
500 P&S unit (66% musketeers) : two little clouds of smoke

500 Musketeers : one big cloud

Your units : one bigger cloud ?
















The windowed mode helps to increase FPS in other games too.Athos1660 wrote: Sun Aug 01, 2021 4:15 pm btw I'm under the impression that windowed mode helps to gain about 10 FPS.
1) Maybe, but I am not sure. This can be learned from experience.
If I delete a script such as MountDismount.BSF in the folder of your mod, won't the engine still 'open' and 'read' the same original script in the folder of the Vanilla game, in such a way that it won't have any impact on the performances ? Would it not be better to keep an empty MountDismount.BSF in the folder of your mod ? Note that I don't know anything on the subject...Cronos09 wrote: Mon Aug 02, 2021 5:07 pm 2) This will improve the situation with lags. You can already delete MountDismount.BSF. It is not used in the scenario. Thanks to Richard for the hint.
Delete it and do not doubt. During the game an error constantly occurs in the debugger due to this file.Athos1660 wrote: Tue Aug 03, 2021 6:59 amIf I delete a script such as MountDismount.BSF in the folder of your mod, won't the engine still 'open' and 'read' the same original script in the folder of the Vanilla game, in such a way that it won't have any impact on the performances ? Would it not be better to keep an empty MountDismount.BSF in the folder of your mod ? Note that I don't know anything on the subject...Cronos09 wrote: Mon Aug 02, 2021 5:07 pm 2) This will improve the situation with lags. You can already delete MountDismount.BSF. It is not used in the scenario. Thanks to Richard for the hint.
I played with these textures and don't notice the changes with FPS.Athos1660 wrote: Mon Aug 02, 2021 7:55 pm Image Compression of UNITTEXTURES :
512x512 px instead of 1024x1024
72 ppp
BC2/DXT3
Texture size : 256 Ko instead of about 1Mo
A slight improvement imho. Tell me.
1) As I see it, a charge between the Austrian and the Prussian might look like this (but I may be mistaken) :Cronos09 wrote: Sun Aug 08, 2021 2:28 pm 6) The Austrian Cuirassiers have Shooting Pistol. The Prussian Cuirassiers shoot automatically before charging and they do not have shooting option according to Frederick's instructions.

- You probably forget how muskets sound in P&S. Listen to all 4 files handgun_volley_sound02.wav , HANDGUN_VOLLEY_SOUND03.wav, HANDGUN_VOLLEY_SOUND04.wav, HANDGUN_VOLLEY_SOUND05.wav. Maybe, you guess which one I chose.Athos1660 wrote: Sun Aug 08, 2021 4:19 pm - Not a fan of your sound of muskets (even if historical ?). Quite strident imho. What about using the original sound of P&S / Vanilla FoG2 (the standard handgun_volley_sound02) ?
- Shooting pistol maybe a bit to powerful ? I am under the impression that opportunity fire of say 350 cavalrymen = initial shooting of say 500 infantrymen ! Twice, casualties were very near when the latter shot at the former and then the former shot an opportunity fire.
- Impact Foot = 100 vs Foot is much better imho, as discussed before. Infantry is more balanced.
- Was smoke diminished ?
Good result of the Prussian charge. The Austrians stood it without dropping their morale. To compensate for the power charge, I did 75 Pistol Melee for the Prussians vs 100 one for the Austrians.Athos1660 wrote: Mon Aug 09, 2021 1:36 am
2) The charge in game :
The units
The Austrian : Pistol Shooting, Pistol Melee (so no impact capabilities)
The Prussian : Impact Mounted 50%, Pistol Melee 75%
The charge
- Before the charge, the Prussian shoot : about 25 Austrian casualties (which surprises me. Did Prussian Cavalry shoot automatically before charging ? What about the Austrian ? At long range ? This pre-charge shooting is very (too ?) powerful anyway.)
- Impact : Net PoA +50 for the Prussian. In the following case, it is a draw :18 Prussian casualties vs 22 Austrian ones.
Result of the charge : 47 Austrian casualties vs 18 Prussian ones. No CT for the Austrian.
I am not that worn out.Cronos09 wrote: Mon Aug 09, 2021 5:21 am - You probably forget how muskets sound in P&S. Listen to all 4 files handgun_volley_sound02.wav , HANDGUN_VOLLEY_SOUND03.wav, HANDGUN_VOLLEY_SOUND04.wav, HANDGUN_VOLLEY_SOUND05.wav. Maybe, you guess which one I chose.
Might be one of the differences between you and Frederick II...Cronos09 wrote: Mon Aug 09, 2021 5:21 am This feature suits me commpletely. I see no reason to refuse it.
My mod does not interfere with your preferences.Athos1660 wrote: Mon Aug 09, 2021 9:57 am I am not that worn out.
In my Vanilla P&S (Steam version) after verifying integrity of games files, I still have one and only one HANDGUN_VOLLEY_SOUND file, that is handgun_volley_sound02.wav, which has nothing to do with your handgun_volley_sound02.wav in your mod folder...
I keep on preferring the handgun_volley_sound02.wav in P&S or Vanilla FoG2.
I won't even ask about minor onesAthos1660 wrote: Mon Aug 09, 2021 9:57 am Might be one of the main differences between you and Frederick II...![]()