Nino Nanetti: Consolidator x 3
Bug Reports
Moderator: Panzer Corps 2 Moderators
-
terminator
- Field Marshal - Elefant

- Posts: 5990
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Bug Reports
Bilbao:
Nino Nanetti: Consolidator x 3
Nino Nanetti: Consolidator x 3
-
angrycustomer
- Private First Class - Opel Blitz

- Posts: 2
- Joined: Tue Jul 14, 2020 12:40 pm
Re: Bug Reports
The 1.1.5 patch broke the Along Volga mission. It can't be loaded or started now.
LowLevelFatalError [File:Unknown] [Line: 3198] Texture2D /Game/Graphics/Environment/Landscape/WE/Beach/WE_Win_Beach_roughness.WE_Win_Beach_roughness: Serial size mismatch: Got 0, Expected 3378
Last edited by angrycustomer on Tue Jul 14, 2020 2:06 pm, edited 1 time in total.
Re: Bug Reports
As a follow up, after completing Gijon and starting the next scenario (Teruel), I noticed that the commendation points actually were added, so it just seems that the price in prestige points isn't paid in the Gijon scenario. However, when given the option to get some new Panzer II's and paying for them, I did not notice them anywhere: they are not in my force, nor can they purchased. They are not in my reserves either...Rhaeg wrote: ↑Tue Jul 14, 2020 9:20 amCan confirm this bug, the same thing happened to me.Snake97644 wrote: ↑Tue Jul 14, 2020 3:01 am In the SCW dlc there is a bug at the start of the Gijion (?) scenario; when present with the option to purchase commendation points with prestige, if you chose to accept, nothing happens and there is a small error message in red saying "script error: 107 bad argument". It shows up only briefly.
-
Patrat
- Senior Corporal - Ju 87G

- Posts: 93
- Joined: Thu Nov 17, 2016 3:12 pm
- Location: Naples, Florida
Re: Bug Reports
If I recall correctly, the panzer 2 appears at the beginning of the next scenario already deployed on the map.
I'm not at home so I cant confirm this on my machine.
I'm not at home so I cant confirm this on my machine.
Re: Bug Reports
I restarted the scenario and noticed there is a tooltip message stating they arrive at turn 2 when you hover over the button to accept the purchase. I'd really put that info in the pop up box with the rest of the text, I won't be the only person who clicks these buttons for 'purchase' or 'no purchase' without noticing the tooltip.
Re: Bug Reports
Hi,
1) I was playing Fjord War scenario and encountered interesting bug. I was encircling units from two different factions and the outline around them was basically blinking (red/green). 2) In SCW Toledo mission one of the hexes to capture is really cruel for AI. It stacks 5 units around it (blocking mine units) and randomly attacks through the bridge (from turn 15 till the end). Is there any way to at least have some better control over them ? Thanks,
s
1) I was playing Fjord War scenario and encountered interesting bug. I was encircling units from two different factions and the outline around them was basically blinking (red/green). 2) In SCW Toledo mission one of the hexes to capture is really cruel for AI. It stacks 5 units around it (blocking mine units) and randomly attacks through the bridge (from turn 15 till the end). Is there any way to at least have some better control over them ? Thanks,
s
-
Patrick Ward
- Slitherine

- Posts: 1215
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
Did you send in a crash report? There were no changes to the terrain files between .04 and .05 that would cause such an issue.angrycustomer wrote: ↑Tue Jul 14, 2020 12:51 pm The 1.1.5 patch broke the Along Volga mission. It can't be loaded or started now.
LowLevelFatalError [File:Unknown] [Line: 3198] Texture2D /Game/Graphics/Environment/Landscape/WE/Beach/WE_Win_Beach_roughness.WE_Win_Beach_roughness: Serial size mismatch: Got 0, Expected 3378
Was your cache properly deleted when installing the update?
And in answer to your post on Steam .. yes we test. Non of us can reproduce this crash locally so non of us have seen it before.
Pat
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
Re: Bug Reports
I am able to reproduce it with one of my old save files. Attached screenshots and save. I have updated via Steam to 1.1.5.
I have already sent it.
I have already sent it.
- Attachments
-
Along the Volga (Turn 28).7z- save
- (304.56 KiB) Downloaded 83 times
-
- game screen
- screen.jpg (190.29 KiB) Viewed 3378 times
-
Patrick Ward
- Slitherine

- Posts: 1215
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
Yes it seems to be a Steam only issue which is why we've not seen it. Its being looked into now.
Pat
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
-
Patrick Ward
- Slitherine

