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Yes, your skills and abilities have improved significantly ))) But I remember the oil in the pictures, but well done, you have really achieved a high level of skill, and each time your work becomes more and more interesting to play! Keep up the good work, my friend!!!Tobi72 wrote: ↑Fri Jul 25, 2025 7:27 pm Nice to read that. It's the last part for now. There may be two more fictional campaigns for the Yamato series this year. The Japanese landing at Vladivostok as a mini-campaign and the invasion of Australia.
Within one year I have published 17 campaigns and more than 30 scenarios for Panzer Corps 1. I think that's a good contribution.![]()
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Tobi72 wrote: ↑Sat Jul 26, 2025 10:29 pm Very well fought, General.The last scenario should still be manageable, yes it is a bit harder than the previous ones and that was my intention to make it a worthy conclusion to the campaign. I'm sure you're also aware that in 1940 the Kuomintang and the Red Chinese were exerting very strong pressure on the Japanese troops and the Japanese supply lines were overstretched and completely overwhelmed due to the expansion of their occupied territory. in addition, the Chinese troops were gaining experience in fighting the Japanese, they were no longer the same as in 1937.







That's probably why my friend, they froze the Panzer Corps 2: Pacific addon.Tobi72 wrote: ↑Thu Sep 04, 2025 7:39 pm I’ve been experimenting with the Panzer Corps 2 editor over the last few days and managed to create a small test scenario. While doing so, I noticed that the editor doesn’t feel as intuitive as the Panzer Corps 1 editor.
In PC1 it was very straightforward to create scenarios (draw a map, place units, set victory conditions). In PC2 the editor is much more powerful, but also feels more complicated – you really need to know exactly where to find each option, otherwise you spend a lot of time searching.JP.png

Yes, it's a shame, the theme has so much potential. While creating the test scenario, I discovered that China doesn't have its own units, just the flag, and improvising with Russian or other units isn't the same. Okay, then you still have the USA or even the USSR as an opponent, which would provide a lot of material for scenarios or campaigns.bondjamesbond wrote: ↑Thu Sep 04, 2025 8:34 pmThat's probably why my friend, they froze the Panzer Corps 2: Pacific addon.Tobi72 wrote: ↑Thu Sep 04, 2025 7:39 pm I’ve been experimenting with the Panzer Corps 2 editor over the last few days and managed to create a small test scenario. While doing so, I noticed that the editor doesn’t feel as intuitive as the Panzer Corps 1 editor.
In PC1 it was very straightforward to create scenarios (draw a map, place units, set victory conditions). In PC2 the editor is much more powerful, but also feels more complicated – you really need to know exactly where to find each option, otherwise you spend a lot of time searching.JP.png
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This is excellent news but won't it affect the speed of your next terminator project ?Tobi72 wrote: ↑Sat Oct 04, 2025 1:41 pm Hello,
there is news regarding the Yamato Campaigns 1937–40.I have decided to rework them and merge them into one large campaign. There is quite a bit of work to do: some missions will be revised again, maybe a mission or two will disappear here and there, but I will try to possibly replace them with new ones.
I will also further develop the portrait and briefing window, where hero portraits, scenario graphics, and orders are displayed. Furthermore, throughout the entire campaign there will only be one general.
This will take quite a while – due to the updates from the PAK mod, a lot of new material has been added. For example, at the beginning I had the P-40 Warhawk fighting on the Chinese side due to a lack of other aircraft, but those will be replaced with plane types that actually existed at the time.
So, there’s plenty of work ahead.
Greetings,
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