
https://ru.wikipedia.org/wiki/Конфликт_на_Бугенвиле

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design




Hello !mrstrannek wrote: ↑Tue Aug 12, 2025 1:03 pm Hello there,could someone of you gentlemen uploaded the game folder with MC 2.15? Like a few people i couldn't install modification property


Tobi72 wrote: ↑Thu Aug 21, 2025 7:39 am Hello Imeror, it’s great to see that progress is being made. Just a thought from my side – although you’ve probably already considered it: with ChatGPT you can achieve quite good results when creating unit graphics, though some fine-tuning or corrections are usually needed afterwards.





Well finally and oh I'm getting a little sick of WW2 )))) I'll have to play your modernity before I go to Africa with the Italians in the past ))))Imeror wrote: ↑Fri Aug 29, 2025 10:45 pm Hello !
News are good : Europe chapter 2 is finally ready
Your european core, after its deployment in Mali in chapter 1, will now go to Transnistria.
As usual, you can start with you core trained in chapter 1 or with a fresh one given by default if you don't want to play previous missions in Mali.
This chapter contain 4 scenarios ; the last one being my personnal favorite, having extra bonuses
If you like Ace Combat, the ending is made for you![]()
Link towards Europe Chapter 2 : https://www.mediafire.com/file/l4mkd3sw ... 2.rar/file
And as usual, installation instructions on first post.
Next chapter planned : We will change side again with Russia chapter 3 !
But now, it's my turn to play with the Poles, Terminators, and other new panzer corps community creations of the previous 2 months![]()








































Imeror wrote: ↑Sat Aug 30, 2025 6:05 pm Hello !
I see that I arrive late in your report ; I had to suggest you to ABSOLUTELY have a decisive victory in Europe 06 scenario (the road to Cobasna). The reward is 5 000 prestige points for a decisive victory, and only 2 000 for a marginal one due to the ammunition shortage.
And Europe 07 need the player to have a lot of prestige points to be finished comfortably. It is doable with 2 000 points, but I wish you good luck! In my first test, I put an income of 30 instead of 85 in the release version, it was a painful experience![]()
About the horde of ennemy units... the worse is yet to come, I guess you are experiencing it right now with the assault on Cobasna![]()
I find the game far too easy if the ennemy is on an equal footing, so I tend to always inflate the strenght of the opponent a bit.













Oh need to update the files since the fix came out hopefully it will not be a hindrance to continue playing in the 4th map where I understand I will have to fly )))))Imeror wrote: ↑Sun Aug 31, 2025 2:17 pm Hello.
Now that I have more experience, I decided to do a big update for for Europe 01 chapter (the one in Mali).
The main change is that, for the duration of this chapter only, all Toyota units are now classified as "hard" with fewer ground defenses, keeping them weak to soft attacks but also much more vulnerable to anti-tank weapons. One of my original intentions with this chapter was to allow the generally underutilized MC units to be fun to play, but anti-tank units were here almost useless in this campaign, acting as small support capable of finishing off enemy units with 1/2 HP or reducing enemy fortifications, and not much else.
Now your AMX-10 RC or VBL Milan can now play their roles and happily chase enemy vehicles. To compensate for this increase in firepower, the enemy has a few additional units, but overall the missions will be easier and smoother. You will no longer be stuck against a wall of weak but slow-to-kill Toyotas.
This is a quick change to make, but it greatly changes the pace of the campaign.
I also watched the Uzbek replay of Europe 05 and realized how I didn't give the player enough prestige points in Europe Chapter 1. I calculated that the player would start Europe Chapter 2 with around 2,000-2,500 prestige points since that's the amount of prestige I had in my two cores that completed my testing... but that's the prestige point pool of someone who created the scenario, who therefore knows what's going to happen and what to do to safely counter enemy moves; not the prestige points of a player who is discovering the scenario for the first time and who must improvise without any knowledge of what he will face. Therefore, players will receive more prestige points for decisive and marginal victories during most scenarios.
In mission 4, the player even receives prestige points when destroying enemy depots. This was asked to me at the time, and since there are no cities on the map, which usually gives prestige points in other scenarios, I decided to give a small gift each time one is destroyed.
You were right Uzbek, that change was needed![]()
There are other minor changes, such as the addition of a second airfield tile in the player's base during mission 4, which allows vertical maneuvering with a transport helicopter if the player wishes. I also edited some images, fixed some text, added a list of objectives to the turn report screen, etc... nothing important.
All of these changes are only available in the campaign, not in the map pack. The format of map packs does not allow for new units, modification of existing units, etc... so they are slowly becoming obsolete versions of campaigns. I'm starting to strongly consider removing links to these to focus exclusively on campaigns.
I need to do some editing first, like extracting the original Europe 03 and publishing it independently.
Another unimportant change, I changed the order of the chapters in the first post and put Europe chapter 1 before United States chapter 1.
It's really just a detail, but I think it's more appropriate to put Europe 01 first. Although not chronologically correct, it makes more thematic sense to start with this one since it was meant to illustrate international cooperation against a threat, whereas the first American chapter was meant to show the growing rivalries over these cases.
US chapter 1 is also in my opinion my worst chapter, with a mission 2 too long; a mission 3 that is too particular, and a mission 4 that is extremely brutal. It is best for a new player to start with the simpler Europe Chapter 1.
And it was the first one I made, after all; might as well put it first![]()
Have fun !
























































bondjamesbond wrote: ↑Sun Aug 31, 2025 10:21 pm Oh it was a marvellous sky mission ) I even shot down ace Accula and a bunch of other stuff !!!! We also bombed enemy warehouses and artillery )))) It would be good to do this mission for both sides ) ) Also we can have a competition with a prize for those who will complete absolutely all tasks )))) After passing this mission there was no title page ! The rest is in the replay and on the screenshots )
The scenario would need to be totally redone from the start to be playable from the other side, and it's not planned.

Imeror wrote: ↑Mon Sep 01, 2025 12:01 ambondjamesbond wrote: ↑Sun Aug 31, 2025 10:21 pm Oh it was a marvellous sky mission ) I even shot down ace Accula and a bunch of other stuff !!!! We also bombed enemy warehouses and artillery )))) It would be good to do this mission for both sides ) ) Also we can have a competition with a prize for those who will complete absolutely all tasks )))) After passing this mission there was no title page ! The rest is in the replay and on the screenshots )
I'm glad you like it, I put all my heart into the last scenario![]()
However, I have a bad news ; but I don't know if it's for me or for you yet.
You had a "NATO surrendered" screen instead of a "decisive/marginal victory" screen at the end. Either you have missed a primary objective ; either I have forget something in my victory conditions. When I tried the scenario everything was right and I had the victory screen, so I guess you forget something ; but it's also not impossible that a script wad badly made and that you were in a particular situation that it was not launched correctly.
I'll check your replay tomorrow to see if you forget something.
I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.
I need to check your replay to be sure![]()
Since there is a lot of script, I prefer not to rule out the hypothesis that I accidentally left something wrong.
The scenario would need to be totally redone from the start to be playable from the other side, and it's not planned.
However, I like to have varied missions in my campaign ; so russian SU-27s may probably have their revenge against mirage 2000s and Typhoons (or other Western toys) in another air mission of a future chapter
Akula (this one has only one "k") certainly wants his revenge, we can't disappoint him!


After analyzing the evidence, the court declares my scenario... innocent!bondjamesbond wrote: ↑Mon Sep 01, 2025 12:22 am I am waiting for your verdict after watching my replay .....
You forgot to destroy those two artillery units East of RivneImeror wrote: ↑Mon Sep 01, 2025 12:01 am I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.


Imeror wrote: ↑Mon Sep 01, 2025 10:38 amAfter analyzing the evidence, the court declares my scenario... innocent!bondjamesbond wrote: ↑Mon Sep 01, 2025 12:22 am I am waiting for your verdict after watching my replay .....
My initial prediction was right :
You forgot to destroy those two artillery units East of RivneImeror wrote: ↑Mon Sep 01, 2025 12:01 am I don't see a screenshot in your post with a message telling that the "second wave" (the one starting at turn 33) of artillery units was destroyed. And a message about it is supposed to show when it happen ; so I'd say at first sight you may have forget to destroy them.![]()
I think I'm improving: this is the second time in a row that I've released a chapter without needing to correct it afterwards.![]()









