The Madcam Garage Open

Forum for anyone to post reports of their battles and pictures, otherwise known as After Action Reports.

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators

dave_r
General - King Tiger
General - King Tiger
Posts: 3857
Joined: Fri Feb 09, 2007 3:58 pm

Post by dave_r »

They would have vapourised on any dice roll actually. Unless you meant 10 dice, not 10 hits.
I suspect this was a version when elephants could be in BG's of 4 - hence 10 hits. Therefore if you throw a one two elephants die (a 2 would have accomplished the same thing) and auto-break the jumbos at the same time!

Don't think you are allowed BG's of elephants more than 2 now.
hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Post by hammy »

dave_r wrote:
They would have vapourised on any dice roll actually. Unless you meant 10 dice, not 10 hits.
I suspect this was a version when elephants could be in BG's of 4 - hence 10 hits. Therefore if you throw a one two elephants die (a 2 would have accomplished the same thing) and auto-break the jumbos at the same time!

Don't think you are allowed BG's of elephants more than 2 now.
No, the whole point of it was that both elephants died. They were totally surrounded by javelinmen and IIRC all 10 shots hit (on a 3+) then the elephants rolled the 1 just to make sure.
Andy1972
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 338
Joined: Sun Mar 16, 2008 6:46 am
Location: Columbus, Ohio
Contact:

Post by Andy1972 »

My heavy foot ended up in a saliant and about every one of his shooty people was shooting at me.. I kept for charging to make them flee.. But he would turn and around and come at me again.. All my mounted where on the other flank. so he was shooting 8-14 dice per turn. Even if i had deployed my lh on that flank.. It would have gotten wiped out. He had too many light horse for me to counter.. Looking back. I should have kept still and brought up another unit or 2 and straightened out my line.. Reducing the number of shots per unit. Still.. He had alot of arrows coming at me.
babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Re: Newbie player at Garage Open Mike Pfanenstiel

Post by babyshark »

mikepfanenstiel wrote: . . . I diced 6’s for the rest of his terrain choices.
Yes he did. Bugger! All my beautiful rough going, vanished. It would have made a significant difference, I think. In the end, though, I lost because I had not internalized the lesson about keeping my line together when facing shooty cav. My BGs of Kn got out ahead of their supporting foot and Mike was able to concentrate fire on them. It is one thing to tell oneself how one plans to operate; another thing entirely put the plan into practice.

The good news is that I learned the lesson, and in game two against Hercimure's Huns I kept it all compact and ended up chasing a couple BGs essentially off the board. As satisfying as that was, it didn't help in the long run. My Kn failed a surprising--to me--number of death throws as a result of shooting. Once they lose a base they are in deep trouble. And my armored offensive sp got shattered by his protected impact foot.

Marc
hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Re: Newbie player at Garage Open Mike Pfanenstiel

Post by hammy »

babyshark wrote:In the end, though, I lost because I had not internalized the lesson about keeping my line together when facing shooty cav. My BGs of Kn got out ahead of their supporting foot and Mike was able to concentrate fire on them. It is one thing to tell oneself how one plans to operate; another thing entirely put the plan into practice.
That sounds to me like how Crusader armies were defeated by the Saracens :)
carlos
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 516
Joined: Tue Aug 29, 2006 9:27 am

Post by carlos »

Andy1972 wrote:My heavy foot ended up in a saliant and about every one of his shooty people was shooting at me.. I kept for charging to make them flee.. But he would turn and around and come at me again.. All my mounted where on the other flank. so he was shooting 8-14 dice per turn. Even if i had deployed my lh on that flank.. It would have gotten wiped out. He had too many light horse for me to counter.. Looking back. I should have kept still and brought up another unit or 2 and straightened out my line.. Reducing the number of shots per unit. Still.. He had alot of arrows coming at me.
This is like a knight's description of the Battle of Mohi!!!
babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Re: Newbie player at Garage Open Mike Pfanenstiel

Post by babyshark »

hammy wrote:
babyshark wrote:In the end, though, I lost because I had not internalized the lesson about keeping my line together when facing shooty cav. My BGs of Kn got out ahead of their supporting foot and Mike was able to concentrate fire on them. It is one thing to tell oneself how one plans to operate; another thing entirely put the plan into practice.
That sounds to me like how Crusader armies were defeated by the Saracens :)
It sure does. Knowing that one lost historically is a very small comfort. Damn it.

Marc
jlopez
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 589
Joined: Sun Jul 29, 2007 6:57 pm
Location: Spain

Re: Newbie player at Garage Open Mike Pfanenstiel

Post by jlopez »

babyshark wrote:My Kn failed a surprising--to me--number of death throws as a result of shooting. Marc
Telling me. I took Huns to the Segovia competition and was astonished at how quickly they took down protected foot or anything on even or better shooting POAs. Most of my opponents always seemed to leave one or two units in a vulnerable position and in a flash they would be covered in Huns making the most of a juicy target before breaking through to the rear. It must be the most opportunistic army I've taken to a competition to date. Lots of fun.


