Slingers vs Javelinmen

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Re: Slingers vs Javelinmen

Post by keyth »

I would certainly agree with the last part :)

I would suggest that it has been demonstrated that LF javelins are not underperforming compared to LF slings. I would further suggest, with all due respect, that you have not taken on board the design ethos of FoG (top down) where a lot of the detail that you undeniably know a lot about is abstracted. I would add that I have enjoyed reading the documentary evidence that you have shared; it has increased my knowledge.

Finally 'kings get killed by javelins' + 'kings wear the best armour' = 'javelins must be armour piercing beasts' assumes all leaders wore the best armour. While some kings/leaders undoubtedly would have had top-end field armour, Alexander III et al., I would think many others had very expensive shiney armour but ceremonial at best. I can prove this no more than you can prove your point, but I think it is worth considering.
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Re: Slingers vs Javelinmen

Post by JaM2013 »

I didnt mentioned some random kings, but Alexander of Epeiros and Antigonas were not some ordinary kings, one was Epirote king, other Macedonian.. definitely not somebody that would be going into battle in some cheap ineffective protection.. Both these deaths were mentioned because they had huge impact on political situation.. these were changing moments of ancient history.. (at least for their people or dynasty)
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Re: Slingers vs Javelinmen

Post by keyth »

Nowhere did I say cheap, in fact I specifically mentioned expensive but shiney. And neither of us can definitively prove who was wearing what in terms of outright armourial protection, so it's all assumption. You seem to be pursuing a cognitive bias beyond what is reasonable or indeed demonstrable.

Political impact of a death is totally irrelevant to the question at hand... just because Joe the Important was killed by a scythe does not, in and of itself, make scythes an important weapon of war. I am obviously exaggerating for effect but I'm not sure how else to make the point in such a way that you would notice. Richard the Lionheart was killed by a crossbow and WWI was basically started by an angry man with a pistol... neither weapon system was relevant to the political outcome.

For clarity, I am genuinely not trying to troll here, I just fail to see how you haven't 'got it' yet about how FoG works despite many people, including the designer, telling you otherwise. It's not TW.
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Re: Slingers vs Javelinmen

Post by JaM2013 »

keyth wrote:Nowhere did I say cheap, in fact I specifically mentioned expensive but shiney. And neither of us can definitively prove who was wearing what in terms of outright armourial protection, so it's all assumption. You seem to be pursuing a cognitive bias beyond what is reasonable or indeed demonstrable.

Political impact of a death is totally irrelevant to the question at hand... just because Joe the Important was killed by a scythe does not, in and of itself, make scythes an important weapon of war. I am obviously exaggerating for effect but I'm not sure how else to make the point in such a way that you would notice. Richard the Lionheart was killed by a crossbow and WWI was basically started by an angry man with a pistol... neither weapon system was relevant to the political outcome.

For clarity, I am genuinely not trying to troll here, I just fail to see how you haven't 'got it' yet about how FoG works despite many people, including the designer, telling you otherwise. It's not TW.

Political impact explains why it was mentioned by ancient historians.. for somebody who is used to those ancient weapons, effectivity of particular weapon would be not seen as surprise, therefore not something worth mentioning... after all, these guys were not writing After Action reports, but usually biographies..

If anything, it shows that javelin penetrating the armor of a king, was not seen as something extraordinary... Javelins have physical ability to pierce shields and armor. it doesnt mean they will do it with every single hit, it doesnt mean they were completely destructive. It just means they were more effective against armor, than other ranged weapons used during same era.. and tests done with those weapons prove exactly that.
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Re: Slingers vs Javelinmen

Post by keyth »

And tests have shown that sling bullets could bust you up inside your armour without the need to penetrate. So, back to the original point so many pages ago: overall, in a top down game system, slings and javelins perform about the same unless of course you're an elephant, then you're f*cked :)

Done with logical discourse, peace out :)
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Re: Slingers vs Javelinmen

Post by JaM2013 »

and what would sling bullet do to a shield, which covers you from large portion of your frontal profile?? exactly NOTHING. it would just bounce off... do every heavy infantry in this game carry a shield? YES it does... so why are slingers doing same damage as javelins exactly????
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Re: Slingers vs Javelinmen

Post by JaM2013 »

Average roman in those times was 1.65-1.7m tall, carrying 1.2-1.25m tall shield... do your math, how much of his body was unprotected by the shield... or how big probability it would be to actually hit the unprotected area...
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Re: Slingers vs Javelinmen

Post by keyth »

One word: abstraction.

