Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Firstly, a last very small update for Russia Chapter 2.
It's nearly nothing: I have just forgot to replace the Polish air insign (used as placeholder) of the "Ghost of Kyiv" unit by the Ukrainian one; and the OMON unit picture.

Image

The link is already updated, and you'll find it as usual at the start of the thread with every other campaigns.




So, what's next?

The next campaign will be set in Afghanistan in 2021, this time alongside the British Army; in the last moments before the US evacuation. Your core will have to deploy in the country to urgently accomplish a special mission before the end of the evacuation.
Now that I know how to make campaigns, I will look at the unit creation :D I'll try to represent few ANA units and talibans; but don't except something big. I don't need many units and will have to understand how it works, so my objectives are low; don't await a complete roster with 30 units each :lol: There will just be a few infantry units and vehicles.

The 2nd US campaign will follow, then I'll AT LEAST start Part 3 of the story. I plan to do more than 10, the finish line is still very far :lol:


Another project I had and that I can begin to work with.
I previously made a huge map of France (99x99) with the intend to do a Civil War scenario. You certainly know how we like to hit each other here :lol:

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The map is still unpolished and need numerous improvements; but I put this project on stand-by, the time to understand how to create units. I needed to create a french mirror army (same units in a different army with it's own different flag) and "volunteers and partisans", and that was beyond what I was able to do back then. Now that to learn how to create units is my next step, I begin to reconsider working on it :lol:


I also still have a naval campaign in mind; but I await to see what the naval adjustments will look like in MC :) From what I understand, it will not be released soon, but I have other projects to achieve before anyway :mrgreen:




And I've still not continued to play the Chinese campaign! I'll continue it before working on my projects :D


Have fun :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Mar 05, 2025 3:02 pm Firstly, a last very small update for Russia Chapter 2.
It's nearly nothing: I have just forgot to replace the Polish air insign (used as placeholder) of the "Ghost of Kyiv" unit by the Ukrainian one; and the OMON unit picture.

Image

The link is already updated, and you'll find it as usual at the start of the thread with every other campaigns.




So, what's next?

The next campaign will be set in Afghanistan in 2021, this time alongside the British Army; in the last moments before the US evacuation. Your core will have to deploy in the country to urgently accomplish a special mission before the end of the evacuation.
Now that I know how to make campaigns, I will look at the unit creation :D I'll try to represent few ANA units and talibans; but don't except something big. I don't need many units and will have to understand how it works, so my objectives are low; don't await a complete roster with 30 units each :lol: There will just be a few infantry units and vehicles.

The 2nd US campaign will follow, then I'll AT LEAST start Part 3 of the story. I plan to do more than 10, the finish line is still very far :lol:


Another project I had and that I can begin to work with.
I previously made a huge map of France (99x99) with the intend to do a Civil War scenario. You certainly know how we like to hit each other here :lol:

Image

The map is still unpolished and need numerous improvements; but I put this project on stand-by, the time to understand how to create units. I needed to create a french mirror army (same units in a different army with it's own different flag) and "volunteers and partisans", and that was beyond what I was able to do back then. Now that to learn how to create units is my next step, I begin to reconsider working on it :lol:


I also still have a naval campaign in mind; but I await to see what the naval adjustments will look like in MC :) From what I understand, it will not be released soon, but I have other projects to achieve before anyway :mrgreen:




And I've still not continued to play the Chinese campaign! I'll continue it before working on my projects :D


Have fun :D
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It was fun ) And the core is preserved so take care and cherish your veterans ))
But I was moving so fast myself, probably because it's not the first time I'm going through it )))) Soon my pilots will have a date with the Kiev ghost ;)) Instead of Polish "Thunder" you put OMON "Berkut" ?
https://dzen.ru/a/XihtLo1bXwCtyivI
https://info.sibnet.ru/article/571462/

