Potzblitz V26.01 OCT 26th 2025

A forum to discuss custom scenarios, campaigns and modding in general.

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uzbek2012
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Re: NEW UPDATE 11.21 NOV10TH 2020

Post by uzbek2012 »

Robotron wrote: Fri Mar 05, 2021 5:34 pm
uzbek2012 wrote: Thu Mar 04, 2021 3:32 pm Why can't your mod be installed using JSGME !?
I don't know, I don't use that tool. Instead you must copy the DATA folder from the archive and paste/overwrite the DATA folder in the game's main folder, where the ctgw.exe is.
uzbek2012 wrote: Thu Mar 04, 2021 3:32 pm It is strange that it is not immediately possible to understand what your version is )
I did not want to change the credits and publisher info because I'm neither of it.
Look at the filename of the archive. Also the first splash screen will tell you the number, as does the historic briefing info.
Image
And in vain do not use this program ) It is much easier if you make a mistake to fix it as a mod, and not the game date itself, rewriting it every time )

Robotron wrote: Fri Mar 05, 2021 5:35 pm Fixed all remaining issues.

V12 is here:
https://drive.google.com/file/d/17BTT3e ... sp=sharing

This is not just an update, this time the download also contains the data for the main mod, in order to guarantee we all use the same version.

Once you have installed V12 you cannot continue any matches from V11.21, so finish those first if desired.

Have fun and maybe write some AARs about your mighty victories.
Remove the old versions, or will this version rewrite everything itself after opening and installing the archive ?
Robotron
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Re: Potzblitz V12.0 MAR5TH 2021

Post by Robotron »

You don't need to remove any old version of the mod. You can just overwrite the DATA folder with the DATA folder from the new version.

You can also use this mod on a fresh install of CTGW V1.6.6.
Last edited by Robotron on Fri Mar 05, 2021 7:30 pm, edited 1 time in total.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Unwichtig
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Re: Potzblitz V12.0 MAR5TH 2021

Post by Unwichtig »

Boooom!!! Testing now.

Thanks a lot for providing the Mod on friday.
I have plenty of time on the weekend, sounds great.

I ll test and write an AAR. I start with a CP single player match to test ´at my own pace´.
Cheers.
nehi
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Re: Potzblitz V12.0 MAR5TH 2021

Post by nehi »

ok, so i will try rupprecht once more, as it looks its the most changed scenario

it triggered automatically when chosen in main menu? its on purpose? i tought that setting is just for ai
Robotron
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Re: Potzblitz V12.0 MAR5TH 2021

Post by Robotron »

From the changelog I posted 2 days ago:
1. Single player mode: before players were only able to choose CP (german) warplan when playing Entente. In V12 this will also be available when playing CP.
I added this so in singleplayer mode CP players don't have to rely on luck to draw the desired war plan from the event pool.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
nehi
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Re: Potzblitz V12.0 MAR5TH 2021

Post by nehi »

Robotron wrote: Fri Mar 05, 2021 8:31 pm I added this so in singleplayer mode CP players don't have to rely on luck to draw the desired war plan from the event pool.
ok, right change i believe
Unwichtig
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Re: Potzblitz V12.0 MAR5TH 2021

Post by Unwichtig »

Well done, tha game looks fantastic.

Played two hours now, lots of new stuff.
I ll write a detailed feed back later i need to try more and get some more impressions but the first impression is AMAZNG!

- Nice choice event for germany by expanding the navy
- Nice choice event with baltic and polish option for aufmarsch ost
- Great new event with norwegian supply ships adding some extra pp to CP
- Good to see that major weapon production (trains, artillery, fighters) has been limited depending on research levels
- Interesting changes on the map, especially in the austrian - italian border. This will lead to significant changes in stragety. Area seems to be defendable now for both sides. Looks like a static war increasing the importance of railroad guns and normal artillery i guess. But i havent played that far yet.

