AOredone, for none steam users

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scorehouse
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Re: AOredone, for none steam users

Post by scorehouse »

I went to play 1939 and it asked if I wanted to core import so I guess the Redone Mod didn't take?
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

scorehouse wrote: Tue Oct 08, 2024 6:58 pm I went to play 1939 and it asked if I wanted to core import so I guess the Redone Mod didn't take?
It works just as the vanilla Axis Operations, you can import your core year by year and you can import even a vanilla savecore I believe
scorehouse
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Re: AOredone, for none steam users

Post by scorehouse »

what I meant is that i,ts asking if I want to import a core that would have to be from the original as I haven't played the Redone. unless the redone allows that?
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

scorehouse wrote: Tue Oct 08, 2024 9:41 pm what I meant is that i,ts asking if I want to import a core that would have to be from the original as I haven't played the Redone. unless the redone allows that?
I think that you can import a core from the original Axis Operations, at least for 1939 there should not be any major drawbacks
scorehouse
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Re: AOredone, for none steam users

Post by scorehouse »

ok. do you where I can find the Campaign Caches, Commendations, etc, for Redone?
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

Well, in the first post of this thread you can find the Steam link to the 1.0 changelog, which explains with a lot of details what has changed from the original Axis Operations year by year.
If they are not explicitly mentioned in the change list, all caches from the original AOs should be also confirmed in this version (maybe there are some exceptions, but I honestly don't remember)
DefiantXYX
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Re: AOredone, for none steam users

Post by DefiantXYX »

Andrea69 wrote: Tue Oct 08, 2024 10:25 pm If they are not explicitly mentioned in the change list, all caches from the original AOs should be also confirmed in this version (maybe there are some exceptions, but I honestly don't remember)
After my second run I cant remember something that is missing. In Crete you cant keep galland, but you get another hero in exchange. Rest should be untouched.
deadtorius
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Re: AOredone, for none steam users

Post by deadtorius »

I clicked the link which took me to a page showing the download and three download buttons. When I went to extract the download it says something about installing PC Store app . I didn't continue with it. Not certain it is working correctly or why it is not clearly showing the download button....
bondjamesbond
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Re: AOredone, for none steam users

Post by bondjamesbond »

https://mynickname.com/id73473
Image
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

update 14.10.24

https://easyupload.io/p3koic

Hello, I am posting here a quick update only for AOSpain, after I discovered that some in-game messages are corrupted (becoming annoying blank messages).
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

update 10/12/24

Hello, the new version of AO39 is ready. As I did not post here the new revision for AO Spain, from the link below you can download once again the complete AOredone package including the two new campaigns and the updated Portraits folder. It will be available for one month. The Steam version of the mod will soon be updated by Grondel.

https://easyupload.io/1ge09n
Last edited by Andrea69 on Tue Dec 10, 2024 4:10 pm, edited 1 time in total.
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

update 10/12/24

Changelog

V. 1.2

- Fixed the victory hex bug in Teruel (AO Spain)
- New revision for AO 1939

-------------
-- AO 1939 --
-------------

- Heavy map editing/polishing/naming for almost all scenarios (only Lvov/Wlodawa path scenarios untouched)

- Added Grondel's random hero script, reserve script and capture airfield script in every scenario

- Added elite objectives in many scenarios

- CZECHOSLOVAKIA - the map has been completely redone for more accuracy, adding many details. However the main change here refers to the scenario concept: the bonus objective of killing zero Czech units has been limited only to the Czech border garrisons, easily recognizable because they are auxiliary units labeled as "CA Border Units". Ultimately, caution is only necessary for victory objectives close to the German-Czech border (but still keep an eye out for random suicide attacks), while you can use the rest of the map to gain experience for new units in your army, for example infantry ones. For the challenging elite objective (capturing Czech Key Factories and Airfields) you get recon hero Eberhard Schlepple (+1 Speed, +2 SA, Aggressive Counterattack and Evasive) and some German prototypes (20 PanzerIIIF and 20 PanzerjagerIB). Finally the capture airfield script is not active here.

- SARREGUEMINES - only few tweaks for the map (slightly enlarged eastward, fixing the position of Bliesbruck) and the gameplay, with some more French units in order to not have undefended key hexes. Also at start for 5 CPs you get tank/anti-tank hero Albert Kerscher with +1 Speed, +3 Ini, Precise Optics and Tank Killer (so +1 Speed, no Famous and Aggressive Counterattack compared to AOredone 1.0). Finally no elite objective here.

