Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Feb 08, 2025 9:21 pm By the way, I included a little "historical treat" in the latest Russian scenario, the one about the battle of Dnipro.

Destroying the D-300 unit triggers the arrival of airborne reinforcements from the 106th Division, including heavy vehicles airdropped with crews on board. To my knowledge, this procedure has never been used in combat, but it is part of the skills that Russian airborne troops are supposed to master.

The procedure was developed by Vasily Margelov in the 1960s-1970s, a Soviet general born in Ekaterinoslav. Ekaterinoslav was the name of the city during the Tsarist period; it has changed names several times since then and is now known as... Dnipro!

I found a certain poetry in seeing a technique developed by a native of the city being used for the first time in an assault against it. A poetry involving 13-ton metal boxes equipped with 100mm guns and dropped from thousands of meters in the air; but a form of poetry nonetheless. :lol:
Image
Yes Uncle Vasya's Troops are really cool guys proven by Afghanistan, Chechnya and Serbia )))Sending his own son in a bmd with a parachute probably not every father would do it ))))


Image
https://www.film.ru/articles/bronya-krepka

Don't worry you're cool in the cinema too ))))


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‘Commandos’ of the South Vietnamese Armed Forces prepare to burn a convoy of T-55 tanks of the DRV Army, which entered the city of Vung Tau
https://warspot.ru/1176-glavnyy-argumen ... tiego-mira

Image
https://kun.uz/ru/news/2022/02/25/ekspe ... lskuyu-aes
https://aif.ru/politics/world/schetchik ... ylskoy_aes
https://bloknot.ru/yanovost-chasa/chern ... 86264.html
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello !

Little update : since there will be an option to launch custom campaign more easily in MC thanks to Akkula's work, I've made some changes on every scenarios to prepare them to be better integrated in campaigns. Changes are light in most cases, so you don't need to download this version again if you have already played them.
Here is the list :
- Europe 1 (Gao) : texts reworked ;
- Europe 2 (Kidal) : texts reworded --- some units have different AI setting --- fortifications are no longer part of the player "core", but auxiliaries ;
- Europe 4 (Adrar des Ifoghas) : texts reworked --- some units have different AI setting ;

- US 1 : texts reworked ;
- US 2 (Deir es Zor) : texts reworked --- some units have different AI setting ;
- US 3 (Khsam) : texts reworked --- "Loyalists" faction have far less prestige points --- units initial placement is modified --- attacker units modified ;
- US 4 (Afrin) : texts reworked --- US start with more units --- Various fortifications can slow down the attacker ;

- Russia 1 (Hostomel) : name changed to Russia 4 --- Starting tanks changed to more modern vehicles (but still outdated, you'll need to upgrade them in the campaign :p ) --- Experience added to the player army --- Scripts to make the units at Hostomel appear changed to avoid "accidents", like Ukrainian units potentially capturing Hostomel airport before russian units spawn. it never happened to me, but I saw while I checked the scripts that it was possible ;
- Russia 2 (Kyiv) : name changed to Russia 5 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- Some defenders units are removed or are placed at different location ;
- Russia 3 (Krementchouk) : name changed to Russia 6 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- placement of defenders units modified ;
- Russia 4 (Dnipro) : name changed to Russia 7 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- placement of defenders units modified.

- Bonus 1 (Arctic strike) : 2 flags removed. They were a leftover from a previous version of the scenario that I forgot to remove.

To sum up :
Most early texts are changed. I initially wrote them in a hurry, so I deeply modified the firsts packs so that there is a continuity in the writing style now that I take more my time. Plus, since Estherrr want to do a russian localization, I wanted to have a perfectly clear formulation to be sure that what I want to tell to the player is totally understandable. If I can't be understood by the translator himself, it would have been a problem :lol:

My first scenarios were very imperfect, so I tried to make them a little bit better now that I am more experienced (I feel that I have my first experience star now :lol: ). I avoid to do massive changes to not "accidentaly" break them. After all, they are imperfect but still OK ; so I only do minor changes.

