Another question.
http://steamcommunity.com/sharedfiles/f ... =532234811
The tank can move through the 3 hex in front of him but cannot stop there! (them thing wwith the 3 northern most road square).
Bug
Re: Bug
Thanks for the precision that was a bit surprising. I don't remind to have read this. I guess we need a bigger online manual even if the game is somewhat simple.zakblood_slith wrote:that's so it can't block the buildings entrances
Best regards,
Skanvak
Skanvak
-
nostradunwhich
- Corporal - 5 cm Pak 38

- Posts: 43
- Joined: Fri Jul 10, 2015 6:14 am
Re: Bug
http://slitherine.com/forum/viewtopic.p ... 13#p573490IainMcNeil wrote:Maybe I'm not understanding, but he has no line of sight to the building he is targeting?
-
nostradunwhich
- Corporal - 5 cm Pak 38

- Posts: 43
- Joined: Fri Jul 10, 2015 6:14 am
Re: Bug
That is not a rule in the boardgame. Do you have a reference for that?zakblood_slith wrote:that's so it can't block the buildings entrances
Re: Bug
YOUPIE! Let's continue the debugging of this beta.
_ In the 5th german mission, first campaign, I saw the sherman fire accross the house (the sherman was along the east side of the house and the unit was along the north side on the western most square; In the same battle the line of sight of ludwig was block buy an infantry unit in the hex to the north east of the building. Very logically I cannot fire at this unit but how the hell something I cannot fire at can block my line of sight!
_ In the 6th german mission, 1st campaign, when you examine (right click) the SP Fire team the counter image are not present.
_ I don't know if this is a bug but when you first leave the "show objectives" the objectives marker stay, they disappear if you subsequently go in the show objectives and leave.
_ In the 1st mission of the 2nd german campaign when you pick the second box of panzerfaust, it does not add to the panzer faust you have (I had either 3 or 1 panzer faust left from the first box).
_ Same mission, the zundapp were driving backward and cannot be oriented (not important but wxould be nice). The animation of the fire of the zundapp were not correctly aligned (they were fired from the square to the left).
_ in the mission where you need to free fritz, if he died, the scenario does not end despite the fact that you cannot failed the mission.
_ In the 5th german mission, first campaign, I saw the sherman fire accross the house (the sherman was along the east side of the house and the unit was along the north side on the western most square; In the same battle the line of sight of ludwig was block buy an infantry unit in the hex to the north east of the building. Very logically I cannot fire at this unit but how the hell something I cannot fire at can block my line of sight!
_ In the 6th german mission, 1st campaign, when you examine (right click) the SP Fire team the counter image are not present.
_ I don't know if this is a bug but when you first leave the "show objectives" the objectives marker stay, they disappear if you subsequently go in the show objectives and leave.
_ In the 1st mission of the 2nd german campaign when you pick the second box of panzerfaust, it does not add to the panzer faust you have (I had either 3 or 1 panzer faust left from the first box).
_ Same mission, the zundapp were driving backward and cannot be oriented (not important but wxould be nice). The animation of the fire of the zundapp were not correctly aligned (they were fired from the square to the left).
_ in the mission where you need to free fritz, if he died, the scenario does not end despite the fact that you cannot failed the mission.
Best regards,
Skanvak
Skanvak

