whats the next expansion?

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Ryben
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Post by Ryben »

Igorputski wrote: I disagree I am soooooooooooooooooooo sic of Eastern Front games. More western front, africa and most especially PACIFIC version and missions please.
How many games like this on Eastern Front are? Well, there is the "Operation barbarossa" (although it feels more like a Panzer General) which is quite mediocre.

Would like Pacific but BA is a very tank oriented game and eastern front is perfect for this.
junk2drive
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Post by junk2drive »

Line up a bunch of Sherman 76s against Panthers and Tigers and you have what T34/76s will be like.

Line up a bunch of Fireflys and you have T34/85s.

Maybe the T34 armour will be stronger but I think the above will be very similar based on how the numbers are now.
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pipfromslitherine
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Re: Error log

Post by pipfromslitherine »

tosh wrote:Here´s the error log file.

Thx to both of you for the fast reply.
I highly appreciate your help.

http://www.speedshare.org/download.php?id=A9DB93A911
It looks like there are too many particle definitions being loaded up - I am guessing that the France update added enough to then cause some campaigns (esp those with cool new animations etc) to go over the limit, there should be an error message, but looks like it doesn't check for an overflow. I will fix it now and it will be rolled out in the next update. Sorry for the inconvenience.

You can probably work around it by deleting the FXF files from the ANIM folder inside the problem campaigns. You won't get any effects when using airstrikes etc, but at least you can play the missions :).

Cheers

Pip
MrsWargamer
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Post by MrsWargamer »

I LIKE WW2, but I am wondering, is the shift past Korea putting too much strain on the over all design, or has anyone been able to look into this?

As always, I usually like to try my hand at some early years fighting in the Middle East. 48 or 67 for instance.
Merr
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Post by Merr »

DSWargamer wrote:I LIKE WW2, but I am wondering, is the shift past Korea putting too much strain on the over all design, or has anyone been able to look into this?

As always, I usually like to try my hand at some early years fighting in the Middle East. 48 or 67 for instance.
If Slith released scripts that converted .3ds or .x .... I would have had helicopters and other cool non-ww2 stuff ...

That's my guess why we (modders) can't get out of the 40's.

EDIT .... If Slith build some modern models, just a few ... it would help :)
junk2drive
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Post by junk2drive »

I've been trying to learn blender 3D with the idea of making helos and M113s for Vietnam. Korea wasn't much of a tank war once the Commies had most of theirs destroyed by CAS and quit trying.

I've got a lot of graphics from the CM mods I made for VN, Korea, AIW, PTO, Sealion.

The problem with post WWII in a game like this is the long range capabilities of modern warfare. AIW would be good. For 48 and 56 we can use some of what we have now. For instance I have seen pics of Syrian StuGs and PZIVs. Ishermans, Shermans, Jumbos, R35s were common too. A lot of the leftovers were sold to minor nations as new items were developed.
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pipfromslitherine
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Post by pipfromslitherine »

One of our partners has very kindly given permission for us to use their Blender exporter. We will be putting together a package after the holidays. I'm not so sure how easy it will be to create some template models, but at least it is a free tool :)

Cheers

Pip
junk2drive
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Post by junk2drive »

Sounds like good news :? I think. I guess I'm going to have to get back into blender.
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hank
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Post by hank »

My 2 cents for the next ... Eastern front ... in the '42 to '44 time range.

the main reason this is my choice is because it would open up many opportunities to design new scenarios with the Soviet weaponry ... official and User scenarios

I like the idea of projecting scenarios into the AIW and Korean conflicts
junk2drive
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Post by junk2drive »

Igorputski wrote:
junk2drive wrote:There is only one height above ground level so I can't make mountains.

