Hunters in the Atlantic Official Thread
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
/bump for Atlantic Net.
http://i.imgur.com/CNvbU.jpg
http://i.imgur.com/CNvbU.jpg
-
apanzerfan
- Administrative Corporal - SdKfz 251/1

- Posts: 134
- Joined: Mon Mar 07, 2011 4:11 pm
Frighteningfred just won as the Germans, and I've got a German win in the works against deadtorious to counter your victory. 
But I've stopped updating the score count on this thread, I'm sufficiently happy that both sides have at least a chance to win. The scenario doesn't clearly favor one side or the other. Just bumping it to show someone the 'Atlantic Net' they've run into, lol.
But I've stopped updating the score count on this thread, I'm sufficiently happy that both sides have at least a chance to win. The scenario doesn't clearly favor one side or the other. Just bumping it to show someone the 'Atlantic Net' they've run into, lol.
-
semper_fidelis
- Corporal - 5 cm Pak 38

- Posts: 45
- Joined: Wed Jan 19, 2011 2:45 am
Schnellboats Delay in Move - Hunters of the Atlantic
I've been playing "Hunters of the Atlantic" as an MP game from version .999 to RC4. One problem that I have noticed is when moving German Schnellboats (the small torpedo boats) is that there is an unusual delay from selection of the move point to the actual moving of the unit. So, the situation looks likes this:
Click the speedboat.
Click on the chosen hex to move to.
Wait - up to 20 seconds in some cases.
Speedboat moves.
If a speedboat is chosen immediately afterward, there is no delay in the move.
If another unit is chosen and then a speedboat is chosen, the delay happens again.
This behavior is still true in RC4.
I know that it is very late in the game to report this.
Click the speedboat.
Click on the chosen hex to move to.
Wait - up to 20 seconds in some cases.
Speedboat moves.
If a speedboat is chosen immediately afterward, there is no delay in the move.
If another unit is chosen and then a speedboat is chosen, the delay happens again.
This behavior is still true in RC4.
I know that it is very late in the game to report this.
