Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

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    Japanese Type 96 AA machine gun from World War II, used by rebels during the Civil War on Bougainville, Pacific Ocean, 1995.
    https://ru.wikipedia.org/wiki/Конфликт_на_Бугенвиле


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    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    mrstrannek wrote: Tue Aug 12, 2025 1:03 pm Hello there,could someone of you gentlemen uploaded the game folder with MC 2.15? Like a few people i couldn't install modification property
    Hello !
    I hope you managed to resolve your problem ; otherwise, I suggest you to contact Akkula on his topic. To clarify (just in case), I'm just doing custom scenarios and campaigns for MC ; Akkula is the person behind the mod, so certainly the person to contact if you have problems with it.
    I saw on other forums that people tend to have difficulties to install later MC versions, maybe there is something to fix or instal instructions are unclear to new users ?
    Link to his topic : viewtopic.php?t=72062

    I hope you'll find a way to resolve your problem : MC is fun 8)

    If you can post exactly what is your problem and what happen when you try to install 2.15, maybe I could help a bit.






    I like to have the option to deploy more units. I don't know if I'll use the Lazar or not, but it's in the inventory of the Serbian military anyway, even if in low numbers.

    The serbian unit roster is quite low, but I have another way to increase the unit choice for the player in the Serbian campaigns anyway. How ? Answer in a few months, hehe :mrgreen:





    Don't worry Uzbek, I'm still alive and working on my project. As usual, it would be better if you avoid to spam unrelated pictures :P

    3rd scenario of the chapter is over and tested.
    It's a return to a map with plenty of units and various secondary objectives, something I stopped to do since Ukraine first map pack :

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    Europe 05 is a simple scenario : the player must hold some points in the open and attack others in a well defended city.
    Europe 06 is a classical Panzer Corps one : advance as fast as possible to capture every victory points on the map.
    Europe 07 is a big battle with various secondary objectives that gives reinforcements to help the player.
    Europe 08 will be (it's not done) an air scenario that will involve a lot of scripts. I need some time to polish it well, but I still have my objective to release it for August. Late August, but still August :P



    New informations soon :D
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Tobi72
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    Re: Modern Conflicts : World War III campaigns

    Post by Tobi72 »

    Hello Imeror, it’s great to see that progress is being made. Just a thought from my side – although you’ve probably already considered it: with ChatGPT you can achieve quite good results when creating unit graphics, though some fine-tuning or corrections are usually needed afterwards.
    Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
    and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Tobi72 wrote: Thu Aug 21, 2025 7:39 am Hello Imeror, it’s great to see that progress is being made. Just a thought from my side – although you’ve probably already considered it: with ChatGPT you can achieve quite good results when creating unit graphics, though some fine-tuning or corrections are usually needed afterwards.

    Hello ! Why not ?
    I've used the AI ​​to translate and create maps (to have cities, roads, rivers, hills, etc... on the same layer in the scenario editor) but have always been disappointed ; to the point that my last chapters were 100% AI-free :lol:

    But unit graphics seems more doable indeed. I'll give it a try as soon as I need units not already in the mod.
    Thanks for the tip :D
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    About "Europe Chapter 2", it's nearly done !

    4th and last mission was very long to create (this scenario have more than 50 scripts, I had to make sure that everything work as intended), but I'm currently finishing the test. So far, so good.


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    Air battle over Western Ukraine


    The player can only deploy it's core air units to accomplish numerous tasks aimed at defending the front line: escort a cargo plane, intercept bombers, destroy enemy artillery, etc... Allies on the ground are under pressure, so you will need to be able to respond quickly to any call for help. Fighters, bombers, AWACS, ECW aircraft,... everything has a role !
    Lots to do in 45 turns, and barely enough units to accomplish them all. Ambitious players can try to complete them all to gain more prestige in future chapters, or play safer and focus only on primary objectives.

    I think it is a memorable end for a chapter :)



    Objective : still late August... yes, 31st is still in August :lol:
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Hello !

    News are good : Europe chapter 2 is finally ready :)
    Your european core, after its deployment in Mali in chapter 1, will now go to Transnistria.
    As usual, you can start with you core trained in chapter 1 or with a fresh one given by default if you don't want to play previous missions in Mali.
    This chapter contain 4 scenarios ; the last one being my personnal favorite, having extra bonuses :)
    If you like Ace Combat, the ending is made for you :lol:

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    Link towards Europe Chapter 2 : https://www.mediafire.com/file/l4mkd3sw ... 2.rar/file

    And as usual, installation instructions on first post.