About the new units and divisions, your idea is a good one :wink:
https://union.4bb.ru/viewtopic.php?id=971&p=29#p126136
https://en.topwar.ru/198839-motocikletn ... basse.html
https://en.topwar.ru/117307-gibrid-t-55 ... livii.html
https://en.topwar.ru/201397-robototehni ... raine.html
Attachments
(05.03.2025) WWIII Russia 04, Turn 25.rar
(103.27 KiB) Downloaded 20 times
https://mynickname.com/id73473
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

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I see you have updated some pictures ) In general this map has become just lovely everything is displayed perfectly you can even raise the difficulty level ))))) ‘Ghost of Kiev’ lucky ace he always managed to get away from the destruction at the very last moment but luck changed him when he was hunted as he shot down my “Syrian” crocodile )))) Screenshots and replay attached )))))
Attachments
(07.03.2025) WWIII Russia 05, Turn 45.rar
(116.29 KiB) Downloaded 26 times
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Fri Mar 07, 2025 7:05 pm I see you have updated some pictures ) In general this map has become just lovely everything is displayed perfectly you can even raise the difficulty level ))))) ‘Ghost of Kiev’ lucky ace he always managed to get away from the destruction at the very last moment but luck changed him when he was hunted as he shot down my “Syrian” crocodile )))) Screenshots and replay attached )))))
Initially, I designed the scenario with older equipment for the player.
In the campaign, he has experienced troops with a little bit better equipment than in the initial map pack. Since the mission was a little bit hard for a level coming so soon in the long campaign, I decided to not change much the opponent units to reduce the difficulty.

Keep your core after Krementchouk and Dnipro: you'll need them again later :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri Mar 07, 2025 9:23 pm
bondjamesbond wrote: Fri Mar 07, 2025 7:05 pm I see you have updated some pictures ) In general this map has become just lovely everything is displayed perfectly you can even raise the difficulty level ))))) ‘Ghost of Kiev’ lucky ace he always managed to get away from the destruction at the very last moment but luck changed him when he was hunted as he shot down my “Syrian” crocodile )))) Screenshots and replay attached )))))
Initially, I designed the scenario with older equipment for the player.
In the campaign, he has experienced troops with a little bit better equipment than in the initial map pack. Since the mission was a little bit hard for a level coming so soon in the long campaign, I decided to not change much the opponent units to reduce the difficulty.

Keep your core after Krementchouk and Dnipro: you'll need them again later :mrgreen:
Don't worry, I have learnt your maps and missions as well as the Kalashnikov machine gun)))) Well, what can you do even heroes sometimes die, especially why do we need living heroes if suddenly I did not have time for the moves and I was fired in the reserve ))))) But if possible, my lion's share of the meagre prestige you give away goes to them ))))
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

There is a saying, I don't know if I can translate it correctly : "tactics are about doing what we can with what we have."

Politics and High-Command always ask too much while being too stingy :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
Sergeant First Class - Elite Panzer IIIL
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Posts: 435
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Some news for the week-end.

As usual, my pace will be quite slow since there is a new Tobi's campaign, and I'm also a player. I am playing it, so I will consequently advance less quickly my next campaign. Plus, I am discovering how to create and modify units, so it requieres more work than usual.
But I advance nonetheless.


Since the next release is also a "chapter 1" (the start of a new long campaign, since chapters are supossed to be played one after another with the same core like vanilla Grand Campaign; the Russian long campaign is currently the only one to have this feature since it has two chapters for now) and that I know I was a bit too ambitious with the first ukrainian pack ; it will be similar to the first Russian campaign in Syria: low units count, relatively short scenarios, some experimental things but mostly classical situations.


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We did not coordinate with Tobi, but it will be Afghanistan again :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sat Mar 08, 2025 9:13 pm Some news for the week-end.

As usual, my pace will be quite slow since there is a new Tobi's campaign, and I'm also a player. I am playing it, so I will consequently advance less quickly my next campaign. Plus, I am discovering how to create and modify units, so it requieres more work than usual.
But I advance nonetheless.