Julian
mikepfanenstiel
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Jul 16, 2008 2:12 am

reply to scott

Post by mikepfanenstiel »

Scott,
I have been playing ancients under many rule sets for 35+ years. I was never a fan of DBM, did not like the abstact feel that it had. That is why I started late with the rule set. FOG is going back towards the way most ancient period rules are done and I like the individuality of the weapons, armour, training etc. that each army has. I need to read the rules again and see if their are mistakes that were made. I was pretty much relying on my opponent. My plan was to concentrate two LH on the knights or one unit, firing 6 dice, If I roll average, I should hit twice and cause a check. I like the way quality re-rolls are done. I did not feel that DBM reflected superior troops well. Cavalry lancers, at least against the armies that I played, had no real use. The small unit of LI, also was more of a liability than a benefit. The inspired CinC, really helps against enemy shooting. I liked the command control of the armies. Most of the mounted units that I faced were in stands of 4 for mobility, but were suseptible to my 6 stand LH, bow. I was satisfied with the terrain placement part. Cavalry can only turn 180 and cannot advance. LH can turn 180 and move full. Seems pretty restrictive on the cavalry. So drilled Mongol cavalry with bow, are not very manouvable, did not like that and does not make much sense to me. Everyone else had 12 BG verses my 9, so I do not know if this is a problem or not, or if my Order of battle was decent. I was not trying to maintain supported lines, mainly because I did not know that it would help. Overall, I was pleased with the rules and I thought the rules represented Mongol tactics well. I want to see the oriental lists since I have 22 armies for that. Overall, I was pleased with the rules and will play again. Mike P
nikgaukroger
Field of Glory Moderator
Field of Glory Moderator
Posts: 10287
Joined: Tue Aug 22, 2006 9:30 am
Location: LarryWorld

Re: reply to scott

Post by nikgaukroger »

mikepfanenstiel wrote:
Cavalry can only turn 180 and cannot advance. LH can turn 180 and move full. Seems pretty restrictive on the cavalry. So drilled Mongol cavalry with bow, are not very manouvable, did not like that and does not make much sense to me.
Drilled cavalry are very manoeuvrable, however, it is a different (and less) manoevrability to LH so you have to use them a bit differently which you'll need to learn. Start with mostly LH and then up the number of Cv BGs as you get used to how thye work is my advice (well it worked for me 8) ).
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Re: reply to scott

Post by hammy »

mikepfanenstiel wrote:Cavalry can only turn 180 and cannot advance. LH can turn 180 and move full. Seems pretty restrictive on the cavalry. So drilled Mongol cavalry with bow, are not very manouvable, did not like that and does not make much sense to me.
Remember that cavalry can turn 90 and move, the only thing that light horse can do that cavalry can't is turn 180 and move. Where Mongol cavalry get into a situation they really don't want to be in then either wait to be charged and then evade or turn 180 ready to move away so if you are charged you still evade and if you don't you can move away.

Also remember that it is only the best equiped Mongols who have to be cavalry. I don't remember any ruleset allowing heavy cavalry to behave in the same way as lights.
mikepfanenstiel
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Jul 16, 2008 2:12 am

Post by mikepfanenstiel »

It wasn't meant to be a complaint on the rules, but most sets that I have played would have allowed the Kurdish lancers and heavy cavalry with bow a turn 180 and move half. By the time that I realized that I needed to relocate, it was to late, the bow armed cav rolled down 2" and the knight rolled up and caught them, beat them in HtH and followed into the rear of the lancers. I should have moved the general over to the lancers and moved them on the second move. It was my third game and it was a mistake that I will remember. Mike P
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Post by hazelbark »

I really enjoy the mounted horse archers in the game. I can already see the army choice life cycle under way.

Pick army.
Shooty cav comes aong and slaughters it.
Pick shooty cav army.

I have found that if you have a disciplined plan to push your enemy mounted archers then they get flambergasted quickly. Historical !!

What I haven't found is a how a slow army can hunt down a well handled shooty cav in the time alloted. That is the trick right now.
i.e. the mounted army can table sit (sort of) if the terrain falls correctly.
flameberge
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 264
Joined: Thu Mar 27, 2008 5:31 am

Post by flameberge »

hazelbark wrote:I really enjoy the mounted horse archers in the game. I can already see the army choice life cycle under way.

Pick army.
Shooty cav comes aong and slaughters it.
Pick shooty cav army.

I have found that if you have a disciplined plan to push your enemy mounted archers then they get flambergasted quickly. Historical !!

What I haven't found is a how a slow army can hunt down a well handled shooty cav in the time alloted. That is the trick right now.
i.e. the mounted army can table sit (sort of) if the terrain falls correctly.
You'd probably have to play an objective based scenario where the objective is paramount to victory rather than attrition points.
Andy1972
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 338
Joined: Sun Mar 16, 2008 6:46 am
Location: Columbus, Ohio
Contact:

Post by Andy1972 »

hazelbark wrote:I really enjoy the mounted horse archers in the game. I can already see the army choice life cycle under way.

Pick army.
Shooty cav comes aong and slaughters it.
Pick shooty cav army.