Last point, shields only really work in one direction. I know you sniffed at re-enactors in another post but if you have stood in a shield wall, even a 'Let's Pretend' shield wall, you may have learned something about their efficacy. You get nailed by stuff from the side. True story, I was there ;)

Say with me one last time, "abstraction". Also (humour alert), using more than one exclamation or question mark can be seen as a sign of mental instability. Step away from the javelins :)
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Re: Slingers vs Javelinmen

Post by JorgenCAB »

JaM2013 wrote:
keyth wrote:Nowhere did I say cheap, in fact I specifically mentioned expensive but shiney. And neither of us can definitively prove who was wearing what in terms of outright armourial protection, so it's all assumption. You seem to be pursuing a cognitive bias beyond what is reasonable or indeed demonstrable.

Political impact of a death is totally irrelevant to the question at hand... just because Joe the Important was killed by a scythe does not, in and of itself, make scythes an important weapon of war. I am obviously exaggerating for effect but I'm not sure how else to make the point in such a way that you would notice. Richard the Lionheart was killed by a crossbow and WWI was basically started by an angry man with a pistol... neither weapon system was relevant to the political outcome.

For clarity, I am genuinely not trying to troll here, I just fail to see how you haven't 'got it' yet about how FoG works despite many people, including the designer, telling you otherwise. It's not TW.

Political impact explains why it was mentioned by ancient historians.. for somebody who is used to those ancient weapons, effectivity of particular weapon would be not seen as surprise, therefore not something worth mentioning... after all, these guys were not writing After Action reports, but usually biographies..

If anything, it shows that javelin penetrating the armor of a king, was not seen as something extraordinary... Javelins have physical ability to pierce shields and armor. it doesnt mean they will do it with every single hit, it doesnt mean they were completely destructive. It just means they were more effective against armor, than other ranged weapons used during same era.. and tests done with those weapons prove exactly that.
By your logic then bows have tremendous penetration powers as well.

Alexander the Great was seriously wounded, nearly killed during the siege of the Multan citadel. An arrow penetrated his armour and into his lung.

We are talking about the King if kings, must have worn the best armour of all time and this super penetration weapon almost killed him, at least he was thought dead for a short while.

Now... see the irony here. I would NOT judge this one incident to say that bows of that era was a super weapon because it managed to penetrate Alexanders armour.

These things happen... the weapon is not important because all weapons can be lethal given the right hit. We also don't know how many spears and arrows Alexanders armour did saved him from either, that is an unknown.
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Re: Slingers vs Javelinmen

Post by stockwellpete »

Next week . . . throwing axes vs chopped off warriors' heads. (Total war joke :D )
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Re: Slingers vs Javelinmen

Post by JaM2013 »

Romans didnt used shield walls.. at least not Republican or Early Empire Romans... Abstraction is nice, but chance of probability is simple math... and it shows that weapon that cannot deal with a large shield that everybody uses, should not have same armor penetration as weapon that can deal with the shields... and the fact there is no bonus for flanking hits with ranged weapons is just another thing i think Devs really need to implement.. after all, its there for melee, and its even more important for ranged weapons, because of shields...

and so we understand each other - i dont say they have to implement it right now... just that it is something that would definitely improve the game as it was quite important tactical factor...
Last edited by JaM2013 on Tue Oct 24, 2017 8:21 pm, edited 1 time in total.
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Re: Slingers vs Javelinmen

Post by JaM2013 »

stockwellpete wrote:Next week . . . throwing axes vs chopped off warriors' heads. (Total war joke :D )

you can watch Thrand channel for that :) (at least for throwing axes) luckily he is back online. Thanks to all who signed petition.
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Re: Slingers vs Javelinmen

Post by JorgenCAB »

JaM2013 wrote:Average roman in those times was 1.65-1.7m tall, carrying 1.2-1.25m tall shield... do your math, how much of his body was unprotected by the shield... or how big probability it would be to actually hit the unprotected area...
Ricochets inside a formation can be quite dangerous. Sling stones were famous for doing serious concussion even when hitting a helmet on occasion.

I promise you that sling stones were lethal and not to be trifled with... they surely did less damage than a javelin but there were more stones hurled at them as well. You don't need to kill to cause a casuilty, A wounded solder is far more problematic than a dead one.
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Re: Slingers vs Javelinmen

Post by keyth »

This is really my last hurrah in this thread. You start a thread in a forum saying x should be y. Most everyone says 'Actually, x is x for all these reasons and seems internally consistent with the game design and expected historical outcomes'.

You say 'x should be y because z.'

