New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

AKRebel
Sergeant Major - Armoured Train
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Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by AKRebel »

T2_2112 wrote: Thu Jul 07, 2022 11:06 am @@ what i am doing wrong, i copied the mod to install but when i play only have black screen and a right-side panel @@
Could some one please help me
Hello,

did you notice the following information? There are two installation options.

A.) with the tool "JoneSoft Generic MOD Enabler - JSGME"
JSGME is a small program for activating and managing mods.

Installation:
  • Unpack zip file
  • Copy contents from folder „JSGME“ into your PanzerCorps root folder
  • Place mods into the newly created „MODS“ folder
  • Run program and activate mods by moving them to right window. To disable mods move them back to the left window.

B.) or with a copy of the game PanzerCorps
  • Copy the entire folder of your PanzerCorps game "Panzer Corps" (situated in a steam folder or not ) to another location on your hard drive and rename it: e.g. "Panzer Corps PAK-Mod".
  • extract the PAK-Mod and copy the contents of the folder "Panzer Corps" into the folder "Panzer Corps PAK-Mod": You have to allow some files to be overwritten. Please always use the latest full version plus all subsequent updates.
Optional:
Create a shortcut to the "panzercorps.exe" file from the "Panzer Corps PAK-Mod" folder on your desktop and rename it to "PAK".
T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by T2_2112 »

AKRebel wrote: Thu Jul 07, 2022 5:27 pm
T2_2112 wrote: Thu Jul 07, 2022 11:06 am @@ what i am doing wrong, i copied the mod to install but when i play only have black screen and a right-side panel @@
Could some one please help me
Hello,

did you notice the following information? There are two installation options.

A.) with the tool "JoneSoft Generic MOD Enabler - JSGME"
JSGME is a small program for activating and managing mods.

Installation:
  • Unpack zip file
  • Copy contents from folder „JSGME“ into your PanzerCorps root folder
  • Place mods into the newly created „MODS“ folder
  • Run program and activate mods by moving them to right window. To disable mods move them back to the left window.

B.) or with a copy of the game PanzerCorps
  • Copy the entire folder of your PanzerCorps game "Panzer Corps" (situated in a steam folder or not ) to another location on your hard drive and rename it: e.g. "Panzer Corps PAK-Mod".
  • extract the PAK-Mod and copy the contents of the folder "Panzer Corps" into the folder "Panzer Corps PAK-Mod": You have to allow some files to be overwritten. Please always use the latest full version plus all subsequent updates.
Optional:
Create a shortcut to the "panzercorps.exe" file from the "Panzer Corps PAK-Mod" folder on your desktop and rename it to "PAK".
I tried the second but when I tried to play 1939, it failed

Image
T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by T2_2112 »

T2_2112 wrote: Fri Jul 08, 2022 3:38 am
AKRebel wrote: Thu Jul 07, 2022 5:27 pm
T2_2112 wrote: Thu Jul 07, 2022 11:06 am @@ what i am doing wrong, i copied the mod to install but when i play only have black screen and a right-side panel @@
Could some one please help me
Hello,

did you notice the following information? There are two installation options.

A.) with the tool "JoneSoft Generic MOD Enabler - JSGME"
JSGME is a small program for activating and managing mods.

Installation:
  • Unpack zip file
  • Copy contents from folder „JSGME“ into your PanzerCorps root folder
  • Place mods into the newly created „MODS“ folder
  • Run program and activate mods by moving them to right window. To disable mods move them back to the left window.

B.) or with a copy of the game PanzerCorps
  • Copy the entire folder of your PanzerCorps game "Panzer Corps" (situated in a steam folder or not ) to another location on your hard drive and rename it: e.g. "Panzer Corps PAK-Mod".
  • extract the PAK-Mod and copy the contents of the folder "Panzer Corps" into the folder "Panzer Corps PAK-Mod": You have to allow some files to be overwritten. Please always use the latest full version plus all subsequent updates.
Optional:
Create a shortcut to the "panzercorps.exe" file from the "Panzer Corps PAK-Mod" folder on your desktop and rename it to "PAK".
I tried the second but when I tried to play 1939, it failed

https://ibb.co/hgj9Cxk
glaude1955
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Tue Sep 01, 2015 6:55 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by glaude1955 »

Try the following method:
When you load a scenario, a window opens with Game options
Select Advanced
then in starting Core choose Preset.