    Next chapter planned : We will change side again with Russia chapter 3 !


    But now, it's my turn to play with the Poles, Terminators, and other new panzer corps community creations of the previous 2 months :lol:
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

    Imeror wrote: Fri Aug 29, 2025 10:45 pm Hello !

    News are good : Europe chapter 2 is finally ready :)
    Your european core, after its deployment in Mali in chapter 1, will now go to Transnistria.
    As usual, you can start with you core trained in chapter 1 or with a fresh one given by default if you don't want to play previous missions in Mali.
    This chapter contain 4 scenarios ; the last one being my personnal favorite, having extra bonuses :)
    If you like Ace Combat, the ending is made for you :lol:

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    Link towards Europe Chapter 2 : https://www.mediafire.com/file/l4mkd3sw ... 2.rar/file

    And as usual, installation instructions on first post.



    Next chapter planned : We will change side again with Russia chapter 3 !


    But now, it's my turn to play with the Poles, Terminators, and other new panzer corps community creations of the previous 2 months :lol:
    Well finally and oh I'm getting a little sick of WW2 )))) I'll have to play your modernity before I go to Africa with the Italians in the past ))))
    https://mynickname.com/id73473
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    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

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    Something that I'm not used to and my veterans from Europe can not calm down the raging rebels from Transnistria )))) we will look for the key to this mission in which the European Parliament has allocated such a meagre prestige ))))

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    Such a number of Grad MLRS of separatists can be envied by many European countries ))))
    Well, I'll translate it to understand what's going on here.)


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    Oh I'm a badass now too The battle was on the brink but my vets pulled it off )))))) Now we will continue with 300 Europeans against the horde and I'll probably have to go on the offensive ) I liked the first map but it needs its own approach ))))

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    I was one move too late for a magnificent victory, but many of my units survived and I still won despite the appearance of the Russians and their participation for the guerrillas )))) Let's move on to the third map )))))

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    https://cslegion.com/games/vietnam/
    Attachments
    (30.08.2025) WWIII Europe 06, Turn 31.rar
    (110.28 KiB) Downloaded 18 times
    (30.08.2025) WWIII Europe 05, Turn 20.rar
    (110.67 KiB) Downloaded 13 times
    (30.08.2025) WWIII Europe 05, Turn 9.rar
    (105.03 KiB) Downloaded 12 times
    https://mynickname.com/id73473
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    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Hello !

    I see that I arrive late in your report ; I had to suggest you to ABSOLUTELY have a decisive victory in Europe 06 scenario (the road to Cobasna). The reward is 5 000 prestige points for a decisive victory, and only 2 000 for a marginal one due to the ammunition shortage.
    And Europe 07 need the player to have a lot of prestige points to be finished comfortably. It is doable with 2 000 points, but I wish you good luck! In my first test, I put an income of 30 instead of 85 in the release version, it was a painful experience :lol:


    About the horde of ennemy units... the worse is yet to come, I guess you are experiencing it right now with the assault on Cobasna :lol:
    I find the game far too easy if the ennemy is on an equal footing, so I tend to always inflate the strenght of the opponent a bit.
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Hello.

    Now that I have more experience, I decided to do a big update for for Europe 01 chapter (the one in Mali).

    The main change is that, for the duration of this chapter only, all Toyota units are now classified as "hard" with fewer ground defenses, keeping them weak to soft attacks but also much more vulnerable to anti-tank weapons. One of my original intentions with this chapter was to allow the generally underutilized MC units to be fun to play, but anti-tank units were here almost useless in this campaign, acting as small support capable of finishing off enemy units with 1/2 HP or reducing enemy fortifications, and not much else.
    Now your AMX-10 RC or VBL Milan can now play their roles and happily chase enemy vehicles. To compensate for this increase in firepower, the enemy has a few additional units, but overall the missions will be easier and smoother. You will no longer be stuck against a wall of weak but slow-to-kill Toyotas.
    This is a quick change to make, but it greatly changes the pace of the campaign.