- Posts: 1215
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
Not a bug as such .. its just trying to show two coloured encirclment graphics in the same place so producing z sorting issues. Not something we'd accounted for.
AI units shouldn't really be left to their own devices. The Nationalists where known for not following orders when left to their own devices so you need to sheppard or support them with CL or IT units to nudge them to do what you want - force them to certain locations etc.sabotager wrote: ↑Tue Jul 14, 2020 5:04 pm 2) In SCW Toledo mission one of the hexes to capture is really cruel for AI. It stacks 5 units around it (blocking mine units) and randomly attacks through the bridge (from turn 15 till the end). Is there any way to at least have some better control over them ?
AI.jpg
Thanks,
s
EDIT: Seems that the history is debatable but non the less .. in-game, the practice of supporting them will get you further.
Pat
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
Re: Bug Reports
Thanks for advice ! I have just started playing SCW and learning on the wayPatrick Ward wrote: ↑Tue Jul 14, 2020 6:11 pmNot a bug as such .. its just trying to show two coloured encirclment graphics in the same place so producing z sorting issues. Not something we'd accounted for.
AI units shouldn't really be left to their own devices. The Nationalists where known for not following orders when left to their own devices so you need to sheppard or support them with CL or IT units to nudge them to do what you want - force them to certain locations etc.sabotager wrote: ↑Tue Jul 14, 2020 5:04 pm 2) In SCW Toledo mission one of the hexes to capture is really cruel for AI. It stacks 5 units around it (blocking mine units) and randomly attacks through the bridge (from turn 15 till the end). Is there any way to at least have some better control over them ?
AI.jpg
Thanks,
s
Pat
-
Patrick Ward
- Slitherine

- Posts: 1215
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Bug Reports
If you've not already seen this on Steam ... From Rudankortangrycustomer wrote: ↑Tue Jul 14, 2020 12:51 pm The 1.1.5 patch broke the Along Volga mission. It can't be loaded or started now.
LowLevelFatalError [File:Unknown] [Line: 3198] Texture2D /Game/Graphics/Environment/Landscape/WE/Beach/WE_Win_Beach_roughness.WE_Win_Beach_roughness: Serial size mismatch: Got 0, Expected 3378
I can see now what happened. It looks like the patch has been released with this file (WE_Win_Beach_roughness) missing, even though it was included in the build which we have provided. I have notified Slitherine about this problem, and hope that they will fix it asap. In the mean time, the only thing I can suggest is to place this missing file in the right folder manually.
Missing file can be downloaded here:
https://www.dropbox.com/s/ezb2dgkbrdsp7 ... .uexp?dl=0
It needs to be placed in [Game install folder]\PanzerCorps2\Content\Graphics\Environment\Landscape\WE\Beach
Alternatively, you can roll back to previous version 1.1.1 until this is fixed. To do this, open game's properties in Steam app, go to BETAS tab and choose "legacy - v1.01.1".
Let me know if this helps or not, and sorry for this mess. Feeling really bad about this situation.
............................
Pat a Pixel Pusher
............................
Pat a Pixel Pusher
............................
Re: Bug Reports
Yep it is working like a charm.
In my case the folder is in steam\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Graphics\Environment
Don't worry, it sometimes happen especially when you need to maintain different versions of the game (and before a release)
In my case the folder is in steam\steamapps\common\Panzer Corps 2\PanzerCorps2\Content\Graphics\Environment
Don't worry, it sometimes happen especially when you need to maintain different versions of the game (and before a release)
-
Snake97644
- Sergeant - 7.5 cm FK 16 nA

- Posts: 239
- Joined: Sun Dec 03, 2017 8:44 am
Re: Bug Reports
Update: after finishing the scenario I did receive the 12 commendation points, but the prestige was never deducted from my total. It feels a little ill gotten, I will have to find a little Spanish orphanage to donated it to assuage my guiltSnake97644 wrote: ↑Tue Jul 14, 2020 3:01 am In the SCW dlc there is a bug at the start of the Gijion (?) scenario; when present with the option to purchase commendation points with prestige, if you chose to accept, nothing happens and there is a small error message in red saying "script error: 107 bad argument". It shows up only briefly.
-
Schneides42
- Sergeant - Panzer IIC

