Grand Campaign 1939-1945 (Custom Campaign)

A forum to discuss custom scenarios, campaigns and modding in general.

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88Flak
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by 88Flak »

Replaying this one while I'm waiting for new content. I'm in 1941 and have noticed that a lot of the scenarios don't have supply hubs for German reinforcements. You're stuck with whatever forces you initially deploy with. Was this always the case? Can I make a request to get them added at some point in the future?

Thanks.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

@88Flak

since game developement is coming along slower than i expected i plan to revisit the campaign and add stuuf i couldn´t before cause i didn´t know how to do it.
e.q. i now know how to remove units from the map to reserve. U can expect to have not only supply but retreat hexes as well when apropriat.
I´ll start doing that when i am finished with 1943NH.

sers,
Thomas
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Sequester Grundleplith, MD »

Grondel wrote: Thu Oct 20, 2022 11:45 am @88Flak


e.q. i now know how to remove units from the map to reserve. U can expect to have not only supply but retreat hexes as well when apropriat.


sers,
Thomas
Oh that's cool; it could allow for some different types of missions. Maybe a two-phase mission where you use a mostly infantry force and then transition to a mostly tank force or something like that. Thanks for really testing out and expanding what the mission/campaign design is capable of!
roy64
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by roy64 »

Grondel wrote: Wed Oct 19, 2022 10:46 pm @roy64

sometimes the AI bugs out. not mod related and nothing we can do about that. can happen in any scenario. if this is the case the only solution is restarting the map.

I´ll have a look if something else is the case.

sers,
Thomas
Your right, nothing to do with your mod it happened with the stock scenarios as well. I had to uninstall the game to fix it as restarting the map did nothing. :shock:
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

roy64 wrote: Thu Oct 20, 2022 12:56 pm Your right, nothing to do with your mod it happened with the stock scenarios as well. I had to uninstall the game to fix it as restarting the map did nothing. :shock:
thx for letting us know. i´ll stop looking then. ;)

sers,
Thomas
AndyNing
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by AndyNing »

Hi,I met a problem when I playing one of my AfrikaCorps's old save, when I reached and finished suez canal, it says “Error : Invalid scenario path '/Game/Campaigns/GCAfrikaCorps/15Palestine/Palestine.map” and can't load to the next scenario, so I want to know how can I slove this problem and load to the next scenario successfully ?
Sequester Grundleplith, MD
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Sequester Grundleplith, MD »

AndyNing wrote: Sat Oct 22, 2022 9:08 pm Hi,I met a problem when I playing one of my AfrikaCorps's old save, when I reached and finished suez canal, it says “Error : Invalid scenario path '/Game/Campaigns/GCAfrikaCorps/15Palestine/Palestine.map” and can't load to the next scenario, so I want to know how can I slove this problem and load to the next scenario successfully ?
Make sure you have the mod actually enabled in the mod manager. Had a problem similar and that was the reason why
AndyNing
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by AndyNing »

Sequester Grundleplith, MD wrote: Sat Oct 22, 2022 9:49 pm
AndyNing wrote: Sat Oct 22, 2022 9:08 pm Hi,I met a problem when I playing one of my AfrikaCorps's old save, when I reached and finished suez canal, it says “Error : Invalid scenario path '/Game/Campaigns/GCAfrikaCorps/15Palestine/Palestine.map” and can't load to the next scenario, so I want to know how can I slove this problem and load to the next scenario successfully ?
Make sure you have the mod actually enabled in the mod manager. Had a problem similar and that was the reason why
Hi, I check again and I make sure my mod is work, I saved my game early this year February,and there's several updates then. So I don't know if this problem is about those updates.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

AndyNing wrote: Sat Oct 22, 2022 10:06 pm Hi, I check again and I make sure my mod is work, I saved my game early this year February,and there's several updates then. So I don't know if this problem is about those updates.
AC had a mayor overhowl earlier this year. If this is the cause for ur problem it cannot be solved.

