Both.Interesting discussion.
Does "slow play" include both defensive play and timing out games? Or just timing out games?
The competition is structured so that defensive play can be advantageous which makes for games to be less enjoyable and can have an odd effect on the overall team result (in the knock out stage). Legitimate but not great for the event.
Deliberately timing out is I hope very rare but a team winning through by one of their players employing (or appearing to employ) this tactic is going to create some ill feeling. Not legitimate and bad for the event.
This is far too subtle to be practicable. There are around 17 days per round in the knock out stages. Up to 24 moves to get done and also maybe a couple of rerolls. Maybe the occasion day when one or either player can't play. Are they going to agree on which days they are going to play 2 turns and which days 1 turn, and both adjust this according to how the game is going if it is likely to be finished in less than 24 moves ?One simple way of solving it for the involved players is the following: if there's a three-week period to complete a game, then just play 1 turn, occasionally maximum 2 turns, per player and day (instead of frantically concluding a game in the first few days or week). Then the situation and result in one game can't be readily exploited in the other games.
Just go for playing two turns every day from the start and accept that the result will be posted early. If one player is winning the rest of the team have likely been informed about it anyway.
Very much agree, the team element adds to the game which is why I hope there is a WTC3 and more.Finally the WTC is the only team tournament being played to my knowledge and it allows you to represent your country (for the majority of us this would never happen) and that is what makes it unique