Post WWII Scenario

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Jojeval
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Wed Apr 13, 2016 7:29 pm

Re: Post WWII Scenario

Post by Jojeval »

Vano2004
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 223
Joined: Fri Dec 24, 2021 12:04 pm

Re: Post WWII Scenario

Post by Vano2004 »

Thanks for the link very interesting)
Jojeval
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Wed Apr 13, 2016 7:29 pm

Re: Post WWII Scenario

Post by Jojeval »

A thoroughly detailed book covering both sides of the battle.
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IMG_20250818_190556~2.jpg (1.79 MiB) Viewed 535 times
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2211
Joined: Mon Jun 27, 2022 10:10 pm

Re: Post WWII Scenario

Post by bondjamesbond »

Jojeval wrote: Mon Sep 01, 2025 2:39 pm A thoroughly detailed book covering both sides of the battle.

1000004544.jpg

IMG_20250818_190556~2.jpg
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You have a great mini company about Cuba ! It would be even better if you updated it using different mods that have come out not a few ! Good luck and thanks for your hard work )
https://mynickname.com/id73473
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Jojeval
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Wed Apr 13, 2016 7:29 pm

Re: Post WWII Scenario

Post by Jojeval »

Answering bondjamesbond:

Not sure what the "mini company about Cuba" remark means, but I have no plans to add new mods to either of the Bay of Pigs scenarios (historical & as-planned operations). At least 70% of the work that went into them (over the course of 3 years) was for the crafting and testing of the 130 scripts necessary to adapt the game engine for the conditions (notably, causeway-restricted movements) being simulated. Without them, gameplay becomes static and senseless. My aim was to create scenarios that approximated the historical conditions of the battle as closely as possible. Beyond that, I'm not interested in increasing the "frills" factor with additional mods but you and others are certainly welcome to do so if so inclined. Thanks!
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2211
Joined: Mon Jun 27, 2022 10:10 pm

Re: Post WWII Scenario

Post by bondjamesbond »

Jojeval wrote: Tue Sep 02, 2025 1:48 pm Answering bondjamesbond:

Not sure what the "mini company about Cuba" remark means, but I have no plans to add new mods to either of the Bay of Pigs scenarios (historical & as-planned operations). At least 70% of the work that went into them (over the course of 3 years) was for the crafting and testing of the 130 scripts necessary to adapt the game engine for the conditions (notably, causeway-restricted movements) being simulated. Without them, gameplay becomes static and senseless. My aim was to create scenarios that approximated the historical conditions of the battle as closely as possible. Beyond that, I'm not interested in increasing the "frills" factor with additional mods but you and others are certainly welcome to do so if so inclined. Thanks!
Your point of view is now clear to me ! You have created a good map about the real events in Cuba and for this you have a huge respect and also a big + your karma that you allow any interested person to finalise your project, perhaps such heroes will still appear ) Good luck to you and all the blessings !
https://mynickname.com/id73473
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