Fall Weiss testers wanted

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Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Poznan and Danzig Corridor updated (all scenarios will get the same updates):
Whenever the Germans occupy a former Polish airstrip and the location is free of Polish units in a 2-hex radius, a German airstrip is spawned.
Added river names to all river hexes, but only the locations at each end has flags and thus visible on-map names. The river names (and some multi-hex city names) will display in the terrain window in the bottom user panel.
terminator
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Re: Fall Weiss testers wanted

Post by terminator »

Hi Erik,
It's about the "RailStation" Primary Objective in Poznan scenario.
I think that a Railstation without train is not really a Railstation.
Here are 3 examples of Railstation with a train (the example n°3 is my preferred) :
RailStation.jpg
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Last edited by terminator on Sat Nov 19, 2016 2:45 pm, edited 2 times in total.
terminator
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Re: Fall Weiss testers wanted

Post by terminator »

Heavy Infantry could protect the train by Mortar Barrage : :idea:
Station.jpg
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kondi754
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Re: Fall Weiss testers wanted

Post by kondi754 »

I played in Posen Scn again, but these 3 units in the east of the map (2 tankettes and 1 cavalry) are still inactive.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Terminator:
A Rail Station is still a Rail Station after the trains have left :D In this scenario it is simply the name of the location.
There is no train unit in the game, only armored trains. And adding one of those may unbalance the scenario as they are hard to destroy and shoot back...
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

kondi754 wrote:I played in Posen Scn again, but these 3 units in the east of the map (2 tankettes and 1 cavalry) are still inactive.
Rats... I'll set them to move on turn-1, lazy bums :D
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

If I am going to enjoy the fruits of your labor, the least I can do is to assist you when you ask. I will be joining these beta tests. I will not replicate commentary already made; only if I come up with something new will I post.
- Bru
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

bru888 wrote:If I am going to enjoy the fruits of your labor, the least I can do is to assist you when you ask. I will be joining these beta tests. I will not replicate commentary already made; only if I come up with something new will I post.
You're welcome! Other players have only reported on the first scenario yet, you may of course start with Danzig if you like.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

Poznan updated to force those two stubborn Polish units to participate.
Please see first post.
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

Erik, this tankette up here, northeast of Konin, doesn't seem to do much. It's been sitting there for the whole scenario, waiting to be wiped out.
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- Bru
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

As a matter of fact, if you look closely here, you will see that there are, in fact, six Polish units remaining (I lifted the fog of war), while the Secondary Objectives screen reports only 4 units left. I wonder if that tankette (and maybe one other?) is actually doing anything in the scenario. I am going to show it mercy for now, to see how the scenario ends with it "still alive."
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Screenshot 5.jpg
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- Bru
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

OK, I found one answer. Your objective states "Destroy all enemy infantry, cavalry, armor, and AT units." That does not include AA units and two of those remaining Polish units are 40 mm Bofors, an anti-aircraft gun. That answers that question. Still, the stationary tankette may need to be looked at unless you intend it to be a surprise or something to hunt for and find, as in "Where the heck is that last unit?"
- Bru
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

bru888 wrote:OK, I found one answer. Your objective states "Destroy all enemy infantry, cavalry, armor, and AT units." That does not include AA units and two of those remaining Polish units are 40 mm Bofors, an anti-aircraft gun. That answers that question. Still, the stationary tankette may need to be looked at unless you intend it to be a surprise or something to hunt for and find, as in "Where the heck is that last unit?"
I fixed a couple of other Polish units in the south, I'll take a look at this northern bloke later (the wife wants to see a movie now, a soldier's life ain't easy :wink: )
Thanks for reporting!
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

Well, here's a few things. First, that "northern bloke" never moved, but he proved to be a tough customer!
Screenshot 6.jpg
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Second, at the end of my turn 20, I was in control of Poznan, Konin, and Kalisz as you see here, but I still lost! (And, the outcome 2_2 photo did not appear). As somebody else pointed out, as I took Konin and Kalisz, those objectives remained red "X'ed" throughout. Sure, I took the last one in my turn 20, but I still should have won the scenario. :(

There's a hint, maybe, if you look closely at the turn indicator: Turn 21 of 20?
Screenshot 8.jpg
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- Bru
bru888
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Re: Fall Weiss testers wanted

Post by bru888 »

Sorry for the multiple posts, but I wanted to understand what happened. I reloaded an auto save, and this was the end of my 20th turn. I was in control of all of the primary objectives, as you can see (trust me, there were German flags flying over the Rail Station and Glogau):
Screenshot 9.jpg
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But when I hit the hour glass to end the turn, expecting the commendation of my superiors for a job well done, I got this instead:
Screenshot 10.jpg
Screenshot 10.jpg (170.41 KiB) Viewed 2569 times
I am dismissed! :cry:
- Bru
terminator
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Re: Fall Weiss testers wanted

Post by terminator »

Erik wrote:Terminator:
A Rail Station is still a Rail Station after the trains have left :D In this scenario it is simply the name of the location.
There is no train unit in the game, only armored trains. And adding one of those may unbalance the scenario as they are hard to destroy and shoot back...
In the scenario "Arctic Fox" (Winter war), you have to destroy 2 Trains (strength = 2) as secondary objective.
In the original scenario Poznan (Panzercorps), there are 2 specific locations you don't use called "Polish Checkpoint".
Brenmusik
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Re: Fall Weiss testers wanted

Post by Brenmusik »

I feel your pain, no matter what I do "vor du* ze vor ist fertig" :)
*We were just good friends.
Oh, and those last three entrenched units still won't come out to play.
Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

terminator wrote:
Erik wrote:Terminator:
A Rail Station is still a Rail Station after the trains have left :D In this scenario it is simply the name of the location.
There is no train unit in the game, only armored trains. And adding one of those may unbalance the scenario as they are hard to destroy and shoot back...
In the scenario "Arctic Fox" (Winter war), you have to destroy 2 Trains (strength = 2) as secondary objective.
In the original scenario Poznan (Panzercorps), there are 2 specific locations you don't use called "Polish Checkpoint".
I see that I could have used low-strength armor trains.
But killing trains is not an objective in the Poznan scenario anyway (not in the original PzC either).
I did not name the Checkpoints with flags, it kind of give the locations away :D

But don't say I don't take advice from my play-testers :wink:
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Erik2
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Re: Fall Weiss testers wanted

Post by Erik2 »

bru88

I already regret your offer to test :D
The passive Polish units is hopefully easy to dealt with.
But the ending suddenly switching (and a turn-21???) is a puzzle.... and you are the only one experiencing this.
I'll remove the 'end-of-scenario' trigger from the victory conditions and see if this helps.
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Re: Fall Weiss testers wanted

Post by BiteNibbleChomp »

Erik wrote: turn-21
I have had this happen with some of the stuff I've tested. Basically it occurs whenever the victory/defeat trigger fires after the final turn, and the game clicks over another one before bringing the message up.

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