Coming soon --> VolksMod

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Junkers 88 with dive brake
Attachments
Ju_88A0.png
Ju_88A0.png (51.39 KiB) Viewed 2550 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
captainjack
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1912
Joined: Thu Sep 13, 2012 7:42 am

Re: Coming soon --> VolksMod

Post by captainjack »

I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

captainjack wrote: Sat Apr 25, 2020 8:56 pm I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
very good :lol:
- GerMOD
- VolksMOD
- XXIX Le PzKorps
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5953
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Coming soon --> VolksMod

Post by terminator »

lennis29 wrote: Wed Apr 22, 2020 2:20 pm @Terminator ---->In AT mode you would have to put +2 in range for it to be effective.
but this one that I just posted, has two modes, artillery and anti-aircraft
Not sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example :idea:

PS: Coming soon but when ?
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

terminator wrote: Sun Apr 26, 2020 7:08 am
lennis29 wrote: Wed Apr 22, 2020 2:20 pm @Terminator ---->In AT mode you would have to put +2 in range for it to be effective.
but this one that I just posted, has two modes, artillery and anti-aircraft
Not sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example :idea:

PS: Coming soon but when ?
I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
terminator
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5953
Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Coming soon --> VolksMod

Post by terminator »

lennis29 wrote: Sun Apr 26, 2020 7:22 am I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
For exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

terminator wrote: Sun Apr 26, 2020 7:33 am
lennis29 wrote: Sun Apr 26, 2020 7:22 am I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
For exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
It is not that easy matter.
So I wanted to do a DLC.
I think I'm going to leave it for another project later.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

New units.
- 150mm K18
- 105mm Mk.VI(e)
-  le.FH18/3(Sf.)
- GerMOD
- VolksMOD
- XXIX Le PzKorps
Vintage
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 157
Joined: Tue Apr 11, 2017 3:31 pm

Re: Coming soon --> VolksMod

Post by Vintage »

There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Vintage wrote: Sun Apr 26, 2020 8:15 pm There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
Fire Range - for artillery
0-4.999m = 1
5.000-9.999m = 2
10.000-14.999m = 3
15.000-19.999m = 4
20.000-24.999m = 5
25.000m and higher = 6

This is created by PHCAS
I work more or less with those parameters.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

----------- Update----------
-- New Units ----
- T-34 FlakPz
- Jpz-IV/70(A)
- Dicker max
- Sturer Emil
- Lorraine 105
- Lorraine 150
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Final details
Attachments
01.jpg
01.jpg (274.08 KiB) Viewed 2385 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Infantry
Attachments
Infanterie.jpg
Infanterie.jpg (77.22 KiB) Viewed 2384 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Recon
Attachments
recon1.jpg
recon1.jpg (47.16 KiB) Viewed 2382 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Tank
Attachments
Pz1.jpg
Pz1.jpg (89.85 KiB) Viewed 2381 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Tank
Attachments
Pz2.jpg
Pz2.jpg (80.31 KiB) Viewed 2379 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

AT
Attachments
AT1.jpg
AT1.jpg (96.1 KiB) Viewed 2378 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

AT
Attachments
AT2.jpg
AT2.jpg (25.84 KiB) Viewed 2377 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

Art
Attachments
Art1.jpg
Art1.jpg (95.49 KiB) Viewed 2376 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
lennis29
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 617
Joined: Sun Jul 20, 2014 9:54 pm
Location: Republica Dominicana

Re: Coming soon --> VolksMod

Post by lennis29 »

AT
Attachments
Art2.jpg
Art2.jpg (31.32 KiB) Viewed 2374 times
- GerMOD
- VolksMOD
- XXIX Le PzKorps
Post Reply

Return to “Panzer Corps : Scenario Design”