Modern Conflicts : World War III campaigns
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Modern Conflicts : World War III campaigns map packs
Ah now. I wanted to know that too. Looks the same to me. Enter key does nothing. It looks the same again in the game.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Modern Conflicts : World War III campaigns map packs
Oh, I didn't recognize the place ! I thought it was the Irpin river, not the Zdvyzh one !
Forget the previous message about the text box telling you to avoid it ; I was not talking about this place, sorry !
The scripts are made so that some towns and villages that were not captured by the russian player make appear an ukrainian unit at the end of the first day (around the turn 10) ; to simulate the deployment of the ukrainian army.
Indeed, if the Zdvyzh river is not crossed in time, it could be a headache.
Four options to avoid this problem :
- this town don't make appear ukrainian units. The hole in the defenses stay and could be exploited ;
- a text box tell the player that he should cross this river quickly.
- add more turns, so that the player could arrive in time even if there is this obstacle ;
- Some more auxiliaries.
I'll experiment what is the best. But at first sight, I'd tell that I make enough box text
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Modern Conflicts : World War III campaigns map packs
I chose a variant like this to share a text. Maybe that would be an option for your text blocks.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs























Interesting idea to supplement with bonus moves for taking some frontiers and cities )))) But I had time to gain additional moves, until my Ukrainian troops were destroyed, and the airfield was captured and I lost despite the fact that I still had moves, you can make it so that the loss of the airfield is not punishable by defeat, because while there are moves I can counterattack and regain lost positions ))))) Yes and Ukrainian aviation more often makes raids on my units than I am quite surprised that the air supremacy is not with us )))))
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
I see, I have a recurrent problem to balance the difficulty.
Playing the latest Tobi's German campaign makes me remind that an interesting scenario is not necessaly one where the player is constantly on pressure. I have the (bad) idea that "if it's too easy, the players will be bored" ; so each time I try my scenarii, I think "not good, players will find it too easy", and I continuously add obstacles until it become hardly finishable. I have this bad bias I need to fix.
I'll modify this scenario and make the nexts with that in mind. At least, it was a lesser massacre than the first version of Afrin.
Thanks for the report.
Playing the latest Tobi's German campaign makes me remind that an interesting scenario is not necessaly one where the player is constantly on pressure. I have the (bad) idea that "if it's too easy, the players will be bored" ; so each time I try my scenarii, I think "not good, players will find it too easy", and I continuously add obstacles until it become hardly finishable. I have this bad bias I need to fix.
I'll modify this scenario and make the nexts with that in mind. At least, it was a lesser massacre than the first version of Afrin.
Thanks for the report.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
Imeror wrote: ↑Tue Jan 07, 2025 8:07 pm I see, I have a recurrent problem to balance the difficulty.
Playing the latest Tobi's German campaign makes me remind that an interesting scenario is not necessaly one where the player is constantly on pressure. I have the (bad) idea that "if it's too easy, the players will be bored" ; so each time I try my scenarii, I think "not good, players will find it too easy", and I continuously add obstacles until it become hardly finishable. I have this bad bias I need to fix.
I'll modify this scenario and make the nexts with that in mind. At least, it was a lesser massacre than the first version of Afrin.![]()
Thanks for the report.








I replayed your map again this time I achieved better results by throwing a lot of forces to help the defending troops at the airfield but I didn't have enough moves to conquer the last important hex ) Hmmm if you move fast many Ukrainian units won't have time to react but then I stop getting extra moves and prestige )))))


Tried to play for Ukraine there is even worse Russians could not extend their season ticket of moves and there are not many of us Khokhlovs there )))))
MINSK, February 24 - Sputnik. Russia's Federal Security Service has announced that Ukrainian border guards are no longer guarding the border with Russia.
On Thursday morning, Russian troops launched a special operation in Donbass.
“Ukrainian border guards are leaving their deployment sites on the Russian-Ukrainian border en masse. As of 13:00 Ukrainian border guards have left all units on the Russian-Ukrainian border,” the FSB said.
https://sputnik.by/20220224/ukrainskie- ... 40776.html
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
Like usual, my scenarii are made to be playable with only a specific side. Ukraine will be playable in the next pack ; but it's Russia turn now
Your screenshots are very useful to see what I need to change.
Your screenshots are very useful to see what I need to change.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs

