactly where to find each option, otherwise you spend a lot of time searching.JP.png
That's probably why my friend, they froze the Panzer Corps 2: Pacific addon.
https://www.strategium.ru/forum/topic/9 ... c#comments
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

bondjamesbond wrote: Thu Sep 04, 2025 8:34 pm
Tobi72 wrote: Thu Sep 04, 2025 7:39 pm I’ve been experimenting with the Panzer Corps 2 editor over the last few days and managed to create a small test scenario. While doing so, I noticed that the editor doesn’t feel as intuitive as the Panzer Corps 1 editor.

In PC1 it was very straightforward to create scenarios (draw a map, place units, set victory conditions). In PC2 the editor is much more powerful, but also feels more complicated – you really need to know exactly where to find each option, otherwise you spend a lot of time searching.JP.png
That's probably why my friend, they froze the Panzer Corps 2: Pacific addon.
https://www.strategium.ru/forum/topic/9 ... c#comments
Yes, it's a shame, the theme has so much potential. While creating the test scenario, I discovered that China doesn't have its own units, just the flag, and improvising with Russian or other units isn't the same. Okay, then you still have the USA or even the USSR as an opponent, which would provide a lot of material for scenarios or campaigns. :idea:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Hello,
there is news regarding the Yamato Campaigns 1937–40. :!: I have decided to rework them and merge them into one large campaign. There is quite a bit of work to do: some missions will be revised again, maybe a mission or two will disappear here and there, but I will try to possibly replace them with new ones.

I will also further develop the portrait and briefing window, where hero portraits, scenario graphics, and orders are displayed. Furthermore, throughout the entire campaign there will only be one general.

This will take quite a while – due to the updates from the PAK mod, a lot of new material has been added. For example, at the beginning I had the P-40 Warhawk fighting on the Chinese side due to a lack of other aircraft, but those will be replaced with plane types that actually existed at the time.

So, there’s plenty of work ahead.
Greetings,
Tobi.
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Oct 04, 2025 1:41 pm Hello,
there is news regarding the Yamato Campaigns 1937–40. :!: I have decided to rework them and merge them into one large campaign. There is quite a bit of work to do: some missions will be revised again, maybe a mission or two will disappear here and there, but I will try to possibly replace them with new ones.

I will also further develop the portrait and briefing window, where hero portraits, scenario graphics, and orders are displayed. Furthermore, throughout the entire campaign there will only be one general.

This will take quite a while – due to the updates from the PAK mod, a lot of new material has been added. For example, at the beginning I had the P-40 Warhawk fighting on the Chinese side due to a lack of other aircraft, but those will be replaced with plane types that actually existed at the time.

So, there’s plenty of work ahead.
Greetings,
Tobi.huuiii.pnggfr.pngxsw.png
This is excellent news but won't it affect the speed of your next terminator project ?
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

No no, I can't give you an exact date, but I'll be letting the machines off the leash sometime next week.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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