Regards

Yves
AKRebel
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 575
Joined: Sat Nov 26, 2011 8:00 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by AKRebel »

T2_2112 wrote: Fri Jul 08, 2022 3:38 am
T2_2112 wrote: Fri Jul 08, 2022 3:38 am
AKRebel wrote: Thu Jul 07, 2022 5:27 pm
Hello,

did you notice the following information? There are two installation options.

A.) with the tool "JoneSoft Generic MOD Enabler - JSGME"
JSGME is a small program for activating and managing mods.

Installation:
  • Unpack zip file
  • Copy contents from folder „JSGME“ into your PanzerCorps root folder
  • Place mods into the newly created „MODS“ folder
  • Run program and activate mods by moving them to right window. To disable mods move them back to the left window.

B.) or with a copy of the game PanzerCorps
  • Copy the entire folder of your PanzerCorps game "Panzer Corps" (situated in a steam folder or not ) to another location on your hard drive and rename it: e.g. "Panzer Corps PAK-Mod".
  • extract the PAK-Mod and copy the contents of the folder "Panzer Corps" into the folder "Panzer Corps PAK-Mod": You have to allow some files to be overwritten. Please always use the latest full version plus all subsequent updates.
Optional:
Create a shortcut to the "panzercorps.exe" file from the "Panzer Corps PAK-Mod" folder on your desktop and rename it to "PAK".
I tried the second but when I tried to play 1939, it failed

https://ibb.co/hgj9Cxk
Maybe it's because you didn't install it correctly, check the path.
Image
T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by T2_2112 »

AKRebel wrote: Sat Jul 09, 2022 3:56 pm Maybe it's because you didn't install it correctly, check the path.
Image
Thank you so much for your support, for a strange reason I only can use Steam Version :| Enjoy the game now, thank all team for a BIGgest mod ever
phcas
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3233
Joined: Tue Jun 14, 2011 2:23 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by phcas »

Error.jpg
Error.jpg (33.23 KiB) Viewed 2932 times
1. Thanks to Tony we found out that there are some errors in the victory conditions of scenarios when played as stand alone. For example low countries and France. This will be updated in the next update.

2. Because of a massive rework of the Equipment file the order of units you see in the purchase screen or editor can be different after every update. Some times it's a bit mixed up now but at the end it will be all in the right order again.

Greetings PHCAS
T2_2112
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Thu Aug 15, 2013 3:40 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by T2_2112 »

phcas wrote: Thu Jul 14, 2022 12:41 pm Error.jpg

1. Thanks to Tony we found out that there are some errors in the victory conditions of scenarios when played as stand alone. For example low countries and France. This will be updated in the next update.

2. Because of a massive rework of the Equipment file the order of units you see in the purchase screen or editor can be different after every update. Some times it's a bit mixed up now but at the end it will be all in the right order again.

Greetings PHCAS
Hi PHCAS

Do you have the final order for the Equipment file or Plan for that, can I have it?

I just want to know the plan of the number the Equipment of mod occupied to avoid it, to add personal Equipment without break the MOD
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by RobertCL »

Hi,

I played the Pearl Harbor scenario.
I loved it but I failed since I had no time to cross the line for aircrafts to retreat safely.
Adding a few turns might be a good idea.
Replaying the scenario also now that I know how far this line is.

I am eager to discover new scenarios on the Japanese side.
The Pacific War is a promising path for this mod.
Thx for Pearl Harbor scenario!
gaius21
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by gaius21 »

is it possible to play the soviet campaign with the mod?
RobertCL
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Posts: 689
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by RobertCL »

Hi Gaius21,
is it possible to play the soviet campaign with the mod?
Yes of course as long as the campaign is compatible with Vanilla e-file (and PaK mod e-file is compatible), you can play the standard campaign, any DLC and any campaign using vanilla e-file such as PG original campaign for PzC (including Sea Lion 43 or the Battle of Washington), The alternate GC, USSR GC 37-41, or one of the best campaign for me: GTPG Grand Campaign v1.16.
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 689
Joined: Sat Jan 15, 2011 8:01 am
Contact:

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by RobertCL »

Hi,

This is a question about the e-file: why does ME 262 B1/U1 in tactical bomber class have no soft attack or hard attack value (value = 0). She just have a value of 26 against aircraft. No player will purchase a fighter-bomber with no ground attack value.
Is it a mistake ? I am not a specialist so I let you define what are the correct values.

At the same time in fighter class we have a standard Me 262 with 28 air attack value, but with 1 as soft attack and 2 as hard attack values.
No problem for the fighter but this highlight the issue for the fighter-bomber version (tactical bomber class).