By and large, you don't really need to change anything, just for Russia to make more moves and give more troops )
https://azh.kz/ru/news/view/89621
https://life.ru/p/1488099
Last edited by bondjamesbond on Wed Jan 08, 2025 7:40 pm, edited 1 time in total.
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
I see it the same way. I'm just missing a few more rounds. And I have to translate the text beforehand because my English isn't good, but I'm sure some others feel the same way.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs

There in the Russian company the pace of attack is important where the Russian Army has passed the Ukrainians do not have time to settle ))))) The longer you take to get to the airport where your paratroopers will appear, the more Ukrainian units will gather around to attack them and the loss of the airfield will immediately lead to the defeat of the whole company ))))If I had one more additional military column nearby, I probably would have had time to capture the last important point despite the fact that the resistance and activity of the AFU began to increase ))))) In principle, it was like that in reality, where they just ran away, and where they built barricades and shot))))
https://meduza.io/feature/2022/02/25/pe ... det-dalshe

https://mynickname.com/id73473


-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
From boredom and unwillingness to plunge into the cauldron of the second world war I replay your companies for Americans and Europeans )))) Well playing became a bit more difficult on the colonel but maybe it just seems to me ))))






























Is it not possible to make all 4 missions into a single mini-company that would go one by one even if it requires saving of different complexity like Toby ) ! ?

































Is it not possible to make all 4 missions into a single mini-company that would go one by one even if it requires saving of different complexity like Toby ) ! ?


Last edited by bondjamesbond on Tue Jan 14, 2025 6:24 pm, edited 1 time in total.
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
I found a way to balance the scenario better, but unfortunately the language is a problem I can't resolve. Among the people that participate regularly on the forum : you speak German ; Bond Russian ; myself French ; and we all switch to English on the forum
The irony is that we all switch to a language we don't know well to participate. Let's call it a draw
I totally switched Panzer Corps into a big MdC game at this pointbondjamesbond wrote: ↑Thu Jan 09, 2025 5:51 pm From boredom and unwillingness to plunge into the cauldron of the second world war I replay your companies for Americans and Europeans )))) Well playing became a bit more difficult on the colonel but maybe it just seems to me ))))
There are still other mods that I want to try, but I had played enough WWII content for now. Sure, we sometimes play an "Eastern front" again ; but it's not pz4 against t-34 anymore
About difficulty, have you tried with the old versions or have you downloaded the update from the last weeks ?
Latter version should have been less difficult ; I guess you were very unlucky with the RNG this time
A little tip about Ksham (US 03) : your units in the Conoco plant begin with an entranchment level of 9. Avoid to move them, the opponents will have a hard time to advance until they began to bombard heavily.
That's the goal ; but I'm still not experienced enough to link a campaign. I begin to know the level editor well, but to link a campaign requieres skills I still don't have... but that's in the long term project.bondjamesbond wrote: ↑Thu Jan 09, 2025 5:51 pm Is it not possible to make all 4 missions into a single mini-company that would go one by one even if it requires saving of different complexity like Toby ) ! ?
Step 1 : do chapters with individual scenarii ;
Step 2 : link each scenarii of a chapter into a mini-campaign ;
Step 3 : link each chapter of every faction into a giant campaign.
I'm still at step 1
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
Despite the huge language borer we still somehow understand each other I even now know what in some maps from me is required to win ))))) I'm kidding, I may not immediately but I always translate all my pictures with inscriptions and tasks ))))) Yes dear our authors of mods based on the modern conflict your skill is still really growing and pleases us ! Sometimes I come back to the second world war but it is also the Japanese and not a commonplace theme ) Now I will replay your package with Europe ) as I finished for the U.S. and got a lot of fun and emotions for what you and grateful to you )Imeror wrote: ↑Fri Jan 10, 2025 11:31 pmI found a way to balance the scenario better, but unfortunately the language is a problem I can't resolve. Among the people that participate regularly on the forum : you speak German ; Bond Russian ; myself French ; and we all switch to English on the forum![]()
The irony is that we all switch to a language we don't know well to participate. Let's call it a draw![]()
I totally switched Panzer Corps into a big MdC game at this pointbondjamesbond wrote: ↑Thu Jan 09, 2025 5:51 pm From boredom and unwillingness to plunge into the cauldron of the second world war I replay your companies for Americans and Europeans )))) Well playing became a bit more difficult on the colonel but maybe it just seems to me ))))
There are still other mods that I want to try, but I had played enough WWII content for now. Sure, we sometimes play an "Eastern front" again ; but it's not pz4 against t-34 anymorePanzer Corps gameplay is still perfect, but I needed a little change about the setting.
About difficulty, have you tried with the old versions or have you downloaded the update from the last weeks ?
Latter version should have been less difficult ; I guess you were very unlucky with the RNG this time![]()
A little tip about Ksham (US 03) : your units in the Conoco plant begin with an entranchment level of 9. Avoid to move them, the opponents will have a hard time to advance until they began to bombard heavily.
That's the goal ; but I'm still not experienced enough to link a campaign. I begin to know the level editor well, but to link a campaign requieres skills I still don't have... but that's in the long term project.bondjamesbond wrote: ↑Thu Jan 09, 2025 5:51 pm Is it not possible to make all 4 missions into a single mini-company that would go one by one even if it requires saving of different complexity like Toby ) ! ?
Step 1 : do chapters with individual scenarii ;
Step 2 : link each scenarii of a chapter into a mini-campaign ;
Step 3 : link each chapter of every faction into a giant campaign.
I'm still at step 1![]()
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
Wait a little bit about European first chapter, because there is an update.
The old Europe 03 was a bit wavering, so... I've replaced it by a full new scenario !
The old one stay in the pack, but is just labeled as a bonus one.
It's another "experimental scenario" with a lot of script, but more straightforward. It can be over in 5-10 minutes, but it try some functionnalities I want to deepen in future scenarii.
This time, it's about saving hostages.
5 step :
1) Send a recon team on high positions so that they can survey the surroundings. Careful, it is a small team with only 2 HP, so avoid any fight. Ennemy will patrol, so check where they are going and stay away from two tiles or more to not be detected. If they see you, they'll come to kill your men ;
2) Deploy your special team thanks to the intel obtained by the recon team, so that you corner the hostage takers before they can reach their vehicles to evacuate ;
3) ASSAULT !!! ;
4) evacuate your men toward a landing zone, while ground forces cover you ;
5) enjoy a ride in Puma.
I've choose to make it short since it's essentially to test if it works... and it works !
I think a full infiltration mission "All Ghillied Up" can be doable and very interesting.
Infiltration is still very basic on this scenario, but I see how I can make something more exciting.
Same link as usual : https://www.mediafire.com/file/eal69qha ... 4.rar/file
Recon team at work. Don't make any noise :