Anyway, here is a crashfile.
I play CP, single player, I chose to build an extra Dreadnought for 15pp with germany. On turn 9 , when its supposed to appear, it crashed.
I dont know if thats the reason why, thats only an assumption. Can also be another issue.
ctgw.rar
(11.35 KiB) Downloaded 47 times
I have a feeling that austria has been slightly upgraded on the eastern front - I play "Aufmarsch Ost" and went for the Brest-Warsaw Option.
It feels achievable. Its october 1914 and i have taken warsaw and bresk is entirely surrounded and half strengh left. I ll take it in two turns.
Austria contributed with an offensive from the south for the first time they seem to be usefull.

Looks like a fair option, its not easy but definately doable.
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Robotron »

V12.01 full Mod with Unwichtig's reported bug fixed and slightly updated Manual:

https://drive.google.com/file/d/19TVsE_ ... sp=sharing

27 minutes after the bug was reported! Not bad, eh?

Download link in opening post also updated.

@Unwichtig: you should be able to continue the game from the latest autosaveendturn before the crash now

P.S.: user uzbek posted this folder structure:
_.jpg
_.jpg (3.1 KiB) Viewed 1683 times
I don't have a folder called "MODS"! Does anybody else have this? Is this part of a Steam-Version of the game? If so, it's pretty unnecessary for CTGW, because my mod is the only one. :P
Last edited by Robotron on Sat Mar 06, 2021 12:21 am, edited 1 time in total.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Unwichtig
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Unwichtig »

Wow, that was quick. Will continue the game now.

Stand by for further feed back. I am enjoying a few beers and testing this new mod. will be a long night i guess.

By the way NO! i do not have the ´MODS folder structure´ (i have the steam version).
nehi
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Re: Potzblitz V12.01 MAR6TH 2021

Post by nehi »

in first turns i picked rupprecht, austrian howitzers, battlecruisers to mediterranean sea, gold for ottomans, expand navy (battlecruiser)

turn 3: belgrade captured, lucky one / uncommon, it really depends on where serbian commander is spawned

turn 5: french battleship sunk, bern captured

turn 7: lost tarnopol, przemysl siege was set up (it needs only 3 units?), germany cedes bc to austria, i prefer ottomans, but closing dardanelles happend in 3rd turn, no chance for it

turn 8: von prittwitz replaced, russian bs sunk

turn 9: toul captured

turn 10: demo in france

turn 11: shit happens, i was playin ctgw in free time by gwent, i accidentaly moved bc between edinburgh and newcastle at the end of turn 10 (i tought i moved uboat there :D ), sunk by entente

turn 12: france surrendered, actually it was the reason i played rupprecht, i believe there is no need to hit french morale more than in 11.2 vs ai (but it could be necessary for MP), one of the quickest french surrender i experienced in potzblitz, paris and verdun still up

turn 14: suprising bergmann offensive, suez seized, first british bs sunk (sweet revenge)

turn 15: bulgaria joined cp

turn 16: suiss surrendered

turn 17: tzar takes command

turn 18: serbian morale shattered, riga seized

turn 19: macedonian warzone, warsaw fallen, serbia surrendered

turn 20: sarikamish seized, novo-georgievsk captured

turn 21: demo in britain, russian supply crisis, vilna occupied

turn 22: pig massacre, demo in russia, rasputin, osoviece captured

turn 23: mysterious crash (attached archive), but after restart no problem, egyptian rising and italy joined cp, salonika taken

turn 24: portugals joined entente, minsk taken, kovno captured, brest-litovsk captured, kaiser pleased

turn 25: revolution in petrograd, romania joined cp

turn 26: tzar resigned, persia declared war

turn 27: historic victory

except that phantom crash between turns 22/23 no issue (i wanted to add screenshots of events, but 100MB archive is too large, too lazy to convert them... https://ulozto.net/file/d1XxfQn1wqQc/sc ... 1615000932 )
Attachments
phantom_crash.rar
(363.96 KiB) Downloaded 63 times
uzbek2012
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Re: Potzblitz V12.01 MAR6TH 2021

Post by uzbek2012 »

Robotron wrote: Sat Mar 06, 2021 12:06 am V12.01 full Mod with Unwichtig's reported bug fixed and slightly updated Manual:

https://drive.google.com/file/d/19TVsE_ ... sp=sharing

27 minutes after the bug was reported! Not bad, eh?