    I also watched the Uzbek replay of Europe 05 and realized how I didn't give the player enough prestige points in Europe Chapter 1. I calculated that the player would start Europe Chapter 2 with around 2,000-2,500 prestige points since that's the amount of prestige I had in my two cores that completed my testing... but that's the prestige point pool of someone who created the scenario, who therefore knows what's going to happen and what to do to safely counter enemy moves; not the prestige points of a player who is discovering the scenario for the first time and who must improvise without any knowledge of what he will face. Therefore, players will receive more prestige points for decisive and marginal victories during most scenarios.
    In mission 4, the player even receives prestige points when destroying enemy depots. This was asked to me at the time, and since there are no cities on the map, which usually gives prestige points in other scenarios, I decided to give a small gift each time one is destroyed.
    You were right Uzbek, that change was needed :lol:

    There are other minor changes, such as the addition of a second airfield tile in the player's base during mission 4, which allows vertical maneuvering with a transport helicopter if the player wishes. I also edited some images, fixed some text, added a list of objectives to the turn report screen, etc... nothing important.



    All of these changes are only available in the campaign, not in the map pack. The format of map packs does not allow for new units, modification of existing units, etc... so they are slowly becoming obsolete versions of campaigns. I'm starting to strongly consider removing links to these to focus exclusively on campaigns.
    I need to do some editing first, like extracting the original Europe 03 and publishing it independently.



    Another unimportant change, I changed the order of the chapters in the first post and put Europe chapter 1 before United States chapter 1.
    It's really just a detail, but I think it's more appropriate to put Europe 01 first. Although not chronologically correct, it makes more thematic sense to start with this one since it was meant to illustrate international cooperation against a threat, whereas the first American chapter was meant to show the growing rivalries over these cases.
    US chapter 1 is also in my opinion my worst chapter, with a mission 2 too long; a mission 3 that is too particular, and a mission 4 that is extremely brutal. It is best for a new player to start with the simpler Europe Chapter 1.
    And it was the first one I made, after all; might as well put it first :mrgreen:


    Have fun !
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

    Imeror wrote: Sat Aug 30, 2025 6:05 pm Hello !

    I see that I arrive late in your report ; I had to suggest you to ABSOLUTELY have a decisive victory in Europe 06 scenario (the road to Cobasna). The reward is 5 000 prestige points for a decisive victory, and only 2 000 for a marginal one due to the ammunition shortage.
    And Europe 07 need the player to have a lot of prestige points to be finished comfortably. It is doable with 2 000 points, but I wish you good luck! In my first test, I put an income of 30 instead of 85 in the release version, it was a painful experience :lol:


    About the horde of ennemy units... the worse is yet to come, I guess you are experiencing it right now with the assault on Cobasna :lol:
    I find the game far too easy if the ennemy is on an equal footing, so I tend to always inflate the strenght of the opponent a bit.

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    In the third map there was an epic battle between Europeans and Russians )))) But we proved to be stronger now we are waiting for something flying in the 4th map ))))

    Imeror wrote: Sun Aug 31, 2025 2:17 pm Hello.

    Now that I have more experience, I decided to do a big update for for Europe 01 chapter (the one in Mali).

    The main change is that, for the duration of this chapter only, all Toyota units are now classified as "hard" with fewer ground defenses, keeping them weak to soft attacks but also much more vulnerable to anti-tank weapons. One of my original intentions with this chapter was to allow the generally underutilized MC units to be fun to play, but anti-tank units were here almost useless in this campaign, acting as small support capable of finishing off enemy units with 1/2 HP or reducing enemy fortifications, and not much else.
    Now your AMX-10 RC or VBL Milan can now play their roles and happily chase enemy vehicles. To compensate for this increase in firepower, the enemy has a few additional units, but overall the missions will be easier and smoother. You will no longer be stuck against a wall of weak but slow-to-kill Toyotas.
    This is a quick change to make, but it greatly changes the pace of the campaign.

    I also watched the Uzbek replay of Europe 05 and realized how I didn't give the player enough prestige points in Europe Chapter 1. I calculated that the player would start Europe Chapter 2 with around 2,000-2,500 prestige points since that's the amount of prestige I had in my two cores that completed my testing... but that's the prestige point pool of someone who created the scenario, who therefore knows what's going to happen and what to do to safely counter enemy moves; not the prestige points of a player who is discovering the scenario for the first time and who must improvise without any knowledge of what he will face. Therefore, players will receive more prestige points for decisive and marginal victories during most scenarios.
    In mission 4, the player even receives prestige points when destroying enemy depots. This was asked to me at the time, and since there are no cities on the map, which usually gives prestige points in other scenarios, I decided to give a small gift each time one is destroyed.
    You were right Uzbek, that change was needed :lol:

    There are other minor changes, such as the addition of a second airfield tile in the player's base during mission 4, which allows vertical maneuvering with a transport helicopter if the player wishes. I also edited some images, fixed some text, added a list of objectives to the turn report screen, etc... nothing important.