Since u will encounter a lot of new stuff in the first halve of AC replaying from the start will be a new experience.

sers,
Thomas
AndyNing
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by AndyNing »

Grondel wrote: Sun Oct 23, 2022 12:05 am
AndyNing wrote: Sat Oct 22, 2022 10:06 pm Hi, I check again and I make sure my mod is work, I saved my game early this year February,and there's several updates then. So I don't know if this problem is about those updates.
AC had a mayor overhowl earlier this year. If this is the cause for ur problem it cannot be solved.

Since u will encounter a lot of new stuff in the first halve of AC replaying from the start will be a new experience.

sers,
Thomas
Thanks for your advice :)
seco1
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by seco1 »

1943 NH Voronezh
The extra units that the overview says should be on the left side are not there and also the overview is blank(no objectives are showing. I’m playing through steam. Other than this it’s been great!
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

@seco1
Voronezh is just a placeholder atm, next update will be in some weeks, probs a week or 2 after AO44 release

sers,
Thomas
seco1
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by seco1 »

Thanks! And again great job! Also it’s nice to be able to use either your 42e core or your ac core.
AndyNing
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by AndyNing »

seco1 wrote: Sun Oct 23, 2022 10:11 pm Thanks! And again great job! Also it’s nice to be able to use either your 42e core or your ac core.
Hi, I see you say that you can use your core from 42e in 43nh? But I don't know why can't I use my core from 1942 in 43nh, only I can use is the core from AC.
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

@andy
the path between historical and finctional is split at the end of the 1942 campaign.
u need a 1942 fic-ending core to get it into 1943NH.
to get that core u need to decide in 1942 to escape from stalingrad.

This split has been implemented earlier this year. If ur core is older than that u can go to:
...\Documents\My games\Panzer Corps 2\Cores
and change the file name:
end_of_GC1942_1
into:
end_of_GC1942fic_1

sers,
Thomas
Garb
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Garb »

Hi, thanks again for your work.
In the 1941 Novgorod scenario, hex [21,17] is probably bugged; any unit placed there is automatically surrounded.
Not a big issue.
Image
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Garb wrote: Tue Oct 25, 2022 12:32 am Hi, thanks again for your work.
In the 1941 Novgorod scenario, hex [21,17] is probably bugged; any unit placed there is automatically surrounded.
Not a big issue.
Image
nope not a bug ;) it´s because of the terrain. all hexes around that one are either big river or sea.
i guess u moved there from the railroad-bridge, which is the only way without a bridging unit to get there.
thx for pointing out. i´ll just leave it as it is. ;)

sers,
Thomas
AndyNing
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by AndyNing »

Grondel wrote: Mon Oct 24, 2022 3:36 pm @andy
the path between historical and finctional is split at the end of the 1942 campaign.
u need a 1942 fic-ending core to get it into 1943NH.
to get that core u need to decide in 1942 to escape from stalingrad.

This split has been implemented earlier this year. If ur core is older than that u can go to:
...\Documents\My games\Panzer Corps 2\Cores
and change the file name:
end_of_GC1942_1
into:
end_of_GC1942fic_1

sers,
Thomas
Thanks a lot! :)
Garb
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Garb »

Grondel wrote: Tue Oct 25, 2022 1:02 am
Garb wrote: Tue Oct 25, 2022 12:32 am Hi, thanks again for your work.
In the 1941 Novgorod scenario, hex [21,17] is probably bugged; any unit placed there is automatically surrounded.
Not a big issue.
Image
nope not a bug ;) it´s because of the terrain. all hexes around that one are either big river or sea.
i guess u moved there from the railroad-bridge, which is the only way without a bridging unit to get there.
thx for pointing out. i´ll just leave it as it is. ;)

sers,
Thomas
Indeed I used the railroad bridge; so, returning to the bridge is not an option for the game engine. I had no idea.
Thanks,
Grondel
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Re: Grand Campaign 1939-1945 (Custom Campaign)

Post by Grondel »

Garb wrote: Tue Oct 25, 2022 1:37 am Indeed I used the railroad bridge; so, returning to the bridge is not an option for the game engine. I had no idea.
Thanks,
game engine allows to leave bridges in any direction, but enter only from road/rail-sides, which is odd imo.
i doubt this will be a mayor concern of the devs atm. ;)

sers,
Thomas
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