pipfromslitherine wrote:One of our partners has very kindly given permission for us to use their Blender exporter. We will be putting together a package after the holidays. I'm not so sure how easy it will be to create some template models, but at least it is a free tool
Cheers
Pip
That's very good news! .... I've gotten to the point now (in my next mod), where I'm manually editting the S3F ... at least the animation portion. Some day I'll have to ask you (Pip) how the FX stuff works but I'm slowly enjoying (if not totally hating!) trying to figure out the ins-and-outs of this monster you've built!
junk2drive wrote: Sounds like good news I think. I guess I'm going to have to get back into blender.
Junk .... No worries ... I'm with you on that .... I'm going to use BLENDER for the animations, the mesh will be built using MS3D or FragMotion, then impoorting the mesh into blender to do the animating.
As I mentioned above ... I've been able to manually edit the S3F 's animation (successfully) so, even if I can't get the animation done in blender (due to skill), I can at least animate it the old fashion way!