Download link in opening post also updated.

@Unwichtig: you should be able to continue the game from the latest autosaveendturn before the crash now

P.S.: user uzbek posted this folder structure:

_.jpg

I don't have a folder called "MODS"! Does anybody else have this? Is this part of a Steam-Version of the game? If so, it's pretty unnecessary for CTGW, because my mod is the only one. :P
The folder will be created by the JSGME program itself ! I use it to connect the Russian language to the game !
http://www.vat-skyline.ru/forum/index.php?topic=136.0
Image
Well your mod is the only one I already understood but suddenly someone else will appear not indifferent to this game ;)
Unwichtig
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Unwichtig »

Good morning!

First quicklook feed-back, i ll keep adding some stuff here.
I would like to hear some opinions from other players as well, please let me know what you think.

First of all: Great MOD! I played many hours already and its a new experience. Some nice things:

1. At the moment, I do not see any major critical things that need to be changed. The events work, the game runs very smooth.
Nehi finished an entire SP game and so did I. There was only one minor crash which was fixed in less than 30 minutes. So new playes dont worry, play this Mod, its very stable and the chance of a crash is minimum.

2. The famous first moves, i.e. pushing into enemy hexes as far and quick as possible (critical for early victroy) have changed a little. Thats good.
After the starting position of all units was static and did not change for some time now in previous mods, i guess many playes had time to learn the ´perfect´ first moves.
Its fun to look for some new solutions now. Some minor changes lead to big differences. My impression is, that especcially the austrian setting has changed.

3. I already said that i like the few changes made on the map. New cities, fortresses, impassible hexes etc. lead to new strategies. Makes it worth replaying the game more and more often.

4. Personal opinion from SP game (I played CP vs. Entente). I will replay few more times now to verify my first impression, but there might be a little limitation here:
- Players can now choose the intended attack plan prior to game start. (which is good!)
- But consequently, many ´Attack or defense Plan´ related events that used to be in the event pool now disappeared from the game on both sides. (Redeploy, Schlieffens Legacy, Russian rush mobilisation, request german aid etc.)
- I played CP and used the Aufmarsch Ost plan, I was at war with russia as soon as Germany joined the war. Thats so quick, that many events become obsolete.
- I tried this twice already, Germany Striking East is leading to an all out war with russia on turn 3.
- Nothing wrong with that, but: The starting-event-pool (=Available Events during first 5 turns) seems to be smaller now.
- I played every single available special event incl. the new ones. There is actually no need to choose, you are able to choose them all. (Kaisers Gold, German Navy Expansion, Battlecruisers for Ottomans, Norwegian convoys etc.) After Turn 5 all special events were played and here comes the issue:
- From now on EVERY turn i could choose the Patriotic Move event. It just kept showing up. And I think this is too powerfull!
- We all know that the first few moves are critical for the entire game, and many players play the patriotic move event to rush into enemy territory as quickly as possible.
- But the lack of other events allowed me to choose it 4 (!) times until Dec. 1914.
- This allowed me to complete even BOTH conditions on the eastern front at the same time (I took Riga, Vilna, Minsk, Warsaw and Brest). Thats insane.
- As this event happens too often, it takes away the ´long-static-war´ experience. (@nehi: you won quickly as well, i am sure u used it too?)

My short term solution is: This event should only happen ONCE per year. Or the attack bonus must be reduced from +2 to +1 only. Or if played more often, the penalty must increase significantly. I thought i was doing a Blitzkrieg in russia but thats not realistic.

My long term solution is (after you have had your break from the game): :mrgreen:
I am happy to think suggest 2 or 3 new, very basic events just to widen the event pool again.
More events = smaller chance the event will appear. You had some great ideas about the ´warmaterial department event´ or even the ´Build the rhinebridges´ event could be added to the starting pool. Just to fill it up a little and force players to make an active choice.
At the moment you can just choose all events step by step there are enough turns and DP to pick them all.
Plenty of ideas available. But I know thats more work for you so the short term solution will do it.

