criscarlucci wrote: ↑Tue Aug 10, 2021 7:29 am
May you let me understand how to switch (and use) between the 256 AI zone and the 32 one?
The latest (unofficial?) version of PzC (v1.32) uses 256 AI zones. The earlier versions of the game use 32 AI zones.
criscarlucci wrote: ↑Tue Aug 10, 2021 7:29 am
So I have to look for this "patch" if I want to go over 1GB limit, right?
I guess so, but I do not use it and do not know how it works and I might be wrong. You'd better ask the PAK guys about this.
criscarlucci wrote: ↑Tue Aug 10, 2021 7:29 am
Understood. I still can - in game and by event - turn a Country from neutral to belligerent status?
There is such a script but I have not used it. In some of the earlier versions I tried to do so but it was broken, however, as far as I remember it was supposedly fixed by v1.30. Again, I might be wrong.
Locarnus wrote: ↑Thu Aug 12, 2021 8:58 am
. I wanted to have the real + scenario (Kursk3) start from the bottom right image in the campaign screen (1941-45 Barbarossa), since that is the only one I changed the map for. It starts the normal version of Barbarossa in BE 2.3. I tried editing the campaign file, but it bugged? out and did not even show a description text when just selecting the bottom right image.
Yes I remember I had similar problems at some point, hence I am using the original Kursk, poland, Barbarossa, etc. names for the campaign starting points in my mods. Even though there is a workaround, but I forgot it by now. So perhaps the easiest is to save your modified file as "Kursk.pzscn" and then it will just replace the "real" version.
I also wanted to add another "test" scenario to the scenario selection screen. And perhaps even a tutorial, not only for my changes but for BE or giant map scenarios. But for some reason I can not figure out how to do that. I looked through the guides and every file of BE 2.3, but nothing seems to work. I'm probably missing something very obvious here.
Again, the easiest would be to save your "test" version as "poland" or "Barbarossa" and overwrite that one for that.
P210 wrote: ↑Thu Aug 26, 2021 10:50 am
Hello McGuba,
Some feedback regarding v2.2,
Finally managed to achieve Total Victory. On fifth try - This is challenging

...
Hi, thanks it is always nice to read some more feedback. And congrats for the TV.
Then about multiplayer experience,
One game completed playing Allied side. Total Victory on turn 86.
That sounds a bit early, but why not...
Combat random: Dice Chess. Did not actually like that. It too much reduces the unpredictability of the war (in this case simulation) and therefore makes game too mechanical feeling to play.
I agree.
P210 wrote: ↑Thu Aug 26, 2021 10:50 am
Second game is ongoing. This time playing Axis side. I will likely lose, but there is a slight change of a draw. Normandy invasion is about to start and I have to put my hopes on wonder weapons. Where's my Tiger II, Me 262, V1, etc.
So I guess you are doing better with the Axis than your opponent did in the other match.
P210 wrote: ↑Thu Aug 26, 2021 10:50 am
Again, this is a fantastic mod!! Multiplayer is twice the fun!!
Yes, I agree that multiplayer can be a lot of fun, but problem is to find a suitable opponent and to have enough time. And perhaps the biggest difficulty is to remain patient while waiting for your opponent's turn.
Would you mind sharing or sending me the last savegame of any or both of of these multi matches? It can be really interesting to check them out and to help with further balancing of the multiplayer version of the mod.
P210 wrote: ↑Thu Aug 26, 2021 10:50 am
Now I have to try v2.3 single player. FM difficulty. Should I aim for Minor or Total Victory
Achieving a Total Victory on FM can be really, really difficult and potentially way too frustrating, especially if you play with normal dice rolls and without game reloads. It may require several attempts and a good amount of luck. Minor Victory is achievable under the same circumstances, but also very challenging, however much less frustrating in my opinion.
Question, just for interest, can Finnish Blenheim somehow be upgraded to JU88?
No, but it is a good idea, I will try to add it with a script in the next version.