Me 262 B-1a trainers were converted into provisional night fighters. Maybe all night fighters are in tactical-bomber class in game otherwise I would have moved this aircraft into fighter class. Just my 2 cents...
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by phcas »

RobertCL wrote: Thu Jul 21, 2022 1:21 pm Hi,

This is a question about the e-file: why does ME 262 B1/U1 in tactical bomber class have no soft attack or hard attack value (value = 0). She just have a value of 26 against aircraft. No player will purchase a fighter-bomber with no ground attack value.
Is it a mistake ? I am not a specialist so I let you define what are the correct values.

At the same time in fighter class we have a standard Me 262 with 28 air attack value, but with 1 as soft attack and 2 as hard attack values.
No problem for the fighter but this highlight the issue for the fighter-bomber version (tactical bomber class).

Me 262 B-1a trainers were converted into provisional night fighters. Maybe all night fighters are in tactical-bomber class in game otherwise I would have moved this aircraft into fighter class. Just my 2 cents...
000-625_Me-262_B1a_U1.png
000-625_Me-262_B1a_U1.png (52.24 KiB) Viewed 2421 times

Hi Robert

The ME-262 B1/U1 is a night fighter. You will find Night fighters in the game in the tactical bomber class. Night fighters are different from normal fighters because they operate in the cover of darkness. Night fighters have the "reconmove" so they can hit and run in the cover of darkness. They only can attack air targets that they find with there radars. No ground or sea targets.

Why would a player buy a Night fighter?

Normal fighters will stay next to the enemy aircraft they flew to and attacked till the next turn. If the enemy aircraft is not completly destroyed the position of your fighter is visible and your fighter can be attacked by enemy aircraft.

Night fighters can hit hard and disappear in the night to safety (out of enemy vision) in the same turn.

This can be a great benefit for a German player late in the war when the Allies have many fighters in the air.

Night Fighters are no Fighter class because they can not function like bomber escorts.

CONSIDERATION

We can give nightfighters the "camo" trait to make them less visible and give them another benefit. What do we think about that?


Greetings PHCAS
RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by RobertCL »

Hi PHCAS,

Thx a lot for your explanations. I totally ignored the recon movement for aircrafts excepted the standard ones with no air attack value (piper club on US side for instance).

By "camo" trait, do you mean transparency ?
I think the icon should remain visible since the player has to use it but it could be partly transparent if you wish.
So it is a good idea as long as it is not 100% transparent.

BTW I tested your "Overlord" scenario as standalone on US side. The idea to conquer Paris is great!
PeteMitchell
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by PeteMitchell »

Congrats to version 1.00 :-)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
PeteMitchell
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by PeteMitchell »

Question: are there any new/additional maps planned?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by phcas »

PeteMitchell wrote: Sat Jul 23, 2022 8:11 pm Congrats to version 1.00 :-)
Version 1.10 will be ready in a few days.
cw58
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by cw58 »

RobertCL wrote: Sat Jul 23, 2022 7:52 pm Hi PHCAS,

By "camo" trait, do you mean transparency ?
I think the icon should remain visible since the player has to use it but it could be partly transparent if you wish.
So it is a good idea as long as it is not 100% transparent.
No, not transparency. If one of your units has the "camo" trait, the AI will not be able to see it unless it has a unit immediately adjacent to your unit with "camo" trait. Your unit's icon will look normal to you but the AI can't see it at all. Minefields have the "camo" trait. The only difference is that other types of units are able to re-acquire "camo" or invisibilty by moving away from enemy units.

The idea of using "camo" on night fighters is very interesting and certainly worth testing. Thanks PHCAS, for sharing that possibility.
phcas
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by phcas »

cw58 wrote: Sun Jul 24, 2022 2:36 pm The idea of using "camo" on night fighters is very interesting and certainly worth testing. Thanks PHCAS, for sharing that possibility.
OK I will give the night fighters the "camo" trait in the next update so we can see what it will do in gameplay.

Greetings PHCAS
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RobertCL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v1.00

Post by RobertCL »

Hi PHCAS,

I have a question regarding Berlin scenario.
I play it as standalone on Allied side. I am at turn nr 16 when I can also play Soviets...
Victory conditions are capture 12 VHs and Berlin.
Problem is: I only see 10 VHs (from two cities in fact) + Berlin.

Is there a way to better see VHs on strategic map ?
I fear I shall conquer Berlin + the 10 VHs I already own but two will be missing, where are they hiding ?

Thx

Robert
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