Information about actions is important, and it must be present on the screen all the time, for all players (hardcore and casual alike). If we cannot find a suitable way to present it, and instead bother the user with figuring out the existence of some hotkey/UI button, and then force him to use this button all the time, to me it is a clear sign of bad design.iainmcneil wrote: * If a unit has done nothing it pulses in some way to draw your eye to it. Effect TBD.
* If a unit cannot do anything it goes dark. This includes units that have moved but not fired if there are no enemy units in range. Note this would have to be updated after every combat as units could be forced to retire in to range of a unit that had already moved.
* Units that have more or fired but not both are drawn normally.
There would be a hot key and UI button to flash info on about what actions a unit has remaining. We can use any of the proposed ideas such as icons, glow around the units - whatever. The key press would just give a short flash or series of flashes to draw your attention to the units of interest.
Alterntively this could be a permanent toggle so the effect lasts until you press the key or UI button again
So, I'm ready to accept this scheme:
* If a unit has done nothing it pulses in some way to draw your eye to it. Effect TBD.
* If a unit cannot do anything it goes dark. This includes units that have moved but not fired if there are no enemy units in range. Note this would have to be updated after every combat as units could be forced to retire in to range of a unit that had already moved.
* Units that have more or fired but not both are drawn normally.
But for the last case we must find a suitable visual indication of what action exactly is there, and by default this indication must be on. Having an option to switch it off is fine, but it should be good enough so that we are not ashamed to have it on by default, so that most players benefit from it out of the box.
As for animation effects, swirling animation may look nice, but it is way too strong to use on many units at once. I would vote for pulsing, or maybe something like a quick running speck of light across the strength label (like used on diamonds in various casual games).














