MASSI Hexes and Units

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El_Condoro
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Re: new city hexes test

Post by El_Condoro »

massi wrote:destructible bridges.
small bug ... the bridge is similar to a Brückenpioniere. little defense and attack zero.
But is not passable by the opposing faction ... how can we find a solution?
Until a "neutral" side is added there is only 2 bits (0 and 1) that can be used, which are set in the UI\editor_unitparams.htm file. That means units can be passed through by only one side/faction. I don't think there is a solution to this problem at the moment. I added a parameter and could change units to "Neutral" (for some reason they showed the smaller icons even when the zoom was 100% in the editor and no strength indicator) but the game hung when starting that scenario.

Option:
1. Set the terrain to major river (uncrossable except by bridging engineers or when frozen). The unit you have can be placed on top so that the same faction can cross it. Have the unit switchable to an image of a blown bridge that has stats that make it indestructibe and no bridging trait and no switch so that it can't be "undestroyed". The controlling player can switch the bridge (engineers blow it up) at any point. I think DMP modders did something like this.
Problems: no chance of a failed attempt to blow the bridge; the other faction can never use the bridge even before it is destroyed.
massi
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Re: MASSI Hexes and Units

Post by massi »

Thanks El_Condoro.
bridges for now leave them. it seems a bit complicated .. I think I understand. but I am still too newbie for this unit: D
massi
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Re: MASSI Hexes and Units

Post by massi »

last update
Image

MDM 2.0 (massive destruction mod 2.0) is complete

the mod contains:

-various improvements
layerstation:
-6 New station
-25 new suburbs
-6 barraks
-9 new villages
-1 new factory

layerterrain:
-1 castel
-3 Monumental new city hexes
-capital city improvements
-15 wooded montains

tomorrow if I have time I put the mod online 8)
flakfernrohr
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Re: MASSI Hexes and Units

Post by flakfernrohr »

Thank you again from the bottom of my Panzer Corps loving heart.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
El_Condoro
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Re: MASSI Hexes and Units

Post by El_Condoro »

massi wrote:Thanks El_Condoro.
bridges for now leave them. it seems a bit complicated .. I think I understand. but I am still too newbie for this unit: D
Actually, even if you don't make units for them, some destroyed bridges would be nice tiles - like the vanilla ones, but destroyed. Or even a Remagen and Arnhem in destroyed image would be good. Remagen collapsed within a few days of its capture, IIRC.
massi
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Re: MASSI Hexes and Units

Post by massi »

and, Remagen bridge was created
Image
massi
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Re: MASSI Hexes and Units

Post by massi »

bridges improved and added Remagen
MOD and is ready to 100%
Image

Image
El_Condoro
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Re: MASSI Hexes and Units

Post by El_Condoro »

Very nice! I hope Razz sees them - he's been asking for wrecked bridges for 6 months or more.
massi
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Re: MASSI Hexes and Units

Post by massi »

:D
if I knew six months ago ... I would give him a hand, a remedy now. :D
massi
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Re: MASSI Hexes and Units

Post by massi »

Image
bebro
Slitherine
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Re: MASSI Hexes and Units

Post by bebro »

Very nice with those bridges :)

How do you create them, I mean what 3d software do you use? Just curious here, keep up the good work :)
massi
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Re: MASSI Hexes and Units

Post by massi »

The best software in the world: D google sketchup is free.
rendering 3dsmax, but most of the work is done with photoshop cs3
flakfernrohr
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Re: MASSI Hexes and Units

Post by flakfernrohr »

And I thought all along it was a magic wand, potion boiling with bat's wings, eyes of a newt, hair of a unicorn and some complex incantations recited in some obscure dead dialect known to only a few with magical powers. :?
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
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Re: MASSI Hexes and Units

Post by massi »

ahaha there is always a bit of magic in all this! :D
massi
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Re: MASSI Hexes and Units

Post by massi »

I made this bunker with cannon, could be good, or too fantasy?

Image
Radoye
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Re: MASSI Hexes and Units

Post by Radoye »

good, especially for coastal battery / heavy naval gun turret emplaced in a concrete bunker for shore defense against ships
flakfernrohr
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Re: MASSI Hexes and Units

Post by flakfernrohr »

massi wrote:I made this bunker with cannon, could be good, or too fantasy?

Image
Imagine that hex placed at Sevastopol! Or somewhere on the Italian Coast, Greece or Crete! Looks very very nice to me.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
massi
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Re: MASSI Hexes and Units

Post by massi »

set of new defence units WIP
Image
in game
Image
flakfernrohr
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Re: MASSI Hexes and Units

Post by flakfernrohr »

Most definitely good looking and useful tools in any appropriate scenario. Wonderful work Massi
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
bebro
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Re: MASSI Hexes and Units

Post by bebro »

massi wrote:set of new defence units WIP
Fantastico :)
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