I have found that if you have a disciplined plan to push your enemy mounted archers then they get flambergasted quickly. Historical !!

What I haven't found is a how a slow army can hunt down a well handled shooty cav in the time alloted. That is the trick right now.
i.e. the mounted army can table sit (sort of) if the terrain falls correctly.

hmmm... I havn't had an out right defeat against a shooty army yet in a tourny setting. I have had losing ties... 6/4, 6/3.. If the heavy foot army guy does things well and does not make too many mistakes.. I have found (so far) its a tough nut to crack. If your opponent gets unlucky and fails a test.. Then maybe you can. Mike came the closest to beating me in tourney time.. Have we played on.. He probably would have. Jeff has beaten me quite a few times. But never in a tourney length time..(against the medieval Germans) One game we played like 8 hours! :shock: lol.. But we were talking and drinking and taking smoke breaks also. We did play a game i took proxy guys for Gauls.. That wasn't pretty.. He swept me from the field.. It was then i learned MF out in Good going is not a good idea. :lol:
nikgaukroger
Field of Glory Moderator
Field of Glory Moderator
Posts: 10287
Joined: Tue Aug 22, 2006 9:30 am
Location: LarryWorld

Post by nikgaukroger »

hazelbark wrote:
What I haven't found is a how a slow army can hunt down a well handled shooty cav in the time alloted. That is the trick right now.
i.e. the mounted army can table sit (sort of) if the terrain falls correctly.
One I've been pondering as well I must admit - if from the shooty army point of view.

It isn't an issue if the shooty army, or the player running it, can't be satisfied with a draw (or something close to) as they'll have to get stuck in at some stage unless their shooting is unusally effective and then you have a chance to damage them. However, if they don't need to do this it is difficult - my last game in Helsinki against Neil is a good example I think.
Nik Gaukroger

"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith

nikgaukroger@blueyonder.co.uk
neilhammond
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Sun Jan 07, 2007 7:51 pm
Location: Peterborough, UK

Post by neilhammond »

hazelbark wrote:What I haven't found is a how a slow army can hunt down a well handled shooty cav in the time alloted. That is the trick right now.
i.e. the mounted army can table sit (sort of) if the terrain falls correctly.
Yes, a question I've been pondering. I've concluded that either:

* you have a shooty-foot army, or a cheap MF/HF to occupy frontage army, and/or
* you need terrain to restrict the battlefield frontage

The latter requires an initiative of 3 or ideally 4.

Of course, if you go down this route, you've vulnerable to something else...
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Post by hazelbark »

neilhammond wrote: Of course, if you go down this route, you've vulnerable to something else...
Another argument for themes!
Andy1972
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 338
Joined: Sun Mar 16, 2008 6:46 am
Location: Columbus, Ohio
Contact:

Post by Andy1972 »

I like the idea of themes.. Covering 1-2 books.. maybe 3.. Say Rise of Rome, Legions Triumphant and Immortal fire.. That would be a plausable tourney. Or Storm of Arrows and Swords and Scimitars and Eternal Empire would all be good match ups. However, when you get to theme tourneys.. You leave some folks out.. For me for instance.. I can only field some stuff for medieval.. Till the biblical comes out. Rome period i have nadda. So you say.. Build an army! I would like too.. But im am strapped for cash atm. So i could borrow some troops i suppose.. Im lucky and have a few friends that would loan me guys to play. This rule set is new.. I'm willing to play in opens till it gets more playing time.. I spent while with my Later Hebrews in opens in DBM.. Medieval armies tended to use me as a speed bump.. Not to mention I did not understand the rules..
SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Re: reply to scott

Post by SirGarnet »

mikepfanenstiel wrote:Cavalry can only turn 180 and cannot advance. LH can turn 180 and move full. Seems pretty restrictive on the cavalry. So drilled Mongol cavalry with bow, are not very manouvable, did not like that and does not make much sense to me.
Had Mongol cavalry vs. an Elephant BG that repeatedly charged - the cavalry shot, evaded, turned 180, shot, evaded, turned etc. and once the Elephants were disrupted they stalled and were soon shot to pieces. Mongol cav, being drilled, could also instead of turning to shoot simply move to the rear or turn to a flank and moved off.

They can't dance around like LH, but they are maneuverable enough.

Some things I have found that are useful against (and annoying to) Mongols:

* take an IC and use him actively for bonuses and bolstering
* have armoured foot troops or shooters that make both shooting and melee unprofitable for Mongols
* have some mounted fast and tough enough to keep the Mongols honest and wary of getting entangled in close combat
* know how to split fire and move to force the weight of Mongol shooting to shift from a disrupted BG to an undisrupted one to allow a bound to bolster the one that is hurt - is there anything as frustrating for shooty horse as seeing the enemy going disrupted/steady/disrupted/steady/disrupted/steady wherever you go?
* drilled is very effective at countering dancing mounted and trying an army sweep to pen them into one side or a corner (careful management of gaps and split fire is important)

Note these techniques should ONLY be used against Mongols - it would be cruel and inhumane to use them to torment other shooty mounted armies.

Mike
Post Reply

Return to “Field of Glory AAR's”