
500 P&S unit (66% musketeers) : two little clouds of smoke

500 Musketeers : one big cloud

Your units : one bigger cloud ?





The windowed mode helps to increase FPS in other games too.
1) Maybe, but I am not sure. This can be learned from experience.
If I delete a script such as MountDismount.BSF in the folder of your mod, won't the engine still 'open' and 'read' the same original script in the folder of the Vanilla game, in such a way that it won't have any impact on the performances ? Would it not be better to keep an empty MountDismount.BSF in the folder of your mod ? Note that I don't know anything on the subject...
Delete it and do not doubt. During the game an error constantly occurs in the debugger due to this file.Athos1660 wrote: ↑Tue Aug 03, 2021 6:59 amIf I delete a script such as MountDismount.BSF in the folder of your mod, won't the engine still 'open' and 'read' the same original script in the folder of the Vanilla game, in such a way that it won't have any impact on the performances ? Would it not be better to keep an empty MountDismount.BSF in the folder of your mod ? Note that I don't know anything on the subject...
I played with these textures and don't notice the changes with FPS.
1) As I see it, a charge between the Austrian and the Prussian might look like this (but I may be mistaken) :
- You probably forget how muskets sound in P&S. Listen to all 4 files handgun_volley_sound02.wav , HANDGUN_VOLLEY_SOUND03.wav, HANDGUN_VOLLEY_SOUND04.wav, HANDGUN_VOLLEY_SOUND05.wav. Maybe, you guess which one I chose.Athos1660 wrote: ↑Sun Aug 08, 2021 4:19 pm - Not a fan of your sound of muskets (even if historical ?). Quite strident imho. What about using the original sound of P&S / Vanilla FoG2 (the standard handgun_volley_sound02) ?
- Shooting pistol maybe a bit to powerful ? I am under the impression that opportunity fire of say 350 cavalrymen = initial shooting of say 500 infantrymen ! Twice, casualties were very near when the latter shot at the former and then the former shot an opportunity fire.
- Impact Foot = 100 vs Foot is much better imho, as discussed before. Infantry is more balanced.
- Was smoke diminished ?
Good result of the Prussian charge. The Austrians stood it without dropping their morale. To compensate for the power charge, I did 75 Pistol Melee for the Prussians vs 100 one for the Austrians.Athos1660 wrote: ↑Mon Aug 09, 2021 1:36 am
2) The charge in game :
The units
The Austrian : Pistol Shooting, Pistol Melee (so no impact capabilities)
The Prussian : Impact Mounted 50%, Pistol Melee 75%
The charge
- Before the charge, the Prussian shoot : about 25 Austrian casualties (which surprises me. Did Prussian Cavalry shoot automatically before charging ? What about the Austrian ? At long range ? This pre-charge shooting is very (too ?) powerful anyway.)
- Impact : Net PoA +50 for the Prussian. In the following case, it is a draw :18 Prussian casualties vs 22 Austrian ones.
Result of the charge : 47 Austrian casualties vs 18 Prussian ones. No CT for the Austrian.
I am not that worn out.
Might be one of the differences between you and Frederick II...
My mod does not interfere with your preferences.Athos1660 wrote: ↑Mon Aug 09, 2021 9:57 am I am not that worn out.
In my Vanilla P&S (Steam version) after verifying integrity of games files, I still have one and only one HANDGUN_VOLLEY_SOUND file, that is handgun_volley_sound02.wav, which has nothing to do with your handgun_volley_sound02.wav in your mod folder...
I keep on preferring the handgun_volley_sound02.wav in P&S or Vanilla FoG2.
I won't even ask about minor ones