robot brigade

A forum to discuss custom scenarios, campaigns and modding in general.

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VPaulus
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Post by VPaulus »

Please stay with BattleTech. :cry:
Only Battlemechs, no Manga plz.... :cry:
Razz1
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Post by Razz1 »

What does BOB mean on the units?

Booze on Board?

:P
TheGrayMouser
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Post by TheGrayMouser »

VPaulus wrote:Please stay with BattleTech. :cry:
Only Battlemechs, no Manga plz.... :cry:
I have no idea what manga is, I thought it was some type of fruity salsa. :)

The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
really like the walking mechs though, kinda sinister with the black cross on them as well.
VPaulus
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Post by VPaulus »

TheGrayMouser wrote:I have no idea what manga is, I thought it was some type of fruity salsa. :)
You're lucky. Now seriously, there's good Japanese anime.
http://en.wikipedia.org/wiki/Manga
TheGrayMouser wrote:The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
No it doesn't. :evil:
TheGrayMouser
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Post by TheGrayMouser »

VPaulus wrote:
TheGrayMouser wrote:I have no idea what manga is, I thought it was some type of fruity salsa. :)
You're lucky. Now seriously, there's good Japanese anime.
http://en.wikipedia.org/wiki/Manga
TheGrayMouser wrote:The gundan guys though, if they were shrunk down a little they would act as really nice armoured infantry or something. Not sure if that fits in the battletech universe.
No it doesn't. :evil:
Oye that is horrible stuff :D

The only Japanese animation I ever liked were the dozen or so Tom and Jerry's that were produced over there , and of course my favourite cartoon as a kid : Starblazers

I take it battlemech only includes giant robots then, and no leg infantry. Ya gotta have grunts, even in the far future!
Kerensky
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Post by Kerensky »

They're not robots in BattleTech because they're piloted.
And there is foot infantry as well as Battlearmor.

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One thing to keep in mind is you have to have horizontal barrels for firing animations. Horizontal or 45 degrees (artillery fire animation).
I gave that first 'Mech firing animations by shifting and combining two current animations. For the 'Gundam' ones you have to make entirely new animations, which is somewhat beyond my capabilities.


If you're taking requests, I'd very much like to see the Timberwolf and Mad Dog made into PzC units.

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Their missile racks could easily be adapted to use... say the Nebelwerfer animation. Throw in a machine gun graphic and light AT fire graphics and sounds, and you got yourself light and heavy autocannons.
Last edited by Kerensky on Tue Aug 02, 2011 3:29 am, edited 1 time in total.
VPaulus
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Post by VPaulus »

TheGrayMouser wrote: I take it battlemech only includes giant robots then, and no leg infantry. Ya gotta have grunts, even in the far future!
They are mechwarriors. They pilot the Battlemechs.
Battletech is not Transformers.
Kerensky
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Post by Kerensky »

Beat ya to it. ;)
TheGrayMouser
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Post by TheGrayMouser »

VPaulus wrote:
TheGrayMouser wrote: I take it battlemech only includes giant robots then, and no leg infantry. Ya gotta have grunts, even in the far future!
They are mechwarriors. They pilot the Battlemechs.
Battletech is not Transformers.
Ha ha, transformers came well after my time and how i disliked the concept, I mean , why would you want to turn from a formidible battle droid into a friggin garbage scow anyways?
Good to hear that the battletech universe warmachines are piloted, always found futuristic stuff dominated by Ai's distastful. :D (no offense to any giant robot fans)
massi
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Post by massi »

OK, OK, Manga and Gundam universe archived.
I will dedicate myself to that rude mechs overheat in battle.
I hope to find models in 3D.

Image
IainMcNeil
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Post by IainMcNeil »

Really cool guys.

One bit of advice - for the mechs make them stand in a pose that looks like they are about to fire, much like the infantry in PzC. This means they can be partly side on insted of a full side view which looks better and makes it look more dynamic. It also means you can drop the effects on top of them as they are in a firing pose and it will all look right.
massi
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Post by massi »

quote iainmcneil

Image
massi
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Post by massi »

other experiments but I need unify the colors...
are not too convinced ... :?

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Image
Image
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Kerensky
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Post by Kerensky »

Possible to tone down the size of the 'mouse ear' missile racks on that Twolf?
It looks closer to a Rakshasa, come to think of it.
Image
The shadow creates an odd effect as well. The left facing unit appears to have a longer gun barrel on the left arm.
VPaulus
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Post by VPaulus »

Maybe with the unit on the terrain that effect disappear. The shadow can be toned down a little.
massi
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Post by massi »

need to start thinking a little futuristic Mod.
I thought to make 1-2 light , 1-2 medium and 1-2 heavy units plus transport, for 2 side in war.
than the infantry and only 4 aircraft types: transport, tactical bombers, heavy bombers and fighters.
so maybe we begin to finalize our little project.
what do you think?
I need your help.
I take care to make the graphics

Image

will not be easy but we have fun, if all goes well and considering the summer holidays.
what do you think? can you do?
VPaulus
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Post by VPaulus »

No time massi, at least for now. Sorry. :(
But maybe a couple of volunteers will appear to help you.
This got all the potentialities to be a nice mod. :)
Kerensky
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Post by Kerensky »

If you design the unit graphics, I can do the efx.pzdat configuration and assist with equipment.pzeqp, and possibly make a few maps (or adapt current ones).

My advise is to start with a small project. Don't try to make a grand campaign of 20 scenarios and 400 units.
Design enough content for a multiplayer game. Two sides, give each side a good variety of units and counters, and then once that's done and people enjoy it, continue working on it or move on as appropriate.

Also, for these 'Mech units, I don't think it's appropriate for them to fire by adjacent hexes rules. It would be better to adapt the behavior that naval units engage in. Actual ranged direct fire combat.


For starters, before you make any more units, you should plan out the exact unit structures.
Side A
Infantry
Hvy Infantry

Light Mechx2
Medium Mechx3

And so on and so forth.
VPaulus
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Post by VPaulus »

Great, Kerensky! :)
Kerensky
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Post by Kerensky »

Interestingly enough, this is exactly what my job was during Sc2. I was the data editor guy. People gave me the 3D models and units, and it was my job to bring them to life as actual playing 'units' in the game. :D
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