Toward the landing zone, boys ! :

Back to base :

The preview of the russian campaign was also updated, but it's not massive change. You can wait the final version of the 1st russian pack
The old Europe 03 was a bit wavering, so... I've replaced it by a full new scenario !
The old one stay in the pack, but is just labeled as a bonus one.
It's another "experimental scenario" with a lot of script, but more straightforward. It can be over in 5-10 minutes, but it try some functionnalities I want to deepen in future scenarii.
This time, it's about saving hostages.
5 step :
1) Send a recon team on high positions so that they can survey the surroundings. Careful, it is a small team with only 2 HP, so avoid any fight. Ennemy will patrol, so check where they are going and stay away from two tiles or more to not be detected. If they see you, they'll come to kill your men ;
2) Deploy your special team thanks to the intel obtained by the recon team, so that you corner the hostage takers before they can reach their vehicles to evacuate ;
3) ASSAULT !!! ;
4) evacuate your men toward a landing zone, while ground forces cover you ;
5) enjoy a ride in Puma.
I've choose to make it short since it's essentially to test if it works... and it works !
I think a full infiltration mission "All Ghillied Up" can be doable and very interesting.
Infiltration is still very basic on this scenario, but I see how I can make something more exciting.
Same link as usual : https://www.mediafire.com/file/eal69qha ... 4.rar/file
Recon team at work. Don't make any noise :

Toward the landing zone, boys ! :

Back to base :

