AK UNITS - Errors and Oversights
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Re: AK UNITS - Errors and Oversights
Just a little typing error in the long name of the Panzerwerfer42:
It should be named "Panzerwerfer 42 auf Maultier" (instead of "Auf." - no capital, no point).Re: AK UNITS - Errors and Oversights
Sahariana -
With the reserve panel toggled, the image of the Sahariana is a bit off - it is a bit low within the framework on the big unit image. When it is framed in the reserve or deployment panel, the tires actually hang out of the frame a little bit and over the unit experience stars. It looks a little odd compared to other units.
With the reserve panel toggled, the image of the Sahariana is a bit off - it is a bit low within the framework on the big unit image. When it is framed in the reserve or deployment panel, the tires actually hang out of the frame a little bit and over the unit experience stars. It looks a little odd compared to other units.
Re: AK UNITS - Errors and Oversights
Here's another "wish" for polishing -
Is it possible to make the aircraft's fuel distance alert - the white/red dot on the map - appear OVER a ground unit if it's red?
I ask as many times at the very edge of range, it is not possible to know whether it is red or white beneath the ground unit. Sometimes it's clear what it would be if the boundary is a straight line, but many times it is jagged and it's not possible to guess.
Is it possible to make the aircraft's fuel distance alert - the white/red dot on the map - appear OVER a ground unit if it's red?
I ask as many times at the very edge of range, it is not possible to know whether it is red or white beneath the ground unit. Sometimes it's clear what it would be if the boundary is a straight line, but many times it is jagged and it's not possible to guess.
Re: AK UNITS - Errors and Oversights
+1Kamerer wrote:Here's another "wish" for polishing -
Is it possible to make the aircraft's fuel distance alert - the white/red dot on the map - appear OVER a ground unit if it's red?
I ask as many times at the very edge of range, it is not possible to know whether it is red or white beneath the ground unit. Sometimes it's clear what it would be if the boundary is a straight line, but many times it is jagged and it's not possible to guess.
Re: AK UNITS - Errors and Oversights
We don't want red dots over units because we still want them recognizable. But what if we do like this:
http://www.rudankort.me/danger.jpg
?
http://www.rudankort.me/danger.jpg
?
Re: AK UNITS - Errors and Oversights
I never had any problem with the red dots, but I think this is a better solution for everybody.Rudankort wrote:We don't want red dots over units because we still want them recognizable. But what if we do like this:
http://www.rudankort.me/danger.jpg
?
Re: AK UNITS - Errors and Oversights
Yes, that would solve the problem. The background shading would let you know, whether or not you can see the dot. Perfect!
Re: AK UNITS - Errors and Oversights
Unit management suggestion: New equipment availability
Here's another "wish" thing I've had a while (before AK beta) - when new equipment becomes available during a scenario, could that be repeated with the other new equipment at the start of the next scenario - e.g., appear in the same information box with the other equipment?
I find that when fighting a scenario, I can be very focused and since I don't really have the ability to do upgrades while my units are in combat, I just disregard it. Then by the start of the next scenario I forget about that particular new unit or unit type. In GC, I always miss several upgrades because of that. Just a wish.
Here's another "wish" thing I've had a while (before AK beta) - when new equipment becomes available during a scenario, could that be repeated with the other new equipment at the start of the next scenario - e.g., appear in the same information box with the other equipment?
I find that when fighting a scenario, I can be very focused and since I don't really have the ability to do upgrades while my units are in combat, I just disregard it. Then by the start of the next scenario I forget about that particular new unit or unit type. In GC, I always miss several upgrades because of that. Just a wish.
Re: AK UNITS - Errors and Oversights
Italian 90/53 AA unit can switch to AT mode.
Range 3
Range 3
Re: AK UNITS - Errors and Oversights
Good catch.Razz1 wrote:Italian 90/53 AA unit can switch to AT mode.
Range 3

Re: AK UNITS - Errors and Oversights
Rudankort wrote:Good catch.Razz1 wrote:Italian 90/53 AA unit can switch to AT mode.
Range 3
Also, the AT version of AA gun 75/46 C.A. m34 has a range of two.
Re: AK UNITS - Errors and Oversights
And before I forget, about the Italian tanks when viewed in the purchase screen, under the 3D unit picture, it says:
M13/40: Fiat-Ansaldo M13/40
M14/41: Fiat M41/41
M15/42: Fiat M41/41
The last one is clearly an error, and maybe the naming could be made consistent? The M13/40 is the only one with 'Ansaldo' in the name, all the other tanks are simply called Fiat.