Someone else: 'But z is irrelevant here, straw man happening?'

'But x should be y because a Book has a Thing.'

'But x is, in the main, demonstrably x.'

Repeat ad absurdio, infinitem, etc.

If you don't like it, mod it. I would suggest, given the many pages and posters who aren't entirely on board with your view, that the core game is unlikely to be changed.

And finally finally (honest), happy to pick up a game with you anytime and play as people who both like a good war game and like a passionate rant about it. I should warn you though, I'm not very good ;)
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Re: Slingers vs Javelinmen

Post by JaM2013 »

JorgenCAB wrote:
JaM2013 wrote:Average roman in those times was 1.65-1.7m tall, carrying 1.2-1.25m tall shield... do your math, how much of his body was unprotected by the shield... or how big probability it would be to actually hit the unprotected area...
Ricochets inside a formation can be quite dangerous. Sling stones were famous for doing serious concussion even when hitting a helmet on occasion.

I promise you that sling stones were lethal and not to be trifled with... they surely did less damage than a javelin but there were more stones hurled at them as well. You don't need to kill to cause a casuilty, A wounded solder is far more problematic than a dead one.

nope. ricochets would do nothing actually. sling stones have least kinetic energy of those three, after impact, they would lose almost all speed. Shields are not rigid protection (wall) but dynamic as bearer is holding them and usually gives away with the hit a bit mitigating the impact energy. You would have to throw 0.5kg stones to have chance for some damage, not 40-70g pebbles... you would not even notice these ricocheting..
Last edited by JaM2013 on Tue Oct 24, 2017 10:04 pm, edited 1 time in total.
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Re: Slingers vs Javelinmen

Post by JaM2013 »

keyth wrote:This is really my last hurrah in this thread. You start a thread in a forum saying x should be y. Most everyone says 'Actually, x is x for all these reasons and seems internally consistent with the game design and expected historical outcomes'.

You say 'x should be y because z.'

Someone else: 'But z is irrelevant here, straw man happening?'

'But x should be y because a Book has a Thing.'

'But x is, in the main, demonstrably x.'

Repeat ad absurdio, infinitem, etc.

If you don't like it, mod it. I would suggest, given the many pages and posters who aren't entirely on board with your view, that the core game is unlikely to be changed.

And finally finally (honest), happy to pick up a game with you anytime and play as people who both like a good war game and like a passionate rant about it. I should warn you though, I'm not very good ;)
As i'm seeing it, its me saying 1+1 = 2 while game devs say 1+1=4 because its top down design and things works better this way... :)
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Re: Slingers vs Javelinmen

Post by JaM2013 »

my main point is, Slings and arrows were actually used against completely different types of targets than javelins. both (slings and arrows) were ideal weapons against lightly armored opponents, therefore both were usually used to suppress the light troops.. but if in game they all have same damage potential against heavy troops, then it means tactical role of both slingers and archers is completely different than it was in ancient times.. instead of weapon suitable to keep other skirmishers at bay, you get something that is very effective against heavy infantry... so you will use it at that.. where in reality, slingers were best used to harass enemy archers (horse archers or foot ones) because they couldnt shoot with stones falling on them from sky.. similarly, horses also didnt like being hit by rocks..

and we have good historical evidence for that... Ventidius Bassus used detachments of slingers with effect to suppress parthian horse archers, while Crassus at Carrhae considered horse archers just a nuisance he can wait through until they run of arrows.. If he though these archers could deal significant losses to his legionaries, he would not order his men to just stand there and take it... (obviously, he didnt expect them to have hundreds of arrows for every horse archer... and even while being bombarded for whole day, these losses were not that big, they mostly impacted Roman morale..)
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Re: Slingers vs Javelinmen

Post by Cheimison »

JaM2013 wrote:my main point is, Slings and arrows were actually used against completely different types of targets than javelins. both (slings and arrows) were ideal weapons against lightly armored opponents, therefore both were usually used to suppress the light troops.. but if in game they all have same damage potential against heavy troops, then it means tactical role of both slingers and archers is completely different than it was in ancient times
Yeah, IRL heavy armor is extremely effective against all weapons. Medieval chain armor (not what we're talking about here) was physically impossible for a human to cut through, so they only way to hurt people was to repeatedly bash them or have HUGE weapons that added a lot of mass and leverage to the blow (large pikes). Plate armor is even worse. The only way to take down heavy infantry, other than harassing, surrounding or exhausting them (not something that's possible or realistic in set-piece battles) would be other heavy infantry. There are all sorts of strategic and logistic and cost reasons to not use heavy infantry, but man-to-man, in combat, they are very dominant. The heavier the infantry, the truer this becomes.
God Help you if you have to fight heavy cavalry that also doubles as heavy infantry, like the Normans. The way to deal with them is to shoot them with guns.
Realistically, any commander without heavy infantry would REFUSE TO ENGAGE heavy infantry, because fighting them is bullshit and ineffective.
Most games don't depict how well heavy armor, heavy infantry functions. But the solution is not to make the heavy infantry weaker, it's to make huge armies of them so expensive and prone to rebellion that it's not practical. Logistics, cost management and large army control is simply too great in basically any game. IRL if you have 40k heavily armored knights, they are very likely to decide that they're not taking your orders anymore (see: Burgundy).