- Posts: 197
- Joined: Mon Nov 14, 2011 11:43 pm
- Location: The land of the Bundjalung people
Re: Bug Reports
In Teruel with v1.01.05 the Spanish cavalry do not attack when ordered to. I have run several turns and the cavalry just sit there!
[EDIT] all fixed, turned out to be a cache issue as a result of the update.
[EDIT] all fixed, turned out to be a cache issue as a result of the update.
Re: Bug Reports
I am in my second full play through of SCW and am on the Early Madrid scenario. Even though I had enough "Commendation Points" and paid for the Verdeja 2 tank, it does not appear! It did before the latest patch on my first play through, but now doesn't. The only other explanation that I can think of is if it appears at the end of the scenario, but it did not last time. I even went back and checked an old save game file.
Furthermore, the bug where your core artillery and anti-tank guns do not provide supporting fire to the AI controlled Nationalist forces still persists as well on all maps, except those where you control them directly like the first and final scenarios.
Furthermore, the bug where your core artillery and anti-tank guns do not provide supporting fire to the AI controlled Nationalist forces still persists as well on all maps, except those where you control them directly like the first and final scenarios.
Re: Bug Reports
I am not sure if it will help, but I was playing Early Madrid scenario yesterday and I was wondering too where is my Verdeja 2. Then I realized that when you exchange commendations it is stated (with small text when you hover mouse around exchange button) that tank will appear on Turn 2.adiekmann wrote: ↑Thu Jul 16, 2020 3:35 am I am in my second full play through of SCW and am on the Early Madrid scenario. Even though I had enough "Commendation Points" and paid for the Verdeja 2 tank, it does not appear! It did before the latest patch on my first play through, but now doesn't. The only other explanation that I can think of is if it appears at the end of the scenario, but it did not last time. I even went back and checked an old save game file.
Furthermore, the bug where your core artillery and anti-tank guns do not provide supporting fire to the AI controlled Nationalist forces still persists as well on all maps, except those where you control them directly like the first and final scenarios.
Re: Bug Reports
This is my second time playing the DLC. I already completed it just prior to the release of the 1.01.5 patch. So I know that already. But I am on turn 10 and it is still nowhere to be found. I then thought, "Maybe you need to have the free core slots available?" So I started it over again to check, even though that wasn't the case last time. Nope, same thing. So there is some sort of bug now, but thanks for the response.sabotager wrote: ↑Thu Jul 16, 2020 8:38 amI am not sure if it will help, but I was playing Early Madrid scenario yesterday and I was wondering too where is my Verdeja 2. Then I realized that when you exchange commendations it is stated (with small text when you hover mouse around exchange button) that tank will appear on Turn 2.adiekmann wrote: ↑Thu Jul 16, 2020 3:35 am I am in my second full play through of SCW and am on the Early Madrid scenario. Even though I had enough "Commendation Points" and paid for the Verdeja 2 tank, it does not appear! It did before the latest patch on my first play through, but now doesn't. The only other explanation that I can think of is if it appears at the end of the scenario, but it did not last time. I even went back and checked an old save game file.
Furthermore, the bug where your core artillery and anti-tank guns do not provide supporting fire to the AI controlled Nationalist forces still persists as well on all maps, except those where you control them directly like the first and final scenarios.
I know the devs will want to get these things worked out before the official release to the general public. I just hope they do because I have stopped playing in the meantime.
Re: Bug Reports
Actually you are right - out of curiosity I have tried again and blocked all the hexes where it could spawn (at least I think so), I have seen the message but tank did not spawn.adiekmann wrote: ↑Thu Jul 16, 2020 4:25 pmThis is my second time playing the DLC. I already completed it just prior to the release of the 1.01.5 patch. So I know that already. But I am on turn 10 and it is still nowhere to be found. I then thought, "Maybe you need to have the free core slots available?" So I started it over again to check, even though that wasn't the case last time. Nope, same thing. So there is some sort of bug now, but thanks for the response.sabotager wrote: ↑Thu Jul 16, 2020 8:38 amI am not sure if it will help, but I was playing Early Madrid scenario yesterday and I was wondering too where is my Verdeja 2. Then I realized that when you exchange commendations it is stated (with small text when you hover mouse around exchange button) that tank will appear on Turn 2.adiekmann wrote: ↑Thu Jul 16, 2020 3:35 am I am in my second full play through of SCW and am on the Early Madrid scenario. Even though I had enough "Commendation Points" and paid for the Verdeja 2 tank, it does not appear! It did before the latest patch on my first play through, but now doesn't. The only other explanation that I can think of is if it appears at the end of the scenario, but it did not last time. I even went back and checked an old save game file.
Furthermore, the bug where your core artillery and anti-tank guns do not provide supporting fire to the AI controlled Nationalist forces still persists as well on all maps, except those where you control them directly like the first and final scenarios.
I know the devs will want to get these things worked out before the official release to the general public. I just hope they do because I have stopped playing in the meantime.
- Attachments
-
- no-verdeja
- no-verdeja.jpg (397.72 KiB) Viewed 3072 times
-
SineMora
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 641
- Joined: Thu Apr 02, 2020 4:20 pm
- Location: Sweden
Re: Bug Reports
You can certainly stop it from spawning by blocking all the assigned hexes, but there are what, 9 or 10 of them, and you'd have to move half your army backwards to do so, so it seems an odd thing to do to say the least.
Mildly pretentious Swede. Goes by Path on most platforms, including Steam.
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)
http://www.slitherine.com/forum/viewtopic.php?f=596&t=98034 -- Generalissimus AAR (no Trophies / Heroes)


