
Second. I hope you dont think i wanna force my Opinion on you.
At first i just wanted to know why no Steam.
You gave me some good answers that also makes me think

As right now this developed into a real good discussion and there is almost nothing that i like more than a good discussion.
So bear with me ^^
Thats the hole point of this Thread to talk about the reasons why its not on steamRudankort wrote:Hi Raisti. Some more interesting links and thoughts, thanks.
Yes, you are assuming here. You don't know if we tried or not, and we won't tell you.Raisti wrote: There we are all assuming. As long as you didnt try we wont know if Steam pressures you. But i dont think that they will force much lower than 14.99 $ down.And if the game does not appear on Steam within, say, 3 months, you won't know if that's because they did not accept us or because we did not submit.
That's the whole point of my post: there are reasons why this game might not be on Steam. Not all of them would fire in practice, of course, but if you don't see the game in the catalog, this means that some reason does exist.![]()

If it really was already rejected by Steam and you dont wanna talk about it i can understand that.
But you could atleast say then that PC is never gonna be on Steam.
So far i haven´t read such a statement or i overread it (then i am sorry).
I perfectly got your point about Price and graphics.Rudankort wrote:I did not say that the graphics are bad per se, it is the combination of graphics and price which is the problem. If we could sell on Steam on the same terms as we are doing now, it would be win-win, just as you said. But most likely in this case the sales will not be worth the trouble. Most people just will not understand why they want to pay so much for Panzer Corps when they can get games like Civilization and Heroes for just a little bit more.Raisti wrote: Ok Sins look good but there are also alot of examples off bad looking games on steam that also got a great Userbase.
i.E.
VVVVVVVV (http://store.steampowered.com/app/70300/?snr=1_5_9__13)
or
Hearts of Iron 3 (http://store.steampowered.com/app/25890/?snr=1_5_9__13) which is a very complex Strategy Game and looks alot like yours (complety different Gameplay thou)
Also i dont think customers that are looking for good Graphics instead of good gameplay are your target customers.
But i point again to Hearts of Iron 3 (http://store.steampowered.com/app/25890/?snr=1_4_4__13)
Similiar Graphics and also Strategy (Difference is its Gameplay is on a much larger and complex scale)
I know i cant give you sales Statistics on this Game but the Subforum for this Game clearly speaks for its success on steam
http://forums.steampowered.com/forums/f ... .php?f=512
And trust me the Audience for this Game is even smaller than it is for your Game because of its Complexity (really no comparision with your game)
Also it costed long time 29.99€
I monitered this Game and the Price was constant for over an Year.
So i think your Game got a good Headstart for a release on Steam.
But we both can only speculate on this

Sorry that i cant provide you with such information but how about you try to contact a Indy Developer to talk about this.Rudankort wrote:This is alot of assumption on your side to be honest.Raisti wrote:At normal price few people will buy this game on Steam. At low price I would expect to get a lot of sales. So I explained what kind of issues this can generate. If we are lucky and sell a lot, we could get more money than we are getting now. My point was that this money would not come for free. It might still be worth it, or it might not. But once again, only we can decide here. For example, you don't know how MP server is implemented and how scalable it is.Raisti wrote: This is kinda paradox. Before you say because of Graphics in relation to price you dont have a large Base of interested Customers and now you say massmarketing will likely kill you or cause much trouble.
What is it now. Many people would buy on steam or only little![]()
We wont know until it happens
We wont know if it sells bad on normal Price (hope we are both talking about the 19.99 $ you are currently charging)
I think it would sell rather good because its a fair price. Also i think we can both agree that this kind of game is for a more mature Audience where 20$ isnt really much of a spending
Yeah i dont know how MP server scales but you dont know how much of the Steambuyers would even play it in MP.
I think this is a future Problem we dont have to worry about right now and if it really becomes a Problem i have engough Money at hand to solve it fast.
You have to solve it anyways. As you said further down Lifecyle isnt over so you may run into this problem with or without steam.
Rudankort wrote:Again you run in this Problems anyways. Steam just speed the process of finding these up.Raisti wrote: The issue here are PC-specific bugs, which result from all kinds of exotic user configurations. We have our share of these, especially in the music/sound department.
This sounds more like a Developers Pride Problem (which i can totally understand because i am also one ^^. But i am just a normal .Net code slavenot a Gamedeveloper)
We always want to release the perfect Product with less Bugs as possible.
But lets be honest. There is no such thing.
Also i think we PC Gamers are accustomed to really much more worth cases of bugs despite Sound Problems.
For example Heroes of Might and magic 6. For me the game is constantly crashing (much worse than sound problems).
The game is out for 2 Month now and its still not Fixed. Not even a statement from Ubisoft / Black hole is out on this problem and they are much bigger than you
So we PC Gamers are already used to this shit
But i honor your sight of View on this one
I really think that going retail in Germany was a wise Choice of yours.Rudankort wrote: There is always something happening. For example, we are in the middle of Christmas sales now. The game has started to sell in retail in Germany. Etc. The life cycle of this product is not as short as you think.
So Kudos for that.
Hope it really goes well for you.
But i dont doubt that it will be a success for you. Germany always loved good Strategy Games.
Many examples out there of Strategies games that only sold good in Germany(I also happen to be a German
, so i know what i am talking about ^^)
Rudankort wrote: Personally, I don't agree that now is the right time, but other guys might have other opinion. We shall see.
I don't know what else to say here really. In order to give us real advice you need to have a lot of information which, for obvious reasons, you don't have. So you can only leave this to us and trust we can make the right decision.
Wont hurt you

Last thing i want to say. You really should take a look at stardock. They also had a Distro Site (Impulse)
and they refused to release on Steam. There Situation might not be excatly like yours but i think it also got some paralells.
This might interesting for you. Its an Interview with brad Wardell on selling Impulse to gamestop and the rivalry to steam
http://www.pcworld.com/article/224518/s ... valry.html
And again i wont try to force/convince you to release on Steam or Other Sites.
Just wanna speed up a final decision on Yes or No