All the evidence, from Europe and even the Mongols, is that you want most of your troops to have as much armor as possible, assuming you can afford it and they're not inept and likely to get killed. In real life there were reasons this was not practical, but these are very poorly represented in games. There are situations where this might not be the best idea, but of course soldiers can always TAKE OFF some of their armor if it's too hot, etc. something which actual knights did which is not possible in games.

Not having heavy infantry when you have the option is like not using a machine gun in WW1 when you have the option. The only reason every soldier didn't have a repeating rifle is because ammo and precision manufacturing is expensive, not because having more shots is a bad idea or something.

Again, this is why operational-level games are probably the most realistic - you don't have convenient set-piece battles, and you can't game your country into an invulnerable cash cow.

And just to be clear, I'm not saying heavily armored heavy infantry is invulnerable, even in engagements with light skirmishers they sometimes took casualties or fell down a hill or got separated and beat to death. I'm just saying that, insofar as you are engaging in close combat with a formed troop and have already arrived at the battlefield, you obviously want your melee fighters to be as well protected and armed as possible.
Last edited by Cheimison on Tue Oct 24, 2017 10:59 pm, edited 1 time in total.
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Re: Slingers vs Javelinmen

Post by JorgenCAB »

JaM2013 wrote:nope. ricochets would do nothing actually. sling stones have least kinetic energy of those three, after impact, they would lose almost all speed. Shields are not rigid protection (wall) but dynamic as bearer is holding them and usually gives away with the hit a bit mitigating the impact energy. You would have to throw 0.5kg stones to have chance for some damage, not 40-70g pebbles... you would not even notice these ricocheting..
So, you basically mean that people who describe serious wounds from stones hitting helmets and armour just lies but when they talk about javelins they don't. I don't understand how you reason, talk about selectively choosing what to believe.

Also, warriors of this time did not wear armour on all parts of the body, arms and legs hit by ricochet can also cause casualties, not kills. A wounded soldier is still a casualty and need to be cared for. That is why a wounded soldier is worse than a dead one.

I really don't understand how you can be so ignorant when otherwise you seem so informed?!?

There are many battles where heavy infantry are described taking heavy losses from either archers or slingers in ancient times, but I guess this is not true either. You are just selectively choosing what to believe. On the whole there is not that much difference between the weapon types. History has always portrayed these weapons to all be of relatively nominal effect outside harassment. Only on a few rare occasion have missile weapons been a decisive weapon such as bows at Carrhae where 10.000 archers was the main instrument in the destruction of a Roman army of 50.000 men. I'm not saying the archers killed them, but they were the main reason the battle was won. Bows in this case at least killed or wounded a few thousand heavily armoured Romans hiding behind their shields.
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Re: Slingers vs Javelinmen

Post by hjc »

JaM2013 wrote: its me saying 1+1 = 2 while game devs say 1+1=4 because its top down design and things works better this way... :)
Actually I saw it as you saying A > B, then Richard posted screenshots showing that A == B.

The whole basis of your argument was: slingers do more damage than javelins in the game. Richard showed that's not the case.

You won't budge from your view on the power of javelins, and that they're hard done by in this game. You have examples and one off stories that convince you that you're right, but you don't convince the devs or players. So, make your mod, call it "JaM's Javelin Man Mod", and move on :)

I know you're still a fan of the game, and you mean the best. But with the examples you give, and your reasoning - for example, maths of people's heights versus their shields, you might be much happier with a different set of rules that take a very bottom up approach. But then you would argue about the formulae and data used, and still not be happy.

Arguing for change to a game beyond a point is futile. Richard has conceded where things need to be looked at, usually after a first post about it or early in a thread. But not here, after over 200 posts. My prediction is, not here, even after 500 posts.

The search for the perfect wargame is eternal.
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