    All of these changes are only available in the campaign, not in the map pack. The format of map packs does not allow for new units, modification of existing units, etc... so they are slowly becoming obsolete versions of campaigns. I'm starting to strongly consider removing links to these to focus exclusively on campaigns.
    I need to do some editing first, like extracting the original Europe 03 and publishing it independently.



    Another unimportant change, I changed the order of the chapters in the first post and put Europe chapter 1 before United States chapter 1.
    It's really just a detail, but I think it's more appropriate to put Europe 01 first. Although not chronologically correct, it makes more thematic sense to start with this one since it was meant to illustrate international cooperation against a threat, whereas the first American chapter was meant to show the growing rivalries over these cases.
    US chapter 1 is also in my opinion my worst chapter, with a mission 2 too long; a mission 3 that is too particular, and a mission 4 that is extremely brutal. It is best for a new player to start with the simpler Europe Chapter 1.
    And it was the first one I made, after all; might as well put it first :mrgreen:


    Have fun !
    Oh need to update the files since the fix came out hopefully it will not be a hindrance to continue playing in the 4th map where I understand I will have to fly )))))

    And Uzbek is always right, he plays without cheats and still not the first year to test different mods )))) I would also need to understand the pop-up windows in time and it will be chocolate in general )
    Attachments
    (31.08.2025) WWIII Europe 07, Turn 37.rar
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    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

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    Very interesting mission strictly airborne although it would be possible to give special forces on helicopters to take part in blowing up warehouses or bridges on the ground )))) I had two problems first I didn't always understand what they wanted me to do and I shouldn't have wasted my prestige on my wounded ground units that don't participate in this map as it turned out ))))) Now I will translate all the pop-up messages into Russian and I will deal with this branch of Ases Kombat ))))
    https://acecombat.jp/en/

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    Attachments
    (31.08.2025) WWIII Europe 08, Turn 23.rar
    (117.06 KiB) Downloaded 15 times
    Last edited by bondjamesbond on Mon Sep 01, 2025 12:36 am, edited 1 time in total.
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    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

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    Oh it was a marvellous sky mission ) I even shot down ace Accula and a bunch of other stuff !!!! We also bombed enemy warehouses and artillery )))) It would be good to do this mission for both sides ) ) Also we can have a competition with a prize for those who will complete absolutely all tasks )))) After passing this mission there was no title page ! The rest is in the replay and on the screenshots )
    Attachments
    (01.09.2025) WWIII Europe 08, Turn 45.rar
    (124.73 KiB) Downloaded 18 times
    Last edited by bondjamesbond on Mon Sep 01, 2025 12:39 am, edited 1 time in total.
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    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    bondjamesbond wrote: Sun Aug 31, 2025 10:21 pm Oh it was a marvellous sky mission ) I even shot down ace Accula and a bunch of other stuff !!!! We also bombed enemy warehouses and artillery )))) It would be good to do this mission for both sides ) ) Also we can have a competition with a prize for those who will complete absolutely all tasks )))) After passing this mission there was no title page ! The rest is in the replay and on the screenshots )

    I'm glad you like it, I put all my heart into the last scenario :lol:

    However, I have a bad news ; but I don't know if it's for me or for you yet.
    You had a "NATO surrendered" screen instead of a "decisive/marginal victory" screen at the end. Either you have missed a primary objective ; either I have forget something in my victory conditions. When I tried the scenario everything was right and I had the victory screen, so I guess you forget something ; but it's also not impossible that a script wad badly made and that you were in a particular situation that it was not launched correctly.

    I'll check your replay tomorrow to see if you forget something.

    I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.

    I need to check your replay to be sure :roll:
    Since there is a lot of script, I prefer not to rule out the hypothesis that I accidentally left something wrong.



    bondjamesbond wrote: Sun Aug 31, 2025 10:21 pm It would be good to do this mission for both sides
    The scenario would need to be totally redone from the start to be playable from the other side, and it's not planned.
    However, I like to have varied missions in my campaign ; so russian SU-27s may probably have their revenge against mirage 2000s and Typhoons (or other Western toys) in another air mission of a future chapter :)
    Akula (this one has only one "k") certainly wants his revenge, we can't disappoint him!
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    bondjamesbond
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