Since the next release is also a "chapter 1" (the start of a new long campaign, since chapters are supossed to be played one after another with the same core like vanilla Grand Campaign; the Russian long campaign is currently the only one to have this feature since it has two chapters for now) and that I know I was a bit too ambitious with the first ukrainian pack ; it will be similar to the first Russian campaign in Syria: low units count, relatively short scenarios, some experimental things but mostly classical situations.


Image

We did not coordinate with Tobi, but it will be Afghanistan again :lol:
I don't understand Ukrainian military will go to Afghanistan ?
https://ru.wikipedia.org/wiki/Украински ... нт_в_Ираке
https://ru.wikipedia.org/wiki/Украински ... фганистане
Or are you doing missions for Nato in Afghanistan ? ) ) If yes, it will be even more fun finished the campaign in Afghanistan for the USSR but invaded 10 years later in the name of democracy )))) Just like the three musketeers 20 years later then another 10 )))) You are just like Dumas father then son ))))

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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Hehe, maybe I have badly explain my whole projects. I should rewrite the front page, now that it really take form thanks to the campaign system from MC 2.0.

Each campaigns I made are in the same setting. My scenarios are a ways to tell my story. In my project, I even consider the story as important as the scenarios themselves :lol:
Each chapters from the same country are meant to be played with the same core. You begin with "chapter 1" from one country, then other chapters will be released for that faction allowing you to continue the story with the core you had in the "chapter 1" of said country. That's what you have done with the two russians chapters currently released. More russians chapters will arrive in the future, allowing you to continue to use your core in new opearations that will happen in my story; but Russia will not be the only one to have a long campaign linking every of it's chapters!
The campaigns you began in Syria with the US or in Mali with France will also have sequels allowing you to continue to play with the cores you created with them. When I sayed my project is big, I was not joking :mrgreen:

Thus, the campaign that I am creating in Afghanistan with the British are in the same setting than the others, but it's just another "chapter 1", where you will start a new core with the British army. the British troops you'll have will be send in other theatres in future campaigns focused on them.
Part 2 continue some of those campaigns and start the Ukrainian one.
Part 3 will also continue some of those campaigns and (spoil :mrgreen: ) start the Turkish one.
Part 4 will do the same etc...



If you look my first post, you'll see that I have divided my campaigns into parts. Each part tell a particular part of the story in one particular time period of my story.
The first one "The World Order" shows the setting and the first hints of what will happen.
- in the US campaign, you see the US supporting it's allies in vast international coalitions. In mission 2, France and the UK send you some help; but the player also see that the game is not that easy. ISIL is the ennemy, but the SDF that the player support has some problems with the syrian regime, leading to political turmoil and a fight against SAA with russians support at Khasham. (historical battle, by the way. This one was very hard to represent with panzer corps mechanics). The stage and the main actors are ready ;
- in the European one, you see the reliance of some important actors towards the US and international institutions. Playing with the French, you'll have sometimes a few support for acquiring intels from the US and a unit of German mine defusers is send from MINUSMA (the U.N. force in Mali). they are anecdotical in the scenario, but they tell something important from a storytelling point of view :lol: That's what is the "world order" from the title ;
- the British one will be during the US withdrawal from Afghanistan. The player core is deployed to accomplish a last task before the US go away, and the US will do their plan without taking anything into account from their British partners, causing the first distrust between various NATO members (yes, I have planned a division inside NATO, that's why there is Europe, US and UK campaigns; and no NATO ones :mrgreen: ) ;
- in the Russian one, you see how the first shows of weakness and divisions among allies push other countries to take more agressive actions.

And here start "Part 2: Destabilization", about the invasion of Ukraine.
This part have 3 chapters. In 2 of them, you continue previous chapters : the Russian one (you have already played it) and the US one (not released yet). The last one start a new long campaign about Ukraine.
Part 3 will have the 3rd Russian chapter ; 2nd european chapter ; 2nd British chapter ; 1st Turkish chapter.


