Tides of Conquest Bronze Age and late medieval campaigns - starting up
Moderators: kronenblatt, Field of Glory 2 Tournaments Managers
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Golden Horde it is!
A Conquest puts the province under the control, if successful. However, any attack - including a raid - can win the player Victory Points. Victory Points are applied at the end of the turn (not the end of the game, as in most games, which I admit is a bit misleading), and the balance of VPs between two players in a war determine whether conquests succeed or not. Plus - VPs will lead to random events that expand your sphere of influence. The VP awarded are based on the battle scores,
In other words, raids are good for 1) hurting your enemy's economy, 2) a spoiler attack that reduces their chance of conquering you, and 3) power projection.
It's a bit of a complicated system, but the overall strategy is pretty simple - attack as much as you can, unless you're saving the resources for another purpose.
A spectacularly successful raid, even against a neutral, can lead several provinces to enter your sphere. One historical example might be - your merchants are mistreated in a neutral province, so you lead a punitive expedition. Impressed by your victory, several of your smaller neighbors put themselves under your protection. Raids are a cost-efficient way to build your empire, though it will be less solid than one built on conquests.
As always, though, you don't need to master the strategic game to survive, just to optimize the outcome of your fortunes on the battlefield.
A Conquest puts the province under the control, if successful. However, any attack - including a raid - can win the player Victory Points. Victory Points are applied at the end of the turn (not the end of the game, as in most games, which I admit is a bit misleading), and the balance of VPs between two players in a war determine whether conquests succeed or not. Plus - VPs will lead to random events that expand your sphere of influence. The VP awarded are based on the battle scores,
In other words, raids are good for 1) hurting your enemy's economy, 2) a spoiler attack that reduces their chance of conquering you, and 3) power projection.
It's a bit of a complicated system, but the overall strategy is pretty simple - attack as much as you can, unless you're saving the resources for another purpose.
A spectacularly successful raid, even against a neutral, can lead several provinces to enter your sphere. One historical example might be - your merchants are mistreated in a neutral province, so you lead a punitive expedition. Impressed by your victory, several of your smaller neighbors put themselves under your protection. Raids are a cost-efficient way to build your empire, though it will be less solid than one built on conquests.
As always, though, you don't need to master the strategic game to survive, just to optimize the outcome of your fortunes on the battlefield.
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
I can play with egyptians? if not, i prefer sea peoples.
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
In late medieval, i can play with Germans.Nijis wrote: ↑Sat Apr 22, 2023 6:57 pm Cheers all -
I'd like to announce that I am organizing a Bronze Age campaign set in 1200 BC and a late medieval campaign in 1300 CE using my Unity tool, Tides of Conquest.
I'd like to run about four weeks per round of battles, plus a week in between for doing orders.
You don't need to download ToC to play, but it will help with planning the turn and seeing your conquests unfold on the map. A link for the tool is here:
https://www.slitherine.com/forum/viewfo ... 8882281a8b
If you don't want to use the tool, though, I can walk you through your orders. Note that there is a system of internal politics that determines how long empires can last, but you don't need to master it and can enjoy the game just by fighting battles.
If you want to get a sense of what a campaign is like, here's a link. Note that the graphics have improved and the rules have changed a bit since then...
https://www.slitherine.com/forum/viewtopic.php?t=85832
For now, I'd like to keep the factions limited to Europe, the Middle East and India to make sure that there aren't too many NPC factions. If factions don't have a player, then I use the tool's AI functions to complete their turn and recruit someone to fight with their armies, or do so myself.
I hope we can start up the 1200 BC fairly quickly, though it might take a bit longer to fill out the extensive faction list for the 1300 CE scenario.
If there are enough players involved, then we can extend the war to China and the Silk Road armies.
Let me know if you're interested in one or both scenarios!
BRONZE AGE, 1200 BC:
Egyptians - Open, but with Kronenblatt as backstop
Assyrians - Karvon
Mycenaeans - Open
Hittites - Cuddlefission
Gasgans (start as a migratory horde) - Open
Sherdan (start as a migratory horde) - Open
LATE MEDIEVAL, 1300 CE
East Romans
Ottomans
French
Germans
Castillians
Swedish
English
Lithuanians
Aragonese - Cuddlefission
Muscovites
Marinids
Il-Khanids
Polish
Venetians - TomoeGozen
Mamlikes
Ghurids
Yadavas
Golden Horde - Kongxinga
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Hi, Can I choose Sea Peoples and French for Medieval era?
thanks
thanks
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Works for me. Egyptians are all yours!anderarcos11 wrote: ↑Tue Apr 25, 2023 6:12 amI can play with egyptians? if not, i prefer sea peoples.

kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Sure?kronenblatt wrote: ↑Tue Apr 25, 2023 10:43 amWorks for me. Egyptians are all yours!anderarcos11 wrote: ↑Tue Apr 25, 2023 6:12 amI can play with egyptians? if not, i prefer sea peoples.![]()
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Yup.anderarcos11 wrote: ↑Tue Apr 25, 2023 4:55 pmSure?kronenblatt wrote: ↑Tue Apr 25, 2023 10:43 amWorks for me. Egyptians are all yours!anderarcos11 wrote: ↑Tue Apr 25, 2023 6:12 am
I can play with egyptians? if not, i prefer sea peoples.![]()
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
New choices added.
Only Gasgans remain for the Bronze Age. I'll keep this open a day or so, and if no one takes them I can play them temporarily and we can get this one started.
Only Gasgans remain for the Bronze Age. I'll keep this open a day or so, and if no one takes them I can play them temporarily and we can get this one started.
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
I would like to play the Late Ottomans.
Thanks!
Don Owens/gort7078
Thanks!
Don Owens/gort7078
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
You're down for Ottomans. Welcome aboard!
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
I am interested, and would like the late med Castilians 
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Castilians it is. Welcome!
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Hello,
I‘d like chose English for 1300.
I‘d like chose English for 1300.

Working on the Silk Road mod for FOG2 and FOG2:Medieval.


Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
You're up for the English. Welcome!
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Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
I could give the Gasgans in bronze age a go.
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
SpeedyCM is the Gasgans, and with Kronenblatt for the Mycenaeans that means the Bronze Age is all ready to go. I'll try to send off the first turn later today. Welcome all!
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
Hi!
My first post on the forum, but I would love to join in on this campaign. I am a pretty avid FOG2 player and have all of the expansions of both the original game and Medieval.
The campaign tool looks amazing and I'm keen to try it out in a single player campaign!
Two things:
1) Is there any reason you're not including Hungarians in the 1300 start? I would love to play as them.
2) I'm located in Australia, not sure if the time difference would hurt my ability to play. I'm usually available around 6-10pm in Melbourne, which is 8am-12pm in London or 3am-7am in New York.
My first post on the forum, but I would love to join in on this campaign. I am a pretty avid FOG2 player and have all of the expansions of both the original game and Medieval.
The campaign tool looks amazing and I'm keen to try it out in a single player campaign!
Two things:
1) Is there any reason you're not including Hungarians in the 1300 start? I would love to play as them.
2) I'm located in Australia, not sure if the time difference would hurt my ability to play. I'm usually available around 6-10pm in Melbourne, which is 8am-12pm in London or 3am-7am in New York.
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
I had forgotten to list Hungarians. I'll put you down for them. The time difference shouldn't be a problem. Welcome!
I'll aim to get this started in a week or so. I can use the tool AI for the non-player factions' strategic moves and players can volunteer to lead their forces on the battlefield, with me acting as a backstop if necessary.
I'll aim to get this started in a week or so. I can use the tool AI for the non-player factions' strategic moves and players can volunteer to lead their forces on the battlefield, with me acting as a backstop if necessary.
Re: Tides of Conquest Bronze Age and late medieval campaigns - starting up
My apologies - nothing yet. I have been traveling. I will try to send out start-up messages in the next few days or so.