Until a "neutral" side is added there is only 2 bits (0 and 1) that can be used, which are set in the UI\editor_unitparams.htm file. That means units can be passed through by only one side/faction. I don't think there is a solution to this problem at the moment. I added a parameter and could change units to "Neutral" (for some reason they showed the smaller icons even when the zoom was 100% in the editor and no strength indicator) but the game hung when starting that scenario.massi wrote:destructible bridges.
small bug ... the bridge is similar to a Brückenpioniere. little defense and attack zero.
But is not passable by the opposing faction ... how can we find a solution?
Option:
1. Set the terrain to major river (uncrossable except by bridging engineers or when frozen). The unit you have can be placed on top so that the same faction can cross it. Have the unit switchable to an image of a blown bridge that has stats that make it indestructibe and no bridging trait and no switch so that it can't be "undestroyed". The controlling player can switch the bridge (engineers blow it up) at any point. I think DMP modders did something like this.
Problems: no chance of a failed attempt to blow the bridge; the other faction can never use the bridge even before it is destroyed.