I am just beginning to tell my story :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sat Mar 08, 2025 11:14 pm Hehe, maybe I have badly explain my whole projects. I should rewrite the front page, now that it really take form thanks to the campaign system from MC 2.0.

Each campaigns I made are in the same setting. My scenarios are a ways to tell my story. In my project, I even consider the story as important as the scenarios themselves :lol:
Each chapters from the same country are meant to be played with the same core. You begin with "chapter 1" from one country, then other chapters will be released for that faction allowing you to continue the story with the core you had in the "chapter 1" of said country. That's what you have done with the two russians chapters currently released. More russians chapters will arrive in the future, allowing you to continue to use your core in new opearations that will happen in my story; but Russia will not be the only one to have a long campaign linking every of it's chapters!
The campaigns you began in Syria with the US or in Mali with France will also have sequels allowing you to continue to play with the cores you created with them. When I sayed my project is big, I was not joking :mrgreen:

Thus, the campaign that I am creating in Afghanistan with the British are in the same setting than the others, but it's just another "chapter 1", where you will start a new core with the British army. the British troops you'll have will be send in other theatres in future campaigns focused on them.
Part 2 continue some of those campaigns and start the Ukrainian one.
Part 3 will also continue some of those campaigns and (spoil :mrgreen: ) start the Turkish one.
Part 4 will do the same etc...



If you look my first post, you'll see that I have divided my campaigns into parts. Each part tell a particular part of the story in one particular time period of my story.
The first one "The World Order" shows the setting and the first hints of what will happen.
- in the US campaign, you see the US supporting it's allies in vast international coalitions. In mission 2, France and the UK send you some help; but the player also see that the game is not that easy. ISIL is the ennemy, but the SDF that the player support has some problems with the syrian regime, leading to political turmoil and a fight against SAA with russians support at Khasham. (historical battle, by the way. This one was very hard to represent with panzer corps mechanics). The stage and the main actors are ready ;
- in the European one, you see the reliance of some important actors towards the US and international institutions. Playing with the French, you'll have sometimes a few support for acquiring intels from the US and a unit of German mine defusers is send from MINUSMA (the U.N. force in Mali). they are anecdotical in the scenario, but they tell something important from a storytelling point of view :lol: That's what is the "world order" from the title ;
- the British one will be during the US withdrawal from Afghanistan. The player core is deployed to accomplish a last task before the US go away, and the US will do their plan without taking anything into account from their British partners, causing the first distrust between various NATO members (yes, I have planned a division inside NATO, that's why there is Europe, US and UK campaigns; and no NATO ones :mrgreen: ) ;
- in the Russian one, you see how the first shows of weakness and divisions among allies push other countries to take more agressive actions.

And here start "Part 2: Destabilization", about the invasion of Ukraine.
This part have 3 chapters. In 2 of them, you continue previous chapters : the Russian one (you have already played it) and the US one (not released yet). The last one start a new long campaign about Ukraine.
Part 3 will have the 3rd Russian chapter ; 2nd european chapter ; 2nd British chapter ; 1st Turkish chapter.


I am just beginning to tell my story :lol:
Well in general I understand your thought and the essence of the topic if my mind and online translator all conveyed to me correctly ) I need to pass your mission here I think to finish your company save your core and wait for the 3rd series or more tightly engaged in the war in Afghanistan in the fantasies of our Toby )
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

His campaign is mad.
I wanted to alternate : play one mission; continue mine; return on his campaign, etc...
But I will certainly focus on his campaign, in the end :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Since I have some time next week, I wanted to start one or two of their campaigns. I'll start with the first US campaign.
If I've read and understood correctly, there is a core army that I can then take over into the next US campaign, right?
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Well, I liked the first US mission for the introduction. It was short and crisp.
At the beginning I thought the enemy would overrun me, but due to the quick advance to the north my US army was able to stabilize the front like a corset.
Victory in round 13

https://drive.google.com/file/d/1-ZFRgR ... sp=sharing
KST.png
KST.png (430.81 KiB) Viewed 623 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

