Soviet Guards,Waffen SS & Kriegsmarine miniMod

A forum to discuss custom scenarios, campaigns and modding in general.

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terminator
Field Marshal - Elefant
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

Poznan , turn 3, the first objectives captured by Waffen SS :
Poznan(3).JPG
Poznan(3).JPG (78.31 KiB) Viewed 3845 times
AK1962
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Jun 01, 2013 6:23 am

Re: Waffen SS & Kriegsmarine miniMod

Post by AK1962 »

Hi,
thank you very much for answer. But I have maybe for you some silly questions yet.
1) I understand I must copy all GC39 folder to Mods/Waffen-SS folder. After this I must edit camp.dat file in this camp folder, changing default value "O" to value "0,5) - then I got Italy as ally. What is this value number when I want to add W-SS ?
After this I must edit every scenario file and enable "share flags" option ? Or I must do in scenario file something addional - (changing default value too) ?
2) When I want to play stck campaign (Including afrika) with W-SS mod is procedure same as in case GC39? To copy all campiagn folder to Mods/W-SS folder and to do changes ?

With best wishes
AK1962
terminator
Field Marshal - Elefant
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

To counter the Waffen SS a new faction is in the process of formation , the Soviet Guards :
SovietGuards.jpg
SovietGuards.jpg (149.02 KiB) Viewed 3817 times
terminator
Field Marshal - Elefant
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

AK1962 wrote:1) I understand I must copy all GC39 folder to Mods/Waffen-SS folder. After this I must edit camp.dat file in this camp folder, changing default value "O" to value "0,5) - then I got Italy as ally. What is this value number when I want to add W-SS ?
After this I must edit every scenario file and enable "share flags" option ? Or I must do in scenario file something addional - (changing default value too) ?
2) When I want to play stck campaign (Including afrika) with W-SS mod is procedure same as in case GC39? To copy all campiagn folder to Mods/W-SS folder and to do changes ?
Question 1: 0=Germany , 5=Italy -> WaffenSS=34 (IDS_NATION34 Waffen SS).
I don't know if you must edit every scenario. I think that you must edit the scenario in which you want to purchase the waffen SS.
Actually, I am trying this : Danzing corridor without changing after playing Poznan with Waffen SS. I can not purchase Waffen SS in Danzing corridor but I play with some WaffenSS units of my core. A waffenSS unit captured a town with the black flag. I have not finished the scenario...
If you want to purchase WaffenSS units, you have to add the Waffen SS to the nation in scenario Params. If you want that the WaffenSS can be purchased next to any flag belonging to this side (Germany flag), not just flags belonging to the unit's nation (waffenSS), you have to check the box "share flags". It is recommended to "share flags" in the first scenario.
Question 2: do the test

Every time you make modifications of scenario in the Mods folder, you have to deactivate the Mod then reactivate it to take into account the modifications :!:
terminator
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

Finally you have to add to every scenario the new nation WaffenSS.
When I played the second scenario (Danzig Corridor) without making of change I was able to make these remarks :
- When you capture a main objective with a WaffenSS unit, the black flag is shown and it is counted for the final victory (it works).
- The major problem is when you capture an airport with WaffenSS, it is not taken care to supply the planes of the main nation Germany.
- When you go with a German unit on a hexagon which has the black flag(WaffenSS), the flag then exchange in German flag (It is not annoying in itself, it is a detail).
- At the beginning of the scenario following with waffenss, a window appears with waffenss in new equipements available

I think that it is interesting to replay a German campaign with the WaffenSS.
AK1962
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sat Jun 01, 2013 6:23 am

Re: Waffen SS & Kriegsmarine miniMod

Post by AK1962 »

Hi,
thank you very much. I think too that playing all German campaigns with the W-SS is very challenging. Unfortunately I cant play PCorps until Saturday because I will cut off from Internet. Sorry - one question about "scenario params". Can you tell me please what exactly I must change in "Scenario Params" "Nation" and must I do this with "scenario editor" tool ? I tried to download "scenario editor" from Forum and got Google "security alert".

With best wishes
AK1962
terminator
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

Hi,
You must do these two things for all the scenario in the MODS folder with the editor game :

1. Add the WaffenSS nation (at the very bottom of the image) :
ScenarioParams(2).JPG
ScenarioParams(2).JPG (51.86 KiB) Viewed 3763 times
2. Check the box "Share flags" (at the very bottom of the image) :
ScenarioParams(1).JPG
ScenarioParams(1).JPG (54.55 KiB) Viewed 3763 times
That's all, it is simple and fast.

Every time you make modifications of scenario in the Mods folder, you have to deactivate the Mod then reactivate it to take into account the modifications :!:
terminator
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Re: Waffen SS & Kriegsmarine miniMod

Post by terminator »

Soviet Guards is ready (it contains the Mod WaffenSS) :
Soviet Guards.zip
(139.12 KiB) Downloaded 170 times
Vienna(01_04_45).JPG
Vienna(01_04_45).JPG (121.9 KiB) Viewed 3718 times
terminator
Field Marshal - Elefant
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Re: Soviet Guards,Waffen SS & Kriegsmarine miniMod

Post by terminator »

Here is a scenario to test the new mod Soviet Guards :
Germany East (SS vs Guards).zip
(22.24 KiB) Downloaded 162 times
Breslau(01_04_45).JPG
Breslau(01_04_45).JPG (98.7 KiB) Viewed 3714 times
(The previous screenshot was taken in this scenario)
terminator
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Re: Soviet Guards,Waffen SS & Kriegsmarine miniMod

Post by terminator »

Happy easter !
A new scenario to test : Lake Balaton (SS vs Soviet Guards)
The 6th SS Panzer Army will have to advance through the 6th Guards Tank Army to retake Budapest.
http://www.mediafire.com/file/1h00ten7u ... rds%29.zip
Capture d’écran (1).jpg
Capture d’écran (1).jpg (123.44 KiB) Viewed 3628 times
terminator
Field Marshal - Elefant
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Re: Soviet Guards,Waffen SS & Kriegsmarine miniMod

Post by terminator »

New Special upgrade for Lake Balaton (SS vs Soviet Guards) :

- Each SE unit(german or soviet) has 3 sounds of different movements (All in all 39 new sounds of movements).

- The SE units seem to take life and the battlefield becomes more alive.

http://www.mediafire.com/file/6vt16v7me ... .10%29.zip
terminator
Field Marshal - Elefant
Field Marshal - Elefant
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Joined: Mon Aug 15, 2011 12:48 pm
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Re: Soviet Guards,Waffen SS & Kriegsmarine miniMod

Post by terminator »

End of the scenario Lake Balaton (SS vs Soviet Guards) (Last turn = 16/16, Difficulty = Colonel):
LastTurn.jpg
LastTurn.jpg (247.94 KiB) Viewed 3582 times
The City of Buda was retaken by Waffen SS. Retake the city of Pest is always a problem because of the river Danube.

The question that I settled by testing the scenario was to know if the AI was going to recruit Soviet Guards units. The answer is yes : two Guard T-34-41, one Guard Mountain , one Guard Cavalry.
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