- WARNDT FOREST - just a few tweaks for the map and not much more for what I consider another good vanilla scenario. Again no elite objective here

- ORENTHAL - many more changes here. The map has been slightly extended eastward and upgraded in accuracy, adding some more rivers which can definitely have an impact on gameplay; in addition the village of Orenthal has been repositioned eastward and its defences have been a bit strengthened (but also the reward for the hidden cache has been increased as now you get 7 CharB1 and 10 SomuaS35). Also some more French units have been added across the map. The elite objective (destroying all French units but the Orenthal defenders and the French static defenses, recognizable as auxiliary units and by a different camo scheme) grants you a Bf110C3 fighter-bomber gift unit and some more German prototypes (19 Bf109E3 and 19 Ju88A)

- FORBACH - once again just some tweaking to the map for this nice little optional scenario, but the result seems somehow easier than vanilla. Also activated the capture airfield script and no elite objective here.

- SAARBRUCKEN - looking at the vanilla map scale, this should be a more urban warfare focused scenario. The changes made on the map go in this direction, hopefully without distorting the spirit of the vanilla scenario. At start you can recruit infantry hero Oleh Dir for 6 CPs (+2 Ini, +2 Speed, Precise Optics and Low Profile, which replaces Famous of Vanilla/AOredone 1.0). Finally the difficult elite objective (destroying all French Auxiliary Units) gives you a Fallschirmjager gift unit and once again some German prototypes (15 Bf109E3 and 15 PanzerIIIF)

- BZURA - I worked a lot on this map in my previous revision, so only minor changes this time. Main ones refer to the Polish units: some have been repositioned according to the map changes and some have been upgraded with the new ones of Fall of Poland DLC. The challenging elite objective (capturing Plock and Wyszogrod) grants you a brand new StuGIIIB gift unit (StuGIIIA would be a better fit but it is currently out of the equipment file, anyway they were very similar) and another refill of German prototypes (19 PanzerIVD and 15 PanzerjagerIB)

- MODLIN - the map has been reworked as in my first revision I did some scale mistakes that now should be fixed. Also, like for Bzura, some Polish units have been repositioned or upgraded. At start you still receive the Armoured Train gift unit as in vanilla and soon after the early Rudel with his strategic bomber as in AOredone 1.0, nothing changed here. The elite objective obviously could not be other than capturing the Modlin Fortress, a very difficult task for which you can get 3000 prestige, the usual German prototypes (19 Bf110D and 15 Ju88A) and most of all the powerful artillery/air defense hero Robert Martinek (+2 Ammo, +2 GD, Lethal Attack and Reduced Slots)

- BREST LITOVSK - in my first review I tried to "save" the vanilla map but since I wasn't satisfied with the result this time I completely redid it, enlarging it and increasing the Soviet presence in the east. The Polish armies have also increased considerably (and upgraded as in previous scenarios), so the elite objective of completely destroying them may prove more difficult than it seems at first glance. In any case, its reward is just a refill of your main German prototypes (11 PanzerIIIF, 15 PanzerIVD, 11 Bf109E3 and 15 Bf110D)

- WARSAW - this was another "saved" map in my first review, but after some further editing I decided to keep it. The main change from the gameplay point of view concerns the four historic bridges over the Vistula, which now are present since they were never destroyed until the German retreat from Warsaw in Jan '45. Such a change clearly affects the difficulty of the scenario, in fact it is very likely to make it easier, so as compensation the Polish defenses have been strengthened. Also at start you can recruit the recon version of Micheal Wittman, who then begins his career within your army (no changes on him from AOredone 1.0), while the elite objective of destroying all Polish structures (which once again sounds easier than it actually is) grants you a collection of top Polish equipment including prototypes (25 7TPjw, 19 14TP, 19 PZL50Jastrzab and 19 PZL38Wilk)

- SPOILS OF WAR (from Grondel' GC Remake Campaign) - just some tweakings for the terrain of the map and not much more here; I hope you still have many captured or prototype tank destroyers because you'll need them badly in this one, especially if you happen to try the final stage of the challenge. Also no elite objective here.