M13/40: Fiat-Ansaldo M13/40
M14/41: Fiat M41/41
M15/42: Fiat M41/41
The last one is clearly an error, and maybe the naming could be made consistent? The M13/40 is the only one with 'Ansaldo' in the name, all the other tanks are simply called Fiat.
Re: AK UNITS - Errors and Oversights
Can you confirm Ansaldo was involved in manufacturing process of other two?
Re: AK UNITS - Errors and Oversights
positiveuran21 wrote:Can you confirm Ansaldo was involved in manufacturing process of other two?
Ansaldo-Fossati build the following number of tanks:
M13/40: 799
M14/41: 1103
M15/42: 140 at least...number not excatly known
pictures of Ansaldo-Fossati factory


Re: AK UNITS - Errors and Oversights
Thanks for confirmation. Anything to add for other Italian tanks? I see L3/35 on the picture.
Re: AK UNITS - Errors and Oversights
Prestige and minefield clearance:
Replayed Alam Halfa. I noticed the rich prestige rewarded to units for minefield clearance. I took advantage of it, and I ran one Pio. unit from "9" up to ~230 (!), just running down his strength killing the mines. I put about 150 on two other units. After breaching, I just left them behind to earn experience. Also it looks like each minefield is considered a kill, so they should also rack up hero bonuses soon because of it.
Seems like a loophole - perhaps mine clearance should get 1/2 value for the kill/damage? Most people might not find the "loophole" but some will.
Replayed Alam Halfa. I noticed the rich prestige rewarded to units for minefield clearance. I took advantage of it, and I ran one Pio. unit from "9" up to ~230 (!), just running down his strength killing the mines. I put about 150 on two other units. After breaching, I just left them behind to earn experience. Also it looks like each minefield is considered a kill, so they should also rack up hero bonuses soon because of it.
Seems like a loophole - perhaps mine clearance should get 1/2 value for the kill/damage? Most people might not find the "loophole" but some will.
Re: AK UNITS - Errors and Oversights
Good point, I'll look into this.Kamerer wrote:Seems like a loophole - perhaps mine clearance should get 1/2 value for the kill/damage? Most people might not find the "loophole" but some will.
Re: AK UNITS - Errors and Oversights
Elite replacement cost varies with transport?
Hmm, now repairing those Pionieres I banged up, I find something I never noticed before - the elite replacements vary quite a bit by the attached transport.
2-strength Pio., with 250/1 transport - 159 pts to go from "2" to "10."
1-strength Pio, with Opel truck - 109 pts. to go from "1" to "10"
1- strength Pio, no transport, 86 pts.
Is this desirable? I assume it's in PC, too, I just never noticed. I know elite costs more for more advanced units, but I had never noticed it being more for the same unit based on transport mode.
Hmm, now repairing those Pionieres I banged up, I find something I never noticed before - the elite replacements vary quite a bit by the attached transport.
2-strength Pio., with 250/1 transport - 159 pts to go from "2" to "10."
1-strength Pio, with Opel truck - 109 pts. to go from "1" to "10"
1- strength Pio, no transport, 86 pts.
Is this desirable? I assume it's in PC, too, I just never noticed. I know elite costs more for more advanced units, but I had never noticed it being more for the same unit based on transport mode.
Re: AK UNITS - Errors and Oversights
The rest look fine. Ansaldo was the state manufacturing firm of basically all Italian tanks, they had the monopoly.uran21 wrote:Thanks for confirmation. Anything to add for other Italian tanks? I see L3/35 on the picture.
Re: AK UNITS - Errors and Oversights
Well, the Opel truck costs 50, the 250/1 costs 200. These costs get added to the unit when you buy it. Watch the price go up when adding transports when buying new. So you are also paying to replace the lost transport vehicles, which can be quite expensive.Kamerer wrote:Elite replacement cost varies with transport?
Hmm, now repairing those Pionieres I banged up, I find something I never noticed before - the elite replacements vary quite a bit by the attached transport.
2-strength Pio., with 250/1 transport - 159 pts to go from "2" to "10."
1-strength Pio, with Opel truck - 109 pts. to go from "1" to "10"
1- strength Pio, no transport, 86 pts.
Is this desirable? I assume it's in PC, too, I just never noticed. I know elite costs more for more advanced units, but I had never noticed it being more for the same unit based on transport mode.
Buying cost:
Pioneer: 193 prestige
Pioneer + truck: 243 prestige
Pioneer + 250/1: 393 prestige