The preview of the russian campaign was also updated, but it's not massive change. You can wait the final version of the 1st russian pack
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
Imeror wrote: ↑Sat Jan 11, 2025 12:12 am Wait a little bit about European first chapter, because there is an update.
The old Europe 03 was a bit wavering, so... I've replaced it by a full new scenario !![]()
The old one stay in the pack, but is just labeled as a bonus one.
It's another "experimental scenario" with a lot of script, but more straightforward. It can be over in 5-10 minutes, but it try some functionnalities I want to deepen in future scenarii.
This time, it's about saving hostages.
5 step :
1) Send a recon team on high positions so that they can survey the surroundings. Careful, it is a small team with only 2 HP, so avoid any fight. Ennemy will patrol, so check where they are going and stay away from two tiles or more to not be detected. If they see you, they'll come to kill your men ;
2) Deploy your special team thanks to the intel obtained by the recon team, so that you corner the hostage takers before they can reach their vehicles to evacuate ;
3) ASSAULT !!! ;
4) evacuate your men toward a landing zone, while ground forces cover you ;
5) enjoy a ride in Puma.
I've choose to make it short since it's essentially to test if it works... and it works !
I think a full infiltration mission "All Ghillied Up" can be doable and very interesting.
Infiltration is still very basic on this scenario, but I see how I can make something more exciting.
Same link as usual : https://www.mediafire.com/file/eal69qha ... 4.rar/file
Recon team at work. Don't make any noise :
Toward the landing zone, boys ! :
Back to base :
The preview of the russian campaign was also updated, but it's not massive change. You can wait the final version of the 1st russian pack![]()




Oh cool, I just finished the first map but now I'll download your updated pack and install everything again and I'll let you know the results )))














I know that small units of special forces landed deep behind Iraqi lines to destroy Scud missile launchers, aka Elbrus, which Iraq first fired at Iran 1980-1988 when it was at war with Iran, then at Israel and tried to fire at international coalition troops during Desert Storm in 1991).Scud hunters.
In the fall of 1990 - winter 1991, during the invasion of Kuwait by Saddam Hussein's forces, his troops had a large and strong fleet of operational-tactical missiles, the backbone of which were Soviet-made 9K72 Elbrus and its Iraqi versions El Hussein (SCUD-B and SCUD-C, according to NATO classification).
Hussein chose the tactics of terrorism - missiles were launched at the territory of Saudi Arabia and Israel without special selectivity of targets. Both military facilities and residential areas were bombed, and for some reason the Patriot SAMs did not save the situation.
Mobile groups of Iraqi anti-missile defense systems were usually a small detachment consisting of three or four vehicles: the launcher itself, a truck with soldiers and an officer's car. Having taken a position, the missile was launched at the intended target, after which the group promptly left the position and hid in the desert.
Coalition commanders were tasked with finding and destroying the pesky launchers. The air force was unable to accomplish this task: it had a hard time finding small mobile launchers hiding somewhere in the sands. But the way out was found quite quickly.
Special teams of Delta (USA), SAS (UK) and French special forces were equipped to search for the anti-missile defense systems. They traveled in the desert to places of possible missile deployment and possible routes of their movement on buggies, motorcycles and off-road vehicles, trying to find the Iraqi missileers. When located, they would proceed to their primary mission: destroying the threat. U.S. Special Forces usually stealthily positioned themselves nearby, “illuminated” the complexes and waited for an allied air strike. The French and British were not afraid to attack with a saber: attacking the positions of rocket launchers with anti-tank missiles, automatic grenade launchers, as well as cannon and machine gun fire.
Israeli special forces also took part in this action in a limited and secretive manner. Since Saddam's troops were also shelling Israel, and the Israelis were hinted opaquely at the undesirability of their participation in the operations, the cunning Jews sent small groups of “hunters” with similar equipment to search for installations. All fighters were equipped with French Foreign Legion documents just in case.
The result of the “hunters'” actions was the almost complete defeat of the Iraqi missile forces involved in the bombardment.
https://vk.com/wall-51977722_9808
https://warspot.ru/5663-ohota-za-skadami
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
bondjamesbond wrote: ↑Sat Jan 11, 2025 12:52 amI don't have time to get to point A because there are enemy patrols going around )))))
Oh, s**t
Two hints from the intelligence service to reach the A tile :
- to simulate patrol, each ennemy unit is programmed to reach a specific point, so they'll always go toward the same direction. You can follow them (from a minimum distance) safely, they'll not turn back. A little exception, some units guard a specific point and will not move at all. Use their turn to observe where each are going.
- they change direction to attack you only if you start your turn within their 2 tiles spotting range. It's not dramatic if they see you when you begin your turn.
If you really struggle, our intelligence service have observed closely the patrols and found a way. Make your unit go throught those coordinates :
- turn 1 : 12,13
- turn 2 : 11,11
- turn 3 : 11,10
- turn 4 : 12,10
- turn 5 : 13,9
- turn 6 : 14,9
- turn 7 : 15,9
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
Imeror wrote: ↑Sat Jan 11, 2025 11:32 ambondjamesbond wrote: ↑Sat Jan 11, 2025 12:52 amI don't have time to get to point A because there are enemy patrols going around )))))
Oh, s**t![]()
Two hints from the intelligence service to reach the A tile :
- to simulate patrol, each ennemy unit is programmed to reach a specific point, so they'll always go toward the same direction. You can follow them (from a minimum distance) safely, they'll not turn back. A little exception, some units guard a specific point and will not move at all. Use their turn to observe where each are going.
- they change direction to attack you only if you start your turn within their 2 tiles spotting range. It's not dramatic if they see you when you begin your turn.
If you really struggle, our intelligence service have observed closely the patrols and found a way. Make your unit go throught those coordinates :
- turn 1 : 12,13
- turn 2 : 11,11
- turn 3 : 11,10
- turn 4 : 12,10
- turn 5 : 13,9
- turn 6 : 14,9
- turn 7 : 15,9
https://en.topwar.ru/77831-pro-lyudey-s ... eniya.html
I will now take a screenshot of these coordinates on my cell phone to follow these specific hexes without coming into fire contact with the enemy )))) As I progress further I'll write back and post screenshots )))) Now we are spies scouts saboteurs in the deep rear of ISIS )))))
https://www.ntv.ru/novosti/2786882/