Yes I'll make some random battles. Do you want Marines or Army? IJA or SNLF? More tanks or troops?
like a giddy girl on her first date ordering her first meal: CAN I HAVE THEM ALL? <bats><eyelashes><quickly> hahahaha

If I only get one choice though I'd say Marines and IJA and more troops but some tanks of course. If you can make a map sort of simular to Guadacanal I'd be forever grateful.
Here is the problem with Pacific randoms, the Japanese don't have enough different units. With random you set an amount of points to spend for a pool of units. The program then randomly picks from that pool until it spends all the points. With Germans you can have a pool of PZIIIs PZIVs Panthers and Tigers and you may get just PZIIIs or just Tigers or a mix. With Japan there isn't enough disparity with the units to make it random. All I could do is make the pool infantry and tanks and see if you get more of one than the other. I don't think that would be interesting or challenging unless it is overload.
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Merr
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Post by Merr »

pipfromslitherine wrote:One of our partners has very kindly given permission for us to use their Blender exporter. We will be putting together a package after the holidays. I'm not so sure how easy it will be to create some template models, but at least it is a free tool :)

Cheers

Pip

That's very good news! .... I've gotten to the point now (in my next mod), where I'm manually editting the S3F ... at least the animation portion. Some day I'll have to ask you (Pip) how the FX stuff works but I'm slowly enjoying (if not totally hating!) trying to figure out the ins-and-outs of this monster you've built!
junk2drive wrote: Sounds like good news I think. I guess I'm going to have to get back into blender.
Junk .... No worries ... I'm with you on that .... I'm going to use BLENDER for the animations, the mesh will be built using MS3D or FragMotion, then impoorting the mesh into blender to do the animating.

As I mentioned above ... I've been able to manually edit the S3F 's animation (successfully) so, even if I can't get the animation done in blender (due to skill), I can at least animate it the old fashion way!
junk2drive
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Post by junk2drive »

Since blender has a low poly tool, I may take some free models and work with those to get a feel for it. The nice thing about very low poly is that you don't "have" to be that good at it.

Like you said, once we can export the s3f we can do other things with it.
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MesaDon
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Post by MesaDon »

Junk and Merr, I hate to day it cause it is so cliche, but guys get a room! LOL Sorry couldn't resist.
Merr
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Post by Merr »

MesaDon wrote:Junk and Merr, I hate to day it cause it is so cliche, but guys get a room! LOL Sorry couldn't resist.
:lol: ..... that reminds me ... There needs to be a Junk 'n Merr Crap Corner ...

Paul thinks up the JUNK! .... I tell him he's full of crap! :P
junk2drive
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Post by junk2drive »

Bah, my wife tells me that all the time and I ignore her too. My eyes are brown though...
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hank
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Post by hank »

After playing several more battles where I'm winning around 50%, I feel a need to reiterate my desire for the next expansion to be an eastern front set of scenarios and equipment databases.

I know eastern front has been done to death but for an exellent engine like this, having a set of stock Axis vs Soviet battles to play through with the added potential of numerous user scenarios would be great.

Just another 2 cents

(and on another note: I made my first visit to the online play site, I'm soon going to step into online play for the first time in 5 or 6 years. It looks so easy to either accepting or offer a challenge. This is one of the best user interfaces for connecting to the internet through the game menus I've seen; but I primarily buy games that are focused on solo or pbem play so I wouldn't be surprised there's others out there.)
TempV
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Post by TempV »

Eastern Front isn't most popular in PC games, Second Front (Normandy) is the one. Eastern Front add-on would be heartly welcomed.
Skanvak
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Post by Skanvak »

I would really like an asian front campaign. Like Burma campaign or malaysia campaign (I am less sure for China as I don't know major campaign there, I will do research if time). I just hope that we will have campaigns as the Japanese so i can teach my daughter how her ancestors fights with bravery.

Best regards

Skanvak
junk2drive
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Post by junk2drive »

As soon as my creative juices return I have plans for a Burma campaign. I hate making the maps though.

My Pacific campaign 3 is from the Japanese side in the Philippines.

Lots of battles in China but the early ones are like the Spanish Civil War, not much fancy equipment. It is hard to balance a lot of poorly trained and equipped troops vs a well trained and equipped invader. I could use Germans for Chinese as the bought a lot from Germany.

Once we get Soviet models I would like to do Nomonhan.
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pomakli
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Maps

Post by pomakli »

If you mean maps with the editor, I can make some and send to you if possible with this engine!?

:?

When you like them use, if not terminate!

:wink:
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