

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
No, there are three Italian ships.RumpNissen wrote:Is the naval landings in Caucasus done with the help of the Romanian Navy?
Does that mean the available AI's Core slots setting is set to 0? I would really appreciate that for the future, because I doubt that someone really likes this wagon fort behavior of the AI with cheap AT and artillery guns around every backwater town. Worst of all, these AI purchases all have the minimum set experience what is later typically 1-3 stars.nikivdd wrote:- Minimal Allied reinforcements added in several scenarios
- No out of bounds AI unit spawn
In most scenarios aux=0, that is where the most "rubbish" comes from.Horst wrote: Does that mean the available AI's Core slots setting is set to 0? I would really appreciate that for the future, because I doubt that someone really likes this wagon fort behavior of the AI with cheap AT and artillery guns around every backwater town.
Worst of all, these AI purchases all have the minimum set experience what is later typically 1-3 stars.
If you mean the typical aircraft reinforcement from screen edges by "out of bounds AI unit spawn" behavior, then I don't mind this as much as long as the units won't come from unlogical directions and in unfunny numbers and frequency. Even if a player blocks certain screen edges, the AI can still attack from these unreachable "out of bounds" regions what I've observed.
You can post here.shall i post my marks to the scenarios on slitherine, or are these infromations confidental?
I play Colonel too, AI=2, combat normal, reform units=onFirst: A really great new challenage. Money seems to be no problem (if used wisely)
I play on Colonel, Patch 1.2, dice chess (20%), i can not remember, think reform units off (working with savegames)
Where you can find the capturable artillery, the Polish occupant of that city is very easily pursuaded to leave that hex; the captured artillery can truly make a difference. I didn't buy any new units here.Believe me, i played Kutno in PG, PGforever and PC-classic mod 1000 times, but now, with patch 1.2, our experiences and the knowing of the importance of this mission, i was very excited.
Kutno: DV in last round for this possiblity. I needed to wait until round 3 to buy the second artillery (10,5). The Captured Artillery came too late, never fired.
Artillery support and the right tactics do the trick and nothing too rash. Hope you found the capturable artillery.Warsaw29: DV, some turns to spare. A brilliant composition of aux-Units. Not too less, not too much. If the payer concentrates all air-Power on one quarter of the city after another, nobody will have too much problems.
There is one Matilda coming ashore near Narvik but it is the mark I version. If you faced a Matilda II, than the AI must have bought it.Narvik: DV, i took 2 VHs in the very last turn. The far north wwas won, because the idiot AI attacked my weak Infanterie on the airfield and left the VH. If the player do not use ju52 for the airfield, he will get some trouble. I knew, that there can not be an AA, because i had no own aircraft (except the Bf110)and Nico cant be so unfair.)) I had some trouble with the Matilda II (did you placed it in atransport, or did the AI bought it in one lower west VH? I crushed it with artillery and forced to enter the city for my waiting Gebirgsjäger.
Here, the player starts with 4 aux Bf109s and 3 AA units. The AI starts with 6 fighters and has one fighter as time scripted reinforcement; but for the release version i have removed one French fighter.Sedan: DV, 2 turns left. I thank god, that i bought a 8,8 (in Narvik) Me109 and Bf110. The alliy-Airpower is unbelievable strong. I recommend an additional aux Me109 for players, who dont have an own fighter. Or a sceond aux-8,8 + second mobile AA. I had to refresh several Tanks and Sturmpanzer. The captured tanks worked well.
Prestige doesn't seem to be a problem sofar, have you checked if you can buy an auxiliary unit *wink* *wink*? You can deploy the paras anywhere you want...that is the players' prerogative. There are 8 auxiliary planes (a luxury i presume) and an 88. If necessary i might add an additional fighter, but that will depend on what others have to say once they played this scenario. At this moment, i am inclined to leave it as it is.FRance: I stick in round 7, my right position is in danger, the two Char B1 are really hard (my stukas are weakend and the waether is bad. Again, the french airforce is very present and had to refresh a lot of troops. I am much too slow for a DV, but i hope i can bound all powers to get a MV. The Paras are a nice gift, but i dont know where to use it (Far south? AAs ?, Tanks ? Artillery?)
For France i have to change my strategy i think, but i played it 1000 times too, i got always a possiblity to reach a DV. Something is different now.
Its possible, that i have two ground-units less for a powerfull crush, but i need the Me109 and Bf119 really urgent.
Hmmm... Sounds like a tough nut to crack. But I'd be happy to give it a go!Wildthing wrote:Next is Malta: AAAAAArgh!! I need to activate "reform units"
The only scenario sofar that i lost two core unitsiceFlame wrote:Hmmm... Sounds like a tough nut to crack. But I'd be happy to give it a go!Wildthing wrote:Next is Malta: AAAAAArgh!! I need to activate "reform units"
Good luck, and let us know how it goes.Wildthing wrote:I have to reorganize my strategic ideas:
I will send an naval group north out of range of the coastal battery and land + the 2 Paras from Sicilly on the northern edge.
Other paras will be dropped on the main-Island to allure troops to leave the beaches.
I will try this on sunday....