Coming soon --> VolksMod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Junkers 88 with dive brake
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- Brigadier-General - 15 cm Nblwf 41
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Re: Coming soon --> VolksMod
I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
very goodcaptainjack wrote: ↑Sat Apr 25, 2020 8:56 pm I really appreciated the description of using change of equipment file to upgrade units into different classes.
Suddenly, the challenge of downgrading British units for immediately post-Dunkirk invasion-scare scenarios in my long-under-construction British mod is solved. It might look obvious now, but it sure wasn't until you explained it just then.
For optional changes, l have created workshop scenatios, where you can move units to different workshops to make specific changes (eg Hurricane changed to Hurribomber in one, or upgraded to a p40 in another, or stays the same if not moved). This would also suit Stug 3 conversion to Stug 3 AT, where you might want to keep some and change others. My inspiration for this was one of Nico's mods and the warm up scenario early in US Corps

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- Field Marshal - Elefant
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Re: Coming soon --> VolksMod
Not sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example

PS: Coming soon but when ?
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
I am testing all the drives in the EFX file.terminator wrote: ↑Sun Apr 26, 2020 7:08 amNot sure it would be necessary to put +2 in range to be effective. Will it work correctly with +2 in range for an AT unit?
I think that +1 in range should be enough in AT mode. The 88mm on wagon will have a good mobility on the rails and will be able to move and fire from the wagon without having to be unloaded.
If you play on a map with a good rail network with interconnected cities, the 88mm on wagon could be a good defensive unit to protect cities for example
PS: Coming soon but when ?
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
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- Field Marshal - Elefant
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Re: Coming soon --> VolksMod
For exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.lennis29 wrote: ↑Sun Apr 26, 2020 7:22 am I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
It is not that easy matter.terminator wrote: ↑Sun Apr 26, 2020 7:33 amFor exporting the maps from dmp ostfront, I think the best solution is to restart the map from scratch using two screens, on one screen the map of dmp ostfront and on the other screen the original game panzercorps.lennis29 wrote: ↑Sun Apr 26, 2020 7:22 am I am testing all the drives in the EFX file.
so that the animations go according to the sound and the location.
but I always have new ideas, now I'm thinking of modifying the equipment file to make changes in 1942.
It may seem crazy to you, but I'm thinking of exporting two maps from dmp_ostfront_add_on_4.12 (Stalingrad and Berlin).
The idea is to introduce them as unique DLC, but this can take me several days, because I only have the idea, lol I really don't know how to do it.
I'm going to check with PHCAS to see what it tells me.
If you create a mod I think it is better to use the original game first and in a second time convert the map with your mod which does not seem too difficult and this allows you to use again the map you created with the original game for another mod.
At least that’s how I proceed.
So I wanted to do a DLC.
I think I'm going to leave it for another project later.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
New units.
- 150mm K18
- 105mm Mk.VI(e)
- le.FH18/3(Sf.)
- 150mm K18
- 105mm Mk.VI(e)
- le.FH18/3(Sf.)
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Re: Coming soon --> VolksMod
There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
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Re: Coming soon --> VolksMod
Fire Range - for artilleryVintage wrote: ↑Sun Apr 26, 2020 8:15 pm There's much depend of ballistics and aiming devices of particular models, so not any gun may serve as long-ranged artillery. I had an idea to give 75mm+ AT guns range = 1 but this leads to same setting for tanks and if I give it to the tanks this will ruin a simulation of counter-course combats: having range = 1 (or even more 2) they can simply shoot each over from distance without getting immediate "feedback" from the opponents... so its not easy to adjust all this stuff properly...
0-4.999m = 1
5.000-9.999m = 2
10.000-14.999m = 3
15.000-19.999m = 4
20.000-24.999m = 5
25.000m and higher = 6
This is created by PHCAS
I work more or less with those parameters.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
----------- Update----------
-- New Units ----
- T-34 FlakPz
- Jpz-IV/70(A)
- Dicker max
- Sturer Emil
- Lorraine 105
- Lorraine 150
-- New Units ----
- T-34 FlakPz
- Jpz-IV/70(A)
- Dicker max
- Sturer Emil
- Lorraine 105
- Lorraine 150
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Final details
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Infantry
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Recon
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Tank
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Tank
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
AT
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
AT
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
Art
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Coming soon --> VolksMod
AT
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