Possibly a tad harsh, we don't know what is happening in other people's lives. You are at the top of the table and it is only a game

Moderators: The Artistocrats, Order of Battle Moderators
Thanks for the good game. I was trying to go round of you with the Hobart's bridges. But your "Rommel" attack made me really off balance.
I actually like defending more than attacking as I think it presents more of a challenge. When I saw that this one wasn’t just a two-equal-sides affair I knew I would enjoy it. What surprised me was that contrary to my initial “Stalingrad West” take it is in fact pro -Allies. I learned this the hard way when I tried counterattacking with a PzIV and a Panther then found myself scraping for RP for the rest of the game. :-/
But found enough to hold out for the win as German playerCeleborn wrote: ↑Sun Nov 06, 2022 2:05 pm
I actually like defending more than attacking as I think it presents more of a challenge. When I saw that this one wasn’t just a two-equal-sides affair I knew I would enjoy it. What surprised me was that contrary to my initial “Stalingrad West” take it is in fact pro -Allies. I learned this the hard way when I tried counterattacking with a PzIV and a Panther then found myself scraping for RP for the rest of the game. :-/
It's WAD in the sense that you get the 100 pts for taking a staging ground (as pupski said). In theory taking one of the German stagin ground would give you 100 as well (if it's achievable is another q', given that they're more behind).Erik2 wrote: ↑Mon Nov 14, 2022 7:53 am Cobra question
The VPs hovered around 4-5 for each side. Then the Germans captured St.Lo for a single turn before the US kicked them out.
The Germans were awarded about 100 VPs, seemingly on a permanent basis. Is this wad?
I may have missed something in the briefing since there is no info about this in the objs rewards.
Can the US ever rectify this current 117 vs 4 VPs or is the rest of the battle moot...?
Semantics
Granted, it's my issue and I have to deal with it but if it is meant to be punitive why not make it game loss since in all likelihood that is the result anyway?
The first objective says "Protect your Supply" and the highlighted hexes include St Lo. Whilst it may have proven operationally beneficial to lure the enemy forwards, you had express instructions from command to protect these hexes, I'm not sure that you should expect to be excused for allowing them to be taken, no matter how temporarily?
No, I realise that and that wasn't the ask here, but clearly quite a few have been caught out by it so my point was more to support the argument to change the reward for taking St-Lo.None of the order of battle maps will ever allow you to reduce your opponents score. The only way is to drag yourself up...
Is it always 100 points or prorate subject to turns?