@nehi: what do you think? Patriotic Move too powerfull?

But generally i abolutely like the two russian war conditions. (Baltic vs Polish) They are very fair and make sense. I also think that new players will find them very challenging - No need to make them harder. They seem to be perfect.

Its the combination of an early war with russia (from turn 3 = more moves available until dec.) and the many Patriotic Blitzattacks that is powerful.
Please testplay this, anyone, I would like to hear a 2nd opinion.

I keep playing now. Great job Robotron!!!!
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Robotron »

@nehi: okay, I'll remove the French morale drain for Rupprecht plan again
Unwichtig wrote: Sat Mar 06, 2021 12:27 pm - I played CP and used the Aufmarsch Ost plan, I was at war with russia as soon as Germany joined the war. Thats so quick, that many events become obsolete.
I tried this twice already, Germany Striking East is leading to an all out war with russia on turn 3.
Working as designed - it's always been that way when choosing that plan.
Unwichtig wrote: Sat Mar 06, 2021 12:27 pmNothing wrong with that, but: The starting-event-pool (=Available Events during first 5 turns) seems to be smaller now.
That is to be expected when you deliberately choose a war plan that is excluding both ultimata and all events connected to Britain having joined the Entente.

- I played every single available special event incl. the new ones. There is actually no need to choose, you are able to choose them all. (Kaisers Gold, German Navy Expansion, Battlecruisers for Ottomans, Norwegian convoys etc.) After Turn 5 all special events were played and here comes the issue:
- From now on EVERY turn i could choose the Patriotic Move event. It just kept showing up. And I think this is too powerfull!
- We all know that the first few moves are critical for the entire game, and many players play the patriotic move event to rush into enemy territory as quickly as possible.
- But the lack of other events allowed me to choose it 4 (!) times until Dec. 1914.
- This allowed me to complete even BOTH conditions on the eastern front at the same time (I took Riga, Vilna, Minsk, Warsaw and Brest). Thats insane.
- As this event happens too often, it takes away the ´long-static-war´ experience. (@nehi: you won quickly as well, i am sure u used it too?)
My short term solution is: This event should only happen ONCE per year. Or the attack bonus must be reduced from +2 to +1 only. Or if played more often, the penalty must increase significantly. I thought i was doing a Blitzkrieg in russia but thats not realistic
I can't remove or limit that event, it's one of the default events that's needed to guarantee the event pool won't be empty at any time.
So let's downgrade that event instead: no more combat bonus and only +5 morale.

I am happy to think suggest 2 or 3 new, very basic events just to widen the event pool again.
Very basic, meaning one or two effects. Please keep it simple.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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Re: Potzblitz V12.01 MAR6TH 2021

Post by LepetitKipetchi »

Hello,

Very excited to test this new version, thank you very much for your work Robotron and don't worry for the Russian Revolution, you will maybe find the solution after some times :)
Anyway, I am gonna try it and I will let you know if I find some bugs.

Also Robotron, thanks to add the city of Lille. Do you know if it is easy to change the name of the city ? As I told you, I would like to name it with the city of my home town.

Good games eveybody,
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Robotron »

Bien sure.

Open the folder CTGW/Data/Lang

Open the file english.txt with any text editor.

Change the following line:

Code: Select all

LILLE = LILLE
to

Code: Select all

LILLE = YOURHOMETOWN
then save the change.

Of course you'll have to repeat these steps after each update.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
nehi
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Re: Potzblitz V12.01 MAR6TH 2021

Post by nehi »

Unwichtig wrote: Sat Mar 06, 2021 12:27 pm @nehi: what do you think? Patriotic Move too powerfull?
i didnt not use patriotic move (at least not more than once, as i know there are not many events in non historical scenarios and i dont like to use generic events :D ), i used diplo points for diplomacy bulgaria/romania

but sounds powefull, as u could use it more times

such events vs ai are not necessary
Unwichtig
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Unwichtig »

Okay gents, it´s been another long day and as promissed here are the first suggestions to fill up the event pool...sorry robotron. Too many ideas :)

None of it is urgent! The MOD is fantastic! I am just sharing some thoughts and ideas.

