AOredone, for none steam users

A forum to discuss custom scenarios, campaigns and modding in general.

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raider45
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Re: AOredone, for none steam users

Post by raider45 »

Merry Christmas
I installed the latest update from 12/10/24.
I really like the new scenarios from the Spanish Civil War, but there is always a problem loading the save game.
I can't move/move units into the current round afterwards? :twisted:
If I finish the current round, things go back to normal. :?

greetings
Andrea69
Sergeant - Panzer IIC
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Re: AOredone, for none steam users

Post by Andrea69 »

raider45 wrote: Thu Dec 26, 2024 12:32 pm Merry Christmas
I installed the latest update from 12/10/24.
I really like the new scenarios from the Spanish Civil War, but there is always a problem loading the save game.
I can't move/move units into the current round afterwards? :twisted:
If I finish the current round, things go back to normal. :?

greetings
Hello, I've never had a problem like this... anyway how old are the saves you are trying to load? If they are save games from the current version of the mod I have no clue, but if they are save games from an older version of the mod (or even of the game itself), that's could be the problem... best way to deal with this is loading an end scenario save from previous scenario and start from there, allowing the game to load the new/updated content if any
raider45
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Re: AOredone, for none steam users

Post by raider45 »

The scores are current. The first scenario turns Sevilla into 13th, 23rd.
And the next Antequera, turn 4.
I play with a limited supply and 4 saves per scenario.
When the 4 saves are gone, I load the last save and the problems occur.
Andrea69
Sergeant - Panzer IIC
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Re: AOredone, for none steam users

Post by Andrea69 »

raider45 wrote: Thu Dec 26, 2024 1:53 pm The scores are current. The first scenario turns Sevilla into 13th, 23rd.
And the next Antequera, turn 4.
I play with a limited supply and 4 saves per scenario.
When the 4 saves are gone, I load the last save and the problems occur.
Mmm, maybe you can enable autosaving for every turn (this is the way I play) and see if the problem persists
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

Hello, I am posting here a small fix for the Brest-Litovsk scenario of AO39, where currently to finish it you have to get both main and elite objectives.
09BrestLitovsk.rar
(52.09 KiB) Downloaded 57 times
Garb
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Re: AOredone, for none steam users

Post by Garb »

Thank you!
raider45
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Re: AOredone, for none steam users

Post by raider45 »

Hello,
I have getting one/two ? script errors at the start of the Bzura scenario in round one. Hasn't had any effects yet. :?
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

raider45 wrote: Mon Jan 13, 2025 1:39 pm Hello,
I have getting one/two ? script errors at the start of the Bzura scenario in round one. Hasn't had any effects yet. :?
Hello, did you install the patch for Bzura that I posted earlier in this thread? With it Bzura should be ok
raider45
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Re: AOredone, for none steam users

Post by raider45 »

Ok.
I must have missed that one.
Thanks
raider45
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Re: AOredone, for none steam users

Post by raider45 »

Hmm, I installed the patch, but
I still get the message.
Script error >trigger function on reserve not found<
Andrea69
Sergeant - Panzer IIC
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Re: AOredone, for none steam users

Post by Andrea69 »

raider45 wrote: Mon Jan 13, 2025 3:12 pm Hmm, I installed the patch, but
I still get the message.
Script error >trigger function on reserve not found<
Just checked, scenario and script are fine... keep in mind that for the patch to be effective you need to load a savegame from previous scenario (ideally last turn of it) and then start from there, otherwise it will still load the faulty script and not the right one
raider45
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Posts: 110
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Re: AOredone, for none steam users

Post by raider45 »

Loading the save file from the previous scenario was the trick.
The error message stopped coming.
:D thanks
raider45
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Re: AOredone, for none steam users

Post by raider45 »

Hello Andrea69 again.
I have a problem opening the Denmark scenario.
Are there too many units, is the map too big?
Actually my PC loads the map pretty quickly, but then it doesn't switch?
When can we expect the revised 1940 campaign?
Greetings
Andrea69
Sergeant - Panzer IIC
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Posts: 185
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Re: AOredone, for none steam users

Post by Andrea69 »

raider45 wrote: Sat Jan 18, 2025 11:08 am Hello Andrea69 again.
I have a problem opening the Denmark scenario.
Are there too many units, is the map too big?
Actually my PC loads the map pretty quickly, but then it doesn't switch?
When can we expect the revised 1940 campaign?
Greetings
Hello, yes the map is bigger than previous scenarios but does not have a lot of units, should not take too long to load... with "doesn't switch" what do you mean exactly?
As for AO40, I am about to start playtesting, will need some more time before publishing it
raider45
Senior Corporal - Destroyer
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Posts: 110
Joined: Tue Mar 29, 2016 3:33 pm

Re: AOredone, for none steam users

Post by raider45 »

For this map, you probably need an 8Gb or larger graphics card.
I only have 6GB.
:shock:
88Flak
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Re: AOredone, for none steam users

Post by 88Flak »

Getting ready to start another run through with this phenomenal MOD. I redownloaded from the first post in this thread, but I’m not sure I got the most recent update. When I activated it at the MOD manager screen, it has a November 10, 2024 date. Is this the most recent? Thanks.
Andrea69
Sergeant - Panzer IIC
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Posts: 185
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Re: AOredone, for none steam users

Post by Andrea69 »

88Flak wrote: Mon Jan 20, 2025 4:50 pm Getting ready to start another run through with this phenomenal MOD. I redownloaded from the first post in this thread, but I’m not sure I got the most recent update. When I activated it at the MOD manager screen, it has a November 10, 2024 date. Is this the most recent? Thanks.
No, I believe it is outdated. Use this link for the latest version (it will be available for one month): https://easyupload.io/2f773l

Anyway, I am about starting to playtest the new version of AO40, soon I'll post a detailed changelog as usual
88Flak
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Re: AOredone, for none steam users

Post by 88Flak »

Success! I’m off and running. I plan on taking SCW and AO39 for a spin. Can I assume that my corps from this version will import for the new AO40?
Andrea69
Sergeant - Panzer IIC
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Posts: 185
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Re: AOredone, for none steam users

Post by Andrea69 »

88Flak wrote: Tue Jan 21, 2025 3:19 am Success! I’m off and running. I plan on taking SCW and AO39 for a spin. Can I assume that my corps from this version will import for the new AO40?
Yes you’ll be able to import your core in the new AO40
gadflyjs
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Re: AOredone, for none steam users

Post by gadflyjs »

Andrea69 wrote: Tue Oct 08, 2024 2:29 pm Changelog

AO 1946 Amerika Changelog
...
- In Battle of San Francisco (imho the best map of vanilla AO 1946) the number of non-city hexes has been reduced, as usual for urban battles; also added Bay Farm Island south of Alameda and partially repositioned the bonus objectives, which reward you with 8 CPs; the US mobile forces (vehicles and aircraft) are all overstrenghted, so watch out for heavy tanks, jet fighters and bombers
After landed the first wave (the number of landing crafts back to 30), and captured two supply hexes "Fort Miley" and "Fort Funston", I couldn't deploy the remaining units, not on sea or around the supply hexes. I remember in the Vanille, that could be done. Is this intended?
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