- UNDISCLOSED LOCATION EP (renamed scenario from Grondel' GC Remake Campaign) - again only very minor tweaks to the map; also increased a bit the available core slots

- RAATE ROAD - only some naming and few map tweaks for this little but interesting scenario, the first one with the aircraft reinforce script activated

- TAIPALE - naming properly the map has been rather difficult but in the end some results were obtained, even if this meant a different positioning of almost all villages and towns. By the way the scenario with its aircraft reinforce script is still difficult and features a quite challenging elite objective (capturing all three Russian Camps), for which you get a collection of top Soviet equipment (19 T28, 19 BT7, 25 BA10, 15 AT1 and 15 SU5_2)

- DENMARK - A lot of work here redoing the vanilla map, which is just a nice postcard and not much more (also its eastern part is clearly out of scale). As with Catalonia before, I wonder if it's worth the effort for a campaign finale like this, which instead seems like a rather transitory scenario, but again it could be useful in future campaigns. Anyway at start, like Madrid 1939 in AO Spain, you have the chance to exchange your remaining CPs for another collection of Soviet vehicles: if you have at least 14 CPs you get 40 KV2TNK, 25 T28, 19 OT133 and 15 GazAAMG-AA (again no more Russian aircraft); in addition, like AOredone 1.0, future superhero Hans-Ulrich Rudel leaves your army (no changes here). Finally the elite objective (believe it or not, it will be difficult to catch in time all the Danish flags, and probably the main challenge will be the map itself) will grant you a powerful Danish Royal Guards gift infantry unit
Garb
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Re: AOredone, for none steam users

Post by Garb »

Hi, I encountered the following:

The elite objective in Saarbrucken is to destroy 20 auxiliary units (I am guessing bridge engineers). Until turn 24 only 7 appear and then at turn 25 I get a victory debriefing.

The next scenario (Bzura) fails to load no matter how many times I tried.

Thanks,
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

Garb wrote: Sun Dec 22, 2024 12:56 pm Hi, I encountered the following:

The elite objective in Saarbrucken is to destroy 20 auxiliary units (I am guessing bridge engineers). Until turn 24 only 7 appear and then at turn 25 I get a victory debriefing.

The next scenario (Bzura) fails to load no matter how many times I tried.

Thanks,
Hello, in Saabrucken for the elite objective you need to destroy all the enemy aux units, so including the bunkers and infantry units guarding the spawn zones...
Bzura has a bug, posting here the fix, it is already on line for the Steam version but I forgot to post also here
07Bzura.rar
(44.92 KiB) Downloaded 28 times
Garb
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Re: AOredone, for none steam users

Post by Garb »

Thank you for the prompt reply, I will give it another run. And thanks for the very enjoyable mod.
Cheers,
Garb
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Re: AOredone, for none steam users

Post by Garb »

Hi again. I used the new file, actually re-installed the mod to be sure, it still does not let me load Bzura. The only thing that was added to Saarbrucken compared to the previous scenario was that "well balanced unit" the French tank which as you can see in the image, remains French. Maybe that is the source of the problem?
Image

Update: I declined the offer for the tank, completed all objectives, Bzura still cannot load.
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

Garb wrote: Mon Dec 23, 2024 12:38 am Hi again. I used the new file, actually re-installed the mod to be sure, it still does not let me load Bzura. The only thing that was added to Saarbrucken compared to the previous scenario was that "well balanced unit" the French tank which as you can see in the image, remains French. Maybe that is the source of the problem?
Image

Update: I declined the offer for the tank, completed all objectives, Bzura still cannot load.
Mmm, how did you reinstall the mod? Anyway if you reinstalled, the Bzura patch needs to be installed afterwards. I just tested the no-steam version and it works
Garb
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Re: AOredone, for none steam users

Post by Garb »

I reinstalled from the link above (update 10/12/24) and the I patched with the Bzura ZIP you provided in your post. The only other think I had done is upgrading the 3 infantry I got in the SCW to grenadiers and pioneers with Opel Blitz.

Thanks

UPD: I run it again without importing the core (Just in case), still cannot load Bzura...
Andrea69
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Re: AOredone, for none steam users

Post by Andrea69 »

Garb wrote: Mon Dec 23, 2024 8:55 pm I reinstalled from the link above (update 10/12/24) and the I patched with the Bzura ZIP you provided in your post. The only other think I had done is upgrading the 3 infantry I got in the SCW to grenadiers and pioneers with Opel Blitz.
Well, it's hard to understand what's happening to you, Bzura for me is loading well, also no more Steam users have reported any problems after the patch... do you have any other mod active? Anyway, if I understood well, Saarbrucken ends with no problems but then Bzura does not load... possibly the problem could be the equipment file not recognizing the new Polish units from Fall of Poland Dlc (even if it should do), you can try to activate also the PC1 Remake Mod and see if the problem persists.
Also are you sure to run the latest version of the game (1.13.1)? You can see it in the opening screen of the game
Garb
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Re: AOredone, for none steam users

Post by Garb »

Hi, it was the Fall of Poland DLC. Without needing to activate the PC1, Bzura finally loads. So, the game did not recognize the new units. Thank you very much for your help and all your work.
Cheers,
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