I just enjoy inventing new stuff but sadly cant bring it all into a computer game. My thoughts are doomed without robotron :lol:
Its a hobby so its okay. I have many more ideas, but just not time to put it on paper.
:oops:

See attachment.
SIMPLE EVENTS.rar
(280.07 KiB) Downloaded 55 times
I ll continue my campaign now.

Have a great evening, cheers.
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Robotron »

Regarding the ideas in the PDF: some good, some bad, some are not important enough to be included in the early event pool because of danger of denial of access to the really important stuff.

#1: no! I will not rewrite the research scripts to allow multiple focus points for each research tree.

#2: that's in the game and it works IF you choose to do Schlieffen/Moltke plan

#3: okay, will be part of the next update

#4: my suggestion: 1 year of extra losses (1?) per attack for +1 to combat results on all fronts

#5: too unrealistic

#6: mostly flavor but nice idea

#7: killed commanders already reduce morale

#8: how is that different from using poison gas first?

#9: very good idea

#10: should only be available if no submarine war is fought, else would need a rewrite of all alignment changes concerning the US and I won't do that

#11: naval units can't be set to 0 movement, also Entente should DOW Denmark to cut the Kiel Canal
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FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Unwichtig »

Robotron wrote: Sat Mar 06, 2021 8:42 pm
#1: no! I will not rewrite the research scripts to allow multiple focus points for each research tree.
I think thats a misunderstanding, that was not my intention anyway. Max 1. focuspoint per research tree must stay!
I was thinking about a very mild-low level effect. Just a few more focus points for germany as germany often does not have any.
(The very few available focus points are used up quickly as germany does research on all 5 tech trees, often without even having the chance to focus at all)
Other countries dont have that as - at least from my experience - they specialize research on infantry / navy or artillery.


#2: that's in the game and it works IF you choose to do Schlieffen/Moltke plan
Okay great.

#3: okay, will be part of the next update
Okay, great. Was your idea anyway :D

#4: my suggestion: 1 year of extra losses (0-2?) per attack for +1 to combat results on all fronts?
Enthusiastic, fanatic soldiers storming into an almost certain death, but this then leading to higher offensive power.
Sounds realistic - but should not happen 1914 then (i think), otherwise the war could be decided very early with payers taking all the risks.
Idea is good, needs finetuning. might collide with the tarnov offensive. If they both played together, does the player then get an ultimate attack bonus from both events?


#5: too unrealistic
Yes okay fully agee actually :mrgreen:

#6: mostly flavor but nice idea
Also true - its flavour only. Not requried for the war. Its a classic ´nice to have´ event, but not a must.

#7: killed commanders already reduce morale
Yes okay i know, i was thinking about additional penalties but i think i overstretched it a little, Delete.

#8: how is that different from using poison gas first?
I forgot about the using gas penalty. Very good point - If UK uses gas artillery later, they are actually not following the convention anymore and would have lied to the world. Need to think about this one.

#9: very good idea
Thanks.

#10: should only be available if no submarine war is fought, else would need a rewrite of all alignment changes concerning the US and I won't do that
Okay.

#11: naval units can't be set to 0 movement, also Entente should DOW Denmark to cut the Kiel Canal
Okay fair point. Forget about this one i think about something else. I was just trying to get a little bit of denmark involved as well. At the moment the country is just ´there´ and never part of the game. Was an attempt, i failed :lol:
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Re: Potzblitz V12.01 MAR6TH 2021

Post by Unwichtig »

CP, Aufmarsch Ost again, Turn 27, Crash after clicking on diplomacy:
ctgw.rar
(13.58 KiB) Downloaded 61 times
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