There are really only two files per scenario as far as I know, eg Kursk3.pzloc and Kursk3.pzscn in the data folder. You start the ScenarioEditor.exe and in that you open the Kursk3.pzscn file. Then you go to Edit>Scenario Params... in the newly opened window you go to the "Scripts" tab. And thats it. As I wrote earlier, no sorting option that I know of. Good luck...criscarlucci wrote: ↑Tue Aug 10, 2021 10:00 am I'm embarrassed to write it but I'm using the editor and notepad++ and I'm looking for files about event, AI and the scenario but nothing! I only found what I think are of the basic game![]()
Honestly, if you want "that" level of detail and are more interested in a "simulation", then PzC modding is not able to fulfill your aspirations. PzC modding, even at the current level, is workaround and compromises at nearly every step. If you want to get to simulation level depth, you just end up getting disappointed and wasting effort on something which is inherently limited. HoI has much, much more options to simulate events and resources and such. And the more anyone delves into PzC modding, the more anyone appreciates what McGuba and the other giant mod creators were able to achieve. PzC itself simply was not designed for such large and detailed scenarios.
Eg, as McGuba wrote, there is no "neutral" status, there are only two sides. Everything else is a workaround.
@McGuba: I have some basic understanding of scenario and file editing and even did some minimal campaign path editing back in the day, though I struggle a lot with the following two points:
1. I wanted to have the real + scenario (Kursk3) start from the bottom right image in the campaign screen (1941-45 Barbarossa), since that is the only one I changed the map for. It starts the normal version of Barbarossa in BE 2.3. I tried editing the campaign file, but it bugged? out and did not even show a description text when just selecting the bottom right image.
2. I also wanted to add another "test" scenario to the scenario selection screen. And perhaps even a tutorial, not only for my changes but for BE or giant map scenarios. But for some reason I can not figure out how to do that. I looked through the guides and every file of BE 2.3, but nothing seems to work. I'm probably missing something very obvious here.
That part of the UI/menu modding simply frustrates and eludes me. Thank you for any help or pointers.