    Imeror wrote: Mon Sep 01, 2025 12:01 am
    bondjamesbond wrote: Sun Aug 31, 2025 10:21 pm Oh it was a marvellous sky mission ) I even shot down ace Accula and a bunch of other stuff !!!! We also bombed enemy warehouses and artillery )))) It would be good to do this mission for both sides ) ) Also we can have a competition with a prize for those who will complete absolutely all tasks )))) After passing this mission there was no title page ! The rest is in the replay and on the screenshots )

    I'm glad you like it, I put all my heart into the last scenario :lol:

    However, I have a bad news ; but I don't know if it's for me or for you yet.
    You had a "NATO surrendered" screen instead of a "decisive/marginal victory" screen at the end. Either you have missed a primary objective ; either I have forget something in my victory conditions. When I tried the scenario everything was right and I had the victory screen, so I guess you forget something ; but it's also not impossible that a script wad badly made and that you were in a particular situation that it was not launched correctly.

    I'll check your replay tomorrow to see if you forget something.

    I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.

    I need to check your replay to be sure :roll:
    Since there is a lot of script, I prefer not to rule out the hypothesis that I accidentally left something wrong.



    bondjamesbond wrote: Sun Aug 31, 2025 10:21 pm It would be good to do this mission for both sides
    The scenario would need to be totally redone from the start to be playable from the other side, and it's not planned.
    However, I like to have varied missions in my campaign ; so russian SU-27s may probably have their revenge against mirage 2000s and Typhoons (or other Western toys) in another air mission of a future chapter :)
    Akula (this one has only one "k") certainly wants his revenge, we can't disappoint him!
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    I also thought it was strange that the Nato surrender sign appeared when I was bombing and destroying Russian troops so well )))) Maybe my mistake - maybe yours, but as soon as you make a fix I will replay this mission, and possibly all two chapters for Europe )))) And so it was very interesting and adrenaline Top Gun )))I am waiting for your verdict after watching my replay .....
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    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    bondjamesbond wrote: Mon Sep 01, 2025 12:22 am I am waiting for your verdict after watching my replay .....
    After analyzing the evidence, the court declares my scenario... innocent!

    My initial prediction was right :
    Imeror wrote: Mon Sep 01, 2025 12:01 am I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.
    You forgot to destroy those two artillery units East of Rivne :o

    Image


    I think I'm improving: this is the second time in a row that I've released a chapter without needing to correct it afterwards. 8)
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    bondjamesbond
    Brigadier-General - Elite Grenadier
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    Re: Modern Conflicts : World War III campaigns

    Post by bondjamesbond »

    Imeror wrote: Mon Sep 01, 2025 10:38 am
    bondjamesbond wrote: Mon Sep 01, 2025 12:22 am I am waiting for your verdict after watching my replay .....
    After analyzing the evidence, the court declares my scenario... innocent!

    My initial prediction was right :
    Imeror wrote: Mon Sep 01, 2025 12:01 am I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.
    You forgot to destroy those two artillery units East of Rivne :o

    Image


    I think I'm improving: this is the second time in a row that I've released a chapter without needing to correct it afterwards. 8)
    Image
    Well for the second time playing this map I think I passed not bad, considering that after the 30th move I again did not always understand correctly pop-up windows in Babylonian language ))) As soon as I pass the eagles I will try to play these European companies again from the beginning ))))
    Last edited by bondjamesbond on Wed Sep 17, 2025 9:01 am, edited 2 times in total.
    https://mynickname.com/id73473
    Image
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Work on Russia Chapter 3 is starting today, maybe it will be ready when you come back :mrgreen:

    After a long range reconnaissance with contact with the population, numerous infiltration missions, scripted naval battles and an air mission with secondary objectives,... I will experiment another concept during the next chapter :mrgreen:
    it was originally thought to be a grand scenario, but I realized that if I scattered myself in various projects, I would not move forward and finish anything. So I've adapted the idea to be at a scenario campaign scale :lol: Still big, but a bit smaller than what I intended ; I can try my idea while continuing my storyline that way :D

    What it is ?
    I keep the mystery, answer late September with the release of the next chapter.
    It will contain 3 scenarios, including the one I'm talking above, and will be playable with the core used during Russia chapter 2 (and that potentially started its journey in Russia chapter 1).


    Until then, have fun :D
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Imeror
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Hello !

    A report on my progress on the 3rd russian chapter.
    The core you led in Russia chapters 1 (Syria) and 2 (Ukraine) ((unless you prefer a fresh start with a default one)) will this time be deployed in Sahel countries. WWIII being about to start, Russian high-command send your army there to strengthen its ties with its African partners before the big show in Europe start.