https://vk.com/topwar
Patrols calculations you indicated correctly and I was able to get to the 7th turn for our valuable hill there were helicopters with special forces (I hope they can at least destroy patrols)) but where are the hostages and should the scouts survive ? )))
https://svpressa.ru/war21/article/232249/
https://interes2012.livejournal.com/161540.html
https://mynickname.com/id73473


-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs









I managed to get the hostages out of the Igil and escape but a couple of scouts died but I'll try to save them too ))))) And so fascinating and not usual adventure of the French special forces ) Comics pictures attached )))))






I replayed the game and this time we left without any losses, having cracked the Igil units)))
















Played the updated map for Russia which shows the events not far from Kiev and I see my suggestions and comments went in favour )))) I was even able to get everything before the deadline but if I increase the difficulty level of the game itself I probably would have made it to the last one )) Very interesting and brutal now the map became - I hope the author will please us with more new events in the coming time )))) All on screenshots and happy old new year )))) Yes yes in the Russian Federation there is still a holiday of the old new year )
https://ru.wikipedia.org/wiki/Старый_Новый_год

https://www.shrapnelgames.com/Camo_Work ... _page.html
https://mynickname.com/id73473


Re: Modern Conflicts : World War III campaigns map packs
I'm happy to see that the concept work ! The first russian pack will be focused on more classical situation, but I'll try to deepen those "special action" in some other packs.
The second russian scenario is the moment where this story and our real history take different ways, so I'll not talk too much about it so that I spoil nothing
The pack should be ready at the end of the month, even if Toby's campaigns will slow me down a little bit
The second russian scenario is the moment where this story and our real history take different ways, so I'll not talk too much about it so that I spoil nothing
The pack should be ready at the end of the month, even if Toby's campaigns will slow me down a little bit
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
-
bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2211
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Modern Conflicts : World War III campaigns map packs
I see with pleasure I will wait for your continuation ) It would be good if you both do missions in a row that there would be no delays, then I would not be bored at all while one company is created - the great tester of all times and peoples passes already something ready by you without any pauses ))))Imeror wrote: ↑Fri Jan 17, 2025 5:18 pm I'm happy to see that the concept work ! The first russian pack will be focused on more classical situation, but I'll try to deepen those "special action" in some other packs.
The second russian scenario is the moment where this story and our real history take different ways, so I'll not talk too much about it so that I spoil nothing![]()
The pack should be ready at the end of the month, even if Toby's campaigns will slow me down a little bit![]()
https://www.deepl.com/en/translator#ru/en-gb/
https://mynickname.com/id73473



