Only Battlemechs, no Manga plz....
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TheGrayMouser
- Field Marshal - Me 410A

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I have no idea what manga is, I thought it was some type of fruity salsa.VPaulus wrote:Please stay with BattleTech.![]()
Only Battlemechs, no Manga plz....
The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
really like the walking mechs though, kinda sinister with the black cross on them as well.
You're lucky. Now seriously, there's good Japanese anime.TheGrayMouser wrote:I have no idea what manga is, I thought it was some type of fruity salsa.
http://en.wikipedia.org/wiki/Manga
No it doesn't.TheGrayMouser wrote:The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
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TheGrayMouser
- Field Marshal - Me 410A

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- Joined: Sat Nov 14, 2009 2:42 pm
Oye that is horrible stuffVPaulus wrote:You're lucky. Now seriously, there's good Japanese anime.TheGrayMouser wrote:I have no idea what manga is, I thought it was some type of fruity salsa.
http://en.wikipedia.org/wiki/Manga
No it doesn't.TheGrayMouser wrote:The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
The only Japanese animation I ever liked were the dozen or so Tom and Jerry's that were produced over there , and of course my favourite cartoon as a kid : Starblazers
I take it battlemech only includes giant robots then, and no leg infantry. Ya gotta have grunts, even in the far future!
They're not robots in BattleTech because they're piloted.
And there is foot infantry as well as Battlearmor.

One thing to keep in mind is you have to have horizontal barrels for firing animations. Horizontal or 45 degrees (artillery fire animation).
I gave that first 'Mech firing animations by shifting and combining two current animations. For the 'Gundam' ones you have to make entirely new animations, which is somewhat beyond my capabilities.
If you're taking requests, I'd very much like to see the Timberwolf and Mad Dog made into PzC units.




Their missile racks could easily be adapted to use... say the Nebelwerfer animation. Throw in a machine gun graphic and light AT fire graphics and sounds, and you got yourself light and heavy autocannons.
And there is foot infantry as well as Battlearmor.

One thing to keep in mind is you have to have horizontal barrels for firing animations. Horizontal or 45 degrees (artillery fire animation).
I gave that first 'Mech firing animations by shifting and combining two current animations. For the 'Gundam' ones you have to make entirely new animations, which is somewhat beyond my capabilities.
If you're taking requests, I'd very much like to see the Timberwolf and Mad Dog made into PzC units.



Their missile racks could easily be adapted to use... say the Nebelwerfer animation. Throw in a machine gun graphic and light AT fire graphics and sounds, and you got yourself light and heavy autocannons.
Last edited by Kerensky on Tue Aug 02, 2011 3:29 am, edited 1 time in total.
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TheGrayMouser
- Field Marshal - Me 410A

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- Joined: Sat Nov 14, 2009 2:42 pm
Ha ha, transformers came well after my time and how i disliked the concept, I mean , why would you want to turn from a formidible battle droid into a friggin garbage scow anyways?VPaulus wrote:They are mechwarriors. They pilot the Battlemechs.TheGrayMouser wrote: I take it battlemech only includes giant robots then, and no leg infantry. Ya gotta have grunts, even in the far future!
Battletech is not Transformers.
Good to hear that the battletech universe warmachines are piloted, always found futuristic stuff dominated by Ai's distastful.
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IainMcNeil
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Really cool guys.
One bit of advice - for the mechs make them stand in a pose that looks like they are about to fire, much like the infantry in PzC. This means they can be partly side on insted of a full side view which looks better and makes it look more dynamic. It also means you can drop the effects on top of them as they are in a firing pose and it will all look right.
One bit of advice - for the mechs make them stand in a pose that looks like they are about to fire, much like the infantry in PzC. This means they can be partly side on insted of a full side view which looks better and makes it look more dynamic. It also means you can drop the effects on top of them as they are in a firing pose and it will all look right.
need to start thinking a little futuristic Mod.
I thought to make 1-2 light , 1-2 medium and 1-2 heavy units plus transport, for 2 side in war.
than the infantry and only 4 aircraft types: transport, tactical bombers, heavy bombers and fighters.
so maybe we begin to finalize our little project.
what do you think?
I need your help.
I take care to make the graphics

will not be easy but we have fun, if all goes well and considering the summer holidays.
what do you think? can you do?
I thought to make 1-2 light , 1-2 medium and 1-2 heavy units plus transport, for 2 side in war.
than the infantry and only 4 aircraft types: transport, tactical bombers, heavy bombers and fighters.
so maybe we begin to finalize our little project.
what do you think?
I need your help.
I take care to make the graphics

will not be easy but we have fun, if all goes well and considering the summer holidays.
what do you think? can you do?
If you design the unit graphics, I can do the efx.pzdat configuration and assist with equipment.pzeqp, and possibly make a few maps (or adapt current ones).
My advise is to start with a small project. Don't try to make a grand campaign of 20 scenarios and 400 units.
Design enough content for a multiplayer game. Two sides, give each side a good variety of units and counters, and then once that's done and people enjoy it, continue working on it or move on as appropriate.
Also, for these 'Mech units, I don't think it's appropriate for them to fire by adjacent hexes rules. It would be better to adapt the behavior that naval units engage in. Actual ranged direct fire combat.
For starters, before you make any more units, you should plan out the exact unit structures.
Side A
Infantry
Hvy Infantry
Light Mechx2
Medium Mechx3
And so on and so forth.
My advise is to start with a small project. Don't try to make a grand campaign of 20 scenarios and 400 units.
Design enough content for a multiplayer game. Two sides, give each side a good variety of units and counters, and then once that's done and people enjoy it, continue working on it or move on as appropriate.
Also, for these 'Mech units, I don't think it's appropriate for them to fire by adjacent hexes rules. It would be better to adapt the behavior that naval units engage in. Actual ranged direct fire combat.
For starters, before you make any more units, you should plan out the exact unit structures.
Side A
Infantry
Hvy Infantry
Light Mechx2
Medium Mechx3
And so on and so forth.