    I make here a focus on the 2nd scenario (or 9th in the Russian long campaign) ; it will be a counter-insurgency mission with very specific mechanics. As usual, I like to experiment some things with the editor :lol:
    In this scenario, the player have to control all villages on the map and find and destroy every ennemy weapons caches and leaders to win... but the map is huge, and the ennemy hidden.

    To control the territory, the player can count on 4 military bases distributed on the map. They are simple at first, being barely safe place to replenish when the mission start, but the player can bring precious supply trucks (a rare unit that spawn regularly on the logistic road and have to be escorted to its destination) to improve them according to the player needs.

    Images are often better than words, so here is an example :



    This is the main russian base, located on the middle of the map.

    Image

    Well placed, big, but empty. Want an airfield to increase your mobility and airlifts your units ?
    Ok, just place one truck on the blue tile with an aircraft icon.



    Image

    Wait a turn, and...

    Image

    tA-DAAAAA !


    But maybe an artillery pit (of course, with a 20 range radius) would be better if you want to give a strong fire support to the troops operating around ? So, place your supply truck on a B tile instead.

    Image

    One turn later :

    Image

    Fire support ready, Sir!



    Base defenses, artillery pit, airfield, observation posts, and a few bridges outside the bases. That's the list of what the player can build to make his life easier during the scenario. The road to the bases are long and dangerous, but those improvements may be critical.


    This is what looks like the main base when its fully operational, after the delivery of 6 supply trucks :

    Image




    Another example with one of the smaller outpost.

    At mission start (those truck are only here for a demonstration, players will not have supply trucks just next to their destination, of course :lol: ) :

    Image


    Once fully upgraded, four trucks later :

    Image




    In this scenario, the key for the player will be to organize its troops carefully, having a balance between the defense of the villages already controlled, security of supply trucks to improve bases, patrol to find hidden units, assault of ennemy stronghold.
    And of course, what to improve to help control the territory.


    It's an ambitious scenario that requieres a lot of work, but I'll try to be ready for late September, as announced previously.
    This chapter will also contain two other scenarios, but they are more classical and smaller. If I work well, I should be ready on time :lol:



    Have fun !
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
    Imeror
    Master Sergeant - U-boat
    Master Sergeant - U-boat
    Posts: 538
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    Re: Modern Conflicts : World War III campaigns

    Post by Imeror »

    Hello!

    today, small updates on existing chapters concerning minor cosmetic changes.

    In particular, I decided to add a playlist for each region visited in the campaigns, in order to give them more personality and not have a "another generic plain/desert/Asian map" feeling.
    I have thus created a custom playlist for missions in Sahel countries (that concern Europe chapter 1 and the upcoming Russia chapter 3, maybe others in the future...) and decided to reuse Tobi72 playlist for "Adventures in Afghanistan" in scenarios in Central Asia (for now, it concern only United Kingdom chapter 1, also set in Afghanistan). This one was a bit reworked.
    The usual Modern Conflicts desert playlist will stay in my campaigns, but will only play for scenarios set in the Middle East.
    I will also make more playlists and use the one from Tobi72's Cold Breeze for scenarios in Scandinavia... or the Arctic... But it is for the future :mrgreen:

    Europe Chapter 1 and United Kingdom Chapter 1 also have other minor changes : like Super Pumas that replace Pumas in the french mission about saving hostages, or the convoy to rescue in the last UK campaign being special units and thus more easy to recognize, etc...

    There is another minor update about Russia chapter 2.
    Originally, this chapter was thought as the first of the russian campaign, and I wanted a very low unit core ; but I then added Russia chapter 1 to have more appropriate missions with few units. Consequently, I can re-arrange some things a bit : every Russia chapter 2 scenarios have a core limit improved by 1.
    Some terrains were also a bit changed, I reduced the number of "countryside" in some scenarios for more "clear" tiles. Now that I am more experienced, I see that I had the hand heavy on the countryside, back then :mrgreen:


    Unless someone find a gamebreaking bug, Europe chapter 1 and United Kingdom chapter 1 are 100% finished and should not receive new updates anymore.
    However, it is not impossible that I improve Russia Chapter 2 a bit again in the future :lol:
    Last note : those changes just concern the campaigns ; the map packs will stay unsupported.


    As usual, you'll find the 3 chapters that were modified in the first post of this topic.



    Meanwhile, work on Russia chapter 3 continue !


    Have fun :D
    Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
    Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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