Bug

Take one of the most modern, fun and engaging board games created in recent years. Match it with cutting-edge technology. Add a ridiculously well-crafted art style and a ton of extra content. This is the recipe to one of the most thrilling, charming and captivating strategy games you will ever find!
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Re: Bug

Post by Skanvak »

Another question.

http://steamcommunity.com/sharedfiles/f ... =532234811

The tank can move through the 3 hex in front of him but cannot stop there! (them thing wwith the 3 northern most road square).
Best regards,


Skanvak
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16851
Joined: Thu Jun 12, 2014 6:44 pm

Re: Bug

Post by zakblood »

that's so it can't block the buildings entrances
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Re: Bug

Post by Skanvak »

zakblood_slith wrote:that's so it can't block the buildings entrances
Thanks for the precision that was a bit surprising. I don't remind to have read this. I guess we need a bigger online manual even if the game is somewhat simple.
Best regards,


Skanvak
nostradunwhich
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 43
Joined: Fri Jul 10, 2015 6:14 am

Re: Bug

Post by nostradunwhich »

IainMcNeil wrote:Maybe I'm not understanding, but he has no line of sight to the building he is targeting?
http://slitherine.com/forum/viewtopic.p ... 13#p573490
nostradunwhich
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 43
Joined: Fri Jul 10, 2015 6:14 am

Re: Bug

Post by nostradunwhich »

zakblood_slith wrote:that's so it can't block the buildings entrances
That is not a rule in the boardgame. Do you have a reference for that?
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16851
Joined: Thu Jun 12, 2014 6:44 pm

Re: Bug

Post by zakblood »

no sorry, just a guess, as no vehicle can block any entrance to a building, so a rule for pc only maybe, hopefully a more correct answer will be forthcoming from a developer or mod etc
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Re: Bug

Post by Skanvak »

YOUPIE! Let's continue the debugging of this beta.

_ In the 5th german mission, first campaign, I saw the sherman fire accross the house (the sherman was along the east side of the house and the unit was along the north side on the western most square; In the same battle the line of sight of ludwig was block buy an infantry unit in the hex to the north east of the building. Very logically I cannot fire at this unit but how the hell something I cannot fire at can block my line of sight!
_ In the 6th german mission, 1st campaign, when you examine (right click) the SP Fire team the counter image are not present.
_ I don't know if this is a bug but when you first leave the "show objectives" the objectives marker stay, they disappear if you subsequently go in the show objectives and leave.

_ In the 1st mission of the 2nd german campaign when you pick the second box of panzerfaust, it does not add to the panzer faust you have (I had either 3 or 1 panzer faust left from the first box).
_ Same mission, the zundapp were driving backward and cannot be oriented (not important but wxould be nice). The animation of the fire of the zundapp were not correctly aligned (they were fired from the square to the left).

_ in the mission where you need to free fritz, if he died, the scenario does not end despite the fact that you cannot failed the mission.
Best regards,


Skanvak
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Re: Bug

Post by Skanvak »

_British 2nd campaign, first mission, the windows and entreance to the building where maud begin are not shown on map.
Post Reply

Return to “Heroes of Normandie”