

Link to the campaign : https://www.mediafire.com/file/j422iqk2 ... 2.rar/file
As usual, you will be able to use your core from the previous chapter of that faction (US chapter 1 - Syria), or start with a fresh one that I give by default. Your choice. if you want to skip the 4 US missions in Syria and start with this chapter that focus on Ukraine, you can

Link to the campaign, translated in russian : https://www.mediafire.com/file/xdp63d5q ... n.rar/file
I've not tried to play it, but it should be fine. I've tried again to use an AI to translate the campaign, but it refuse to work on anything related to geopolitics in Russian... so I had to use google translate. It is useful to translate simple sentences, but since this chapter is a pivotal moment for my WWIII story, it is full of more complicated texts. I fear that google translate do many mistakes, but if you barely understand English it is better than a full english version.
NOTE : install only one of those version, the English or the Russian one. Since they have the same GUID file while being considered as different campaigns, if you install both of them, one of the two will not appear on the custom campaign selection screen.
This system will allow you to save your core in the future US Chapter 3, no matter if you played the US or Russian version.
Link to the map pack : https://www.mediafire.com/file/9n0j7maa ... 7.rar/file
This time, it's the map pack that have one less scenario.

What happened : I wanted to let the player have the option to keep his core or start a new one in the campaign, as usual. Usually, this is decided in the first scenario of a campaign. The game let the player continue with his core, or core units placed on the map by the scenario designer are given to him. This last option allow the player to have an adequate "default" core strong enough to play the campaign, even if he did not have played the previous chapter.
However, here is the problem : since the first scenario of this chapter was an infiltration mission, I was unable to give a "default" core to the player.
I found a solution : I added a scenario that allowed to put either the old core of the player or to let the scenario gives him a "default" core.
And since I find the idea of a "blank" scenario ugly, I put some decorations aroud it... and the result is the first scenario of the campaign


PS: Tobi was on a very good track. I removed the reference to the Galette at the last minute, but not the one about the boudin.


So, to be sure there is no bad surprises :
- Campaigns : 4 scenarios (1 bonus + 3 regulars) ;
- Map pack : 3 scenarios
Have fun
