Good idea to test this. The editor really allows a little change like this. See screenshots attached.Rudankort wrote: ↑Sun Apr 05, 2020 10:01 pm Zero randomness is advertised as "what you see on prediction is what you get", and this is how many players actually want it, so I don't think it's an option to make it random in any way. However, going to "everything is 100 instead of 10" is an interesting idea which potentially could be done as an option. Have you tried it (just open a scenario in the editor, and mass-make all units 100 in Configure Units mode)? Does it give a good enough result?
That looks quite fine I think. Instead of 4 kills for the soviet unit we now did 41 (or 4.1) and for the germans we have 34 (3.4) which was 3 before. This is much smoother than it was before, so I like it. I will do a second test together with scout, to see how small improvements do change results.
One side effekt was massive increase of exp, so it is not possible just to modify maps.
Thanks I like to have RNG in multiplayer on one hand, but on the other hand we just need to have a standard for multiplayer games. It is very confusing if RNG is different in every multiplayer game. Especially for new players it is really hard. But I will enjoy to have the option to use it in special games.
So I can deal with having no RNG in multiplayer, if this is what most of the other players do like, until I convinced them to believe the opposite
So what I am looking for is an improvement of an implementation for multiplayer. May be no RNG is the right way to go for multiplayer, but we have to fine tune the effects a little bit.
Best regards
Gwaylare



