YAMATO Campaign for Phcas & AKRebels "PAK" mod

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Tobi72
Sr. Colonel - Wirbelwind
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

If you move the tank away from (B), the Chinese general should appear and you might be able to move it north to (C).
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

However, the Chinese general must be alive, so re-enter the game a few turns earlier and capture the general as soon as you have conquered the chain of hills.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
serezha
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by serezha »

Please give a link to Yamato39
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Unfortunately, this is not yet possible. The campaign will first be subjected to this test, then bugs will be fixed, any missing translations made up for and the number of rounds and prestige set correctly. I can't release the campaigns before then.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Wed Oct 16, 2024 6:58 pm The Chinese general must be taken to the prison camp.fsd.png
I never got it ! Ok I'll play it again tomorrow )
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok, see you tomorrow then.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Wed Oct 16, 2024 8:08 pm Ok, see you tomorrow then.
Some units are missing engine and firing noise )

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I can see why I missed it that time ) He is not visible this Chinese general visually and I had to take him prisoner experiencing some inconvenience ) Third map very many enemies few moves and eternal lack of prestige )
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok I will give more prestige. A few less opponents. I would suggest that you stop the test for now. I have sound with all units and the generals are visible, the error must be somewhere else. I'll look for it and get back to you with an updated version.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Oct 17, 2024 7:15 pm Ok I will give more prestige. A few less opponents. I would suggest that you stop the test for now. I have sound with all units and the generals are visible, the error must be somewhere else. I'll look for it and get back to you with an updated version.
well put our test on pause ) Looking forward to your update !
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Tobi72
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Sr. Colonel - Wirbelwind
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Yes, I'll get to work right away. Things like that can happen.
Banzai.png
Banzai.png (10.16 KiB) Viewed 1263 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Oct 17, 2024 8:07 pm Yes, I'll get to work right away. Things like that can happen.Banzai.png
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Yes you fixed map 3 but for some reason I lost in 4 ))))
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
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Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

You misunderstood me. I just wanted to know if the generals are visible now. The campaign is not ready yet.

You have to destroy all the enemies on the map otherwise you have lost
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I'm not done yet, if you don't see the units I'll have to keep looking for the bug. Operation Lotus isn't finished yet either, I'm still changing every mission, but that will take some time.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Oct 18, 2024 2:46 pm You misunderstood me. I just wanted to know if the generals are visible now. The campaign is not ready yet.

You have to destroy all the enemies on the map otherwise you have lost
There are still unkilled guerrillas there ) To organize large-scale raids on guerrillas we need more troops of punishers and local forces loyal to us )

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The game itself on 30 turns of 35 I award defeat so Toby san trigger this must be fixed )
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Oct 18, 2024 2:56 pm I'm not done yet, if you don't see the units I'll have to keep looking for the bug. Operation Lotus isn't finished yet either, I'm still changing every mission, but that will take some time.
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I double-checked your update the generals appeared ) These tanks don't have engine and firing sound )
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok, you could perhaps live with the lack of sound for these tanks. Although I find it strange that once again they have no sound and animation.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Posts: 2237
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Oct 19, 2024 7:35 am Ok, you could perhaps live with the lack of sound for these tanks. Although I find it strange that once again they have no sound and animation.
These tanks have never had a sound, perhaps the update 3.10 will give them the sound of the engine and firing ) As well as some tractors ) When can I play further ? ) I can't destroy absolutely everyone on the peninsula for 30 moves ) ))
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

If you read the news. I've been waiting for it since yesterday, my friend.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2237
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Oct 19, 2024 9:53 am If you read the news. I've been waiting for it since yesterday, my friend.
our officers generals have learned to at least chop before they were not seen and not heard )
All slow-moving tanks have no movement sound )

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The Chinese captive general also showed up and is not now the invisible man ))))) Who knew that all will have to go through again but in 4 map it is not realistic to kill everyone for 30 moves out of 35 ))))
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1759
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I updated the link yesterday, from 30 to 40 laps. Have another look.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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