mikepfanenstiel wrote:Cavalry can only turn 180 and cannot advance. LH can turn 180 and move full. Seems pretty restrictive on the cavalry. So drilled Mongol cavalry with bow, are not very manouvable, did not like that and does not make much sense to me.
Had Mongol cavalry vs. an Elephant BG that repeatedly charged - the cavalry shot, evaded, turned 180, shot, evaded, turned etc. and once the Elephants were disrupted they stalled and were soon shot to pieces. Mongol cav, being drilled, could also instead of turning to shoot simply move to the rear or turn to a flank and moved off.
They can't dance around like LH, but they are maneuverable enough.
Some things I have found that are useful against (and annoying to) Mongols:
* take an IC and use him actively for bonuses and bolstering
* have armoured foot troops or shooters that make both shooting and melee unprofitable for Mongols
* have some mounted fast and tough enough to keep the Mongols honest and wary of getting entangled in close combat
* know how to split fire and move to force the weight of Mongol shooting to shift from a disrupted BG to an undisrupted one to allow a bound to bolster the one that is hurt - is there anything as frustrating for shooty horse as seeing the enemy going disrupted/steady/disrupted/steady/disrupted/steady wherever you go?
* drilled is very effective at countering dancing mounted and trying an army sweep to pen them into one side or a corner (careful management of gaps and split fire is important)
Note these techniques should ONLY be used against Mongols - it would be cruel and inhumane to use them to torment other shooty mounted armies.
Mike