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Is it harder to play or have I relaxed ) And where did my Syrian veteran Mi-24 helicopter disappeared, only two MiG 29s left, the third one I bought )))
Attachments
(10.03.2025) WWIII Russia 06, Turn 42.rar
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Last edited by bondjamesbond on Sun Mar 09, 2025 8:21 pm, edited 1 time in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Tobi72 wrote: Sun Mar 09, 2025 6:17 pm Since I have some time next week, I wanted to start one or two of their campaigns. I'll start with the first US campaign.
If I've read and understood correctly, there is a core army that I can then take over into the next US campaign, right?
I don't know if I explain badly or if my English is too average to explain as needed :lol:

In short, each campaign called "Chapter 1" are in fact the first campaign of a long campaign for that country (or group of countries for the "Europe" chapters). Your core are automatically saved when you finish a chapter, then next chapters will be released for that country, and you will be able to use your core again in the new chapters that I plan to release in the future.
For example: the only long campaigns that have this feature currently is the Russian one. Once "Russia : chapter 1" is finished; you can use your russian core on "Russia : Chapter 2". There will be obviously a chapter 2 for Europe, the US, etc...
It's the same format than the "Grand Campaign" DLC of vanilla panzer corps, but for various countries instead of just Germany.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I'm not very happy with my "US : chapter 1". It was the second one I made, and it shows.
In my opinion :

- Mission 1 is OK.
- Mission 2 is too big and a bit tedious in the first part. The industrial zone is too heavily fortified for only a 2nd mission.
- Mission 3 is a little bit too particular. I wanted to represent a real battle (battle of Khusham), but i didn't found how to make the air force attack really enjoyable to command. Yet, it was a very important part of it.
- Mission 4 : this one, I really like it! But it may be too harsh for the 4th mission of a campaign. I have a soft spot for desperate defense missions, but it may have been a little bit too early :lol:

And other than the first mission and Khusham, the player core is too low compared to the auxiliary units. But it still may be decisive in Afrin if used well.


I try to remember those mistakes for my future campaigns. European (yet, it was my first one) and Russians have a better and more balanced chapters 1, in my opinion.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Sun Mar 09, 2025 8:09 pm Is it harder to play or have I relaxed ) And where did my Syrian veteran Mi-24 helicopter disappeared, only two MiG 29s left, the third one I bought )))
I also begin to have units dissapearing from my core, but it was in a BDRM-2 in Tobi's campaign. I totally forgot to told him, by the way!
I have absolutely no idea why it's happening; I will check in the forum if this thing already happened and what could cause that.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Yes, I had this problem too. Units suddenly disappear from one mission to the next.
When I noticed this, I reworked the scenario and set the deployment fields for all core units so that I had no units in reserve. After that, the error was gone and no longer occurred, although I later deployed fewer units in the next missions and the rest remained in reserve, at least in my test. I had also experienced this phenomenon in an unmodified original Panzer Corps campaign.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Then I understood correctly with the core units for the next campaign, as in the original GC DLC. very good.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Tobi72 wrote: Sun Mar 09, 2025 8:50 pm Yes, I had this problem too. Units suddenly disappear from one mission to the next.
When I noticed this, I reworked the scenario and set the deployment fields for all core units so that I had no units in reserve. After that, the error was gone and no longer occurred, although I later deployed fewer units in the next missions and the rest remained in reserve, at least in my test. I had also experienced this phenomenon in an unmodified original Panzer Corps campaign.
Oh, OK. It was the first time it happened to me.
I guess we can't do anything to fix it :|

Well, Uzbek: consider that High-command requiered your unit elsewhere. They allow you to cheat and add the price of a Hind to your prestige points reserve (+ a little bonus to compensate the loss of experience, let's say 250 more points).
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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