Numerotation of the russian pack was changed. My russian scenarios absolutely not feel like the start of a campaign ; so I'll add 3 easier scenarios that chronologically happen before. Plus, it will allow me to give better and more modern starting tanks for the campaign towards Kyiv than t-62. Replacements are still totally outdated, but at least it's a closer representation :lol:


I return work on my ukrainian pack :)


Regards !
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Feb 09, 2025 10:45 pm Hello !

Little update : since there will be an option to launch custom campaign more easily in MC thanks to Akkula's work, I've made some changes on every scenarios to prepare them to be better integrated in campaigns. Changes are light in most cases, so you don't need to download this version again if you have already played them.
Here is the list :
- Europe 1 (Gao) : texts reworked ;
- Europe 2 (Kidal) : texts reworded --- some units have different AI setting --- fortifications are no longer part of the player "core", but auxiliaries ;
- Europe 4 (Adrar des Ifoghas) : texts reworked --- some units have different AI setting ;

- US 1 : texts reworked ;
- US 2 (Deir es Zor) : texts reworked --- some units have different AI setting ;
- US 3 (Khsam) : texts reworked --- "Loyalists" faction have far less prestige points --- units initial placement is modified --- attacker units modified ;
- US 4 (Afrin) : texts reworked --- US start with more units --- Various fortifications can slow down the attacker ;

- Russia 1 (Hostomel) : name changed to Russia 4 --- Starting tanks changed to more modern vehicles (but still outdated, you'll need to upgrade them in the campaign :p ) --- Experience added to the player army --- Scripts to make the units at Hostomel appear changed to avoid "accidents", like Ukrainian units potentially capturing Hostomel airport before russian units spawn. it never happened to me, but I saw while I checked the scripts that it was possible ;
- Russia 2 (Kyiv) : name changed to Russia 5 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- Some defenders units are removed or are placed at different location ;
- Russia 3 (Krementchouk) : name changed to Russia 6 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- placement of defenders units modified ;
- Russia 4 (Dnipro) : name changed to Russia 7 --- Starting tanks changed to more modern vehicles --- Experience added to the player army --- placement of defenders units modified.

- Bonus 1 (Arctic strike) : 2 flags removed. They were a leftover from a previous version of the scenario that I forgot to remove.

To sum up :
Most early texts are changed. I initially wrote them in a hurry, so I deeply modified the firsts packs so that there is a continuity in the writing style now that I take more my time. Plus, since Estherrr want to do a russian localization, I wanted to have a perfectly clear formulation to be sure that what I want to tell to the player is totally understandable. If I can't be understood by the translator himself, it would have been a problem :lol:

My first scenarios were very imperfect, so I tried to make them a little bit better now that I am more experienced (I feel that I have my first experience star now :lol: ). I avoid to do massive changes to not "accidentaly" break them. After all, they are imperfect but still OK ; so I only do minor changes.

Numerotation of the russian pack was changed. My russian scenarios absolutely not feel like the start of a campaign ; so I'll add 3 easier scenarios that chronologically happen before. Plus, it will allow me to give better and more modern starting tanks for the campaign towards Kyiv than t-62. Replacements are still totally outdated, but at least it's a closer representation :lol:


I return work on my ukrainian pack :)


Regards !
Hi !!!
Yes update we love, Russian localisation was promised to us too )
https://www.strategium.ru/forum/topic/1 ... nt-4057184
return work on my ukrainian pack :)
ImageImage
Give my fiery greetings to the ghost of Kiev ))))


A Volvo truck became an air defence fighting vehicle with the help of ZU-23-2 artillery gun. This pair of 23 mm calibre rapid-fire air cannons is extremely popular with gunsmiths and craftsmen: it is installed on trucks, jeeps, light armoured vehicles and even ships. In addition, the ZU-23-2 is in service with the Russian Airborne Troops, and rebels in Nigeria used it to destroy old British government tanks.
https://rg.ru/2022/07/18/vsu-peredelali ... torov.html


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It's time to give this anti-aircraft gun a button to switch from anti-aircraft fire to direct fire to hit infantry and light armoured vehicles ))))
https://anna-news.info/ustanovka-kabin- ... kdz-v-svo/

