I have just finished a game of FOG V2 with Paul at the club both experienced players with FOG. I can say there are lots of changes that will effect people this +1 to proper troops shot at by skirmishers, this will effect the game play. I think with the effects on LH you will now actually see unprotected superior Cavalry.batesmotel wrote:I definitely like this change for shooty cavalry as well, but given my druthers with the current draft, I'd much rather do it with drilled ones than undrilled for only a point more per base.david53 wrote:Its not realleyphilqw78 wrote:Are you sure abou that? That may change too. The list was proposed and not complete.
What it is doing is allowing shooty cavalry both drilled and undrilled a chance to be used as LH are now.
The idea that a line of shooty cavalry could'nt do what LH do ie turn move and turn back seemed strange to me.
If this stays in along with the 180 degree turn I would hope to see more shooty Cavalry on the tables.
In the past once the enemy came real close ie 1mm away what could they do? now you have an option.
This too me is one of the best changes in V2.
Chris
Since the table edge is now the end of the world ie you fall of it with skirmishers on all sides sould'nt you get rid of the - for proper troops being within the 6mu limit as it is now the end of the world in game term's I mean.
I think one of the winners is Lancers of all types you still get -1 for losing to lancers but also - 1 for losing in the impact not just for lancers put it wou'nt hurt them.