YAMATO Campaign for Phcas & AKRebels "PAK" mod
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
If you move the tank away from (B), the Chinese general should appear and you might be able to move it north to (C).
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
However, the Chinese general must be alive, so re-enter the game a few turns earlier and capture the general as soon as you have conquered the chain of hills.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Please give a link to Yamato39
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Unfortunately, this is not yet possible. The campaign will first be subjected to this test, then bugs will be fixed, any missing translations made up for and the number of rounds and prestige set correctly. I can't release the campaigns before then.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I never got it ! Ok I'll play it again tomorrow )
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Ok, see you tomorrow then.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Some units are missing engine and firing noise )

























I can see why I missed it that time ) He is not visible this Chinese general visually and I had to take him prisoner experiencing some inconvenience ) Third map very many enemies few moves and eternal lack of prestige )
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Ok I will give more prestige. A few less opponents. I would suggest that you stop the test for now. I have sound with all units and the generals are visible, the error must be somewhere else. I'll look for it and get back to you with an updated version.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
well put our test on pause ) Looking forward to your update !
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Yes, I'll get to work right away. Things like that can happen.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
You misunderstood me. I just wanted to know if the generals are visible now. The campaign is not ready yet.
You have to destroy all the enemies on the map otherwise you have lost
You have to destroy all the enemies on the map otherwise you have lost
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I'm not done yet, if you don't see the units I'll have to keep looking for the bug. Operation Lotus isn't finished yet either, I'm still changing every mission, but that will take some time.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
There are still unkilled guerrillas there ) To organize large-scale raids on guerrillas we need more troops of punishers and local forces loyal to us )




The game itself on 30 turns of 35 I award defeat so Toby san trigger this must be fixed )
https://mynickname.com/id73473


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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod















I double-checked your update the generals appeared ) These tanks don't have engine and firing sound )
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Ok, you could perhaps live with the lack of sound for these tanks. Although I find it strange that once again they have no sound and animation.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
These tanks have never had a sound, perhaps the update 3.10 will give them the sound of the engine and firing ) As well as some tractors ) When can I play further ? ) I can't destroy absolutely everyone on the peninsula for 30 moves ) ))
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
If you read the news. I've been waiting for it since yesterday, my friend.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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bondjamesbond
- Brigadier-General - Elite Grenadier

- Posts: 2237
- Joined: Mon Jun 27, 2022 10:10 pm
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
our officers generals have learned to at least chop before they were not seen and not heard )
All slow-moving tanks have no movement sound )











The Chinese captive general also showed up and is not now the invisible man ))))) Who knew that all will have to go through again but in 4 map it is not realistic to kill everyone for 30 moves out of 35 ))))
https://mynickname.com/id73473


Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I updated the link yesterday, from 30 to 40 laps. Have another look.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729




