Toyota tackles the Taliban’s Toyota taste

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The fact that Middle Eastern, African and Afghani Islamic extremists prefer Toyotas as the base for their gunships is more than just an embarrassment for Toyota. The company is taking steps to ensure that thousands of new 300 Series wagons don’t find their way into conflict zones.
https://outbacktravelaustralia.com.au/a ... ota-taste/
:lol: :lol: :lol:

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A new defence against Drones 👍
:lol:

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Emergency landing of a fighter-bomber (Harrier). Kandahar, Afghanistan, May 2009.
https://nosikot.livejournal.com/1718126.html

Image
Last edited by bondjamesbond on Tue Feb 11, 2025 11:55 am, edited 1 time in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

bondjamesbond wrote: Mon Feb 10, 2025 10:59 am
Hi !!!
Yes update we love, Russian localisation was promised to us too )
https://www.strategium.ru/forum/topic/1 ... nt-4057184

Estherr asked Akkula about the idea to do a mini-mod (that would have included the russian translation) but he was not fond of the idea for numerous technical reasons. So it will not be a mini-mod, just russian translated scenarios on the same format that what I do actually ... until MC2.0, at least :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 10, 2025 8:04 pm
bondjamesbond wrote: Mon Feb 10, 2025 10:59 am
Hi !!!
Yes update we love, Russian localisation was promised to us too )
https://www.strategium.ru/forum/topic/1 ... nt-4057184

Estherr asked Akkula about the idea to do a mini-mod (that would have included the russian translation) but he was not fond of the idea for numerous technical reasons. So it will not be a mini-mod, just russian translated scenarios on the same format that what I do actually ... until MC2.0, at least :D
Maybe they'll come to an agreement after all ))))
Image
We are waiting with bated breath for a pac for Ukraine ))))


Image
https://englishrussia.com/2012/10/22/so ... ghanistan/

Image
https://yandex.ru/images/search?lr=1033 ... 0%BD%D0%B5
https://rg.ru/2023/09/25/kochuiushchij- ... ylsia.html
https://www.herson.kp.ru/daily/27575/4899911/
https://mynickname.com/id73473
Image
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello!

It's the weekend, so I can make faster progress on the next pack :)
Just like with the Russian pack, here's a quick post to announce some upcoming features.

In this pack, the player will often be assigned defensive operations. In one of these missions, as the enemy attempts to advance, the player can use a special engineer unit to build defenses.

Image

Special hexagons will be scattered across the map with a lettered marker next to them.

Image

If the engineer unit is placed on one of these special markers, a certain amount of the player's prestige points will be deducted, and a defensive unit will appear on the marker in the next turn.

Image

"A" for a minefield (100 points); "B" for a fortified position (200 points); "C" for a fixed artillery unit (a hero will prevent it from moving, for 300 points). The point values may change as I still need to test them.

The idea is to make choices: What do I have time to do? Do I have time to build here before the enemy arrives? Am I wasting my prestige points by building too many defenses here?


No more news ; this pack will contain more scenario than in my previous ones, so I need to hurry a little bit more before MC2.0 release :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sat Feb 15, 2025 2:55 pm Hello!

It's the weekend, so I can make faster progress on the next pack :)
Just like with the Russian pack, here's a quick post to announce some upcoming features.

In this pack, the player will often be assigned defensive operations. In one of these missions, as the enemy attempts to advance, the player can use a special engineer unit to build defenses.

Image

Special hexagons will be scattered across the map with a lettered marker next to them.

Image

If the engineer unit is placed on one of these special markers, a certain amount of the player's prestige points will be deducted, and a defensive unit will appear on the marker in the next turn.

Image

"A" for a minefield (100 points); "B" for a fortified position (200 points); "C" for a fixed artillery unit (a hero will prevent it from moving, for 300 points). The point values may change as I still need to test them.

The idea is to make choices: What do I have time to do? Do I have time to build here before the enemy arrives? Am I wasting my prestige points by building too many defenses here?


No more news ; this pack will contain more scenario than in my previous ones, so I need to hurry a little bit more before MC2.0 release :lol:
Oh, new fitches and gadgets make the old game look new
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Here we are, MC 2.0 has arrived! Congratulations Akula for this amazing work!


I had planned to release a pack of 7 scenarios by the end of the month, but my plans have been a bit disrupted (I'm not complaining, I'll have plenