Number and Quality of Generals

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nikgaukroger
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Post by nikgaukroger »

hazelbark wrote:
Very early I swtiched to all TCs and was very happy with that. I am not experimenting with an IC. I generally make a quick decision on the can I save a BG from routing away. If they are down 25% and within 6 MU of board edge that is a -5 and practically not coming back with just a TC. If I can get someone to them before they get to the board edge and if they haven't taken 25% then I will as it can be important. Usually this only applies to skirmishes or something that got hurt early as the battle developes the generals all tehnd to be busy near the thick of things.
To be slightly pedantic your first (worst) case above is a -4 as you must have the general with to rally which gives a +1 to the CT - mind you that only means rolling an 11 :shock: Even with an IC it needs a 10 so you really have to need that BG to justify it most times IMO.
Nik Gaukroger

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rtaylor
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Post by rtaylor »

If it's a superior BG that was unlucky enough to rout before losing 25% then it's worth trying to rally it. Rolling a 9 or better (7 - 3 for rout + 1 for general), re-rolling 1's, is quite possible. Hazelbark did just that while playing me once.
hazelbark
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Post by hazelbark »

nikgaukroger wrote: To be slightly pedantic your first (worst) case above is a -4 as you must have the general with to rally which gives a +1 to the CT - mind you that only means rolling an 11 :shock: Even with an IC it needs a 10 so you really have to need that BG to justify it most times IMO.
Right i was only doing the negatives. :roll:

Well the question is when can you spare a BG and commander and that depends on the game. I think it is a risk worth consider in the early going hoping to rally, but in the home stretch you may not have the time. Much less have a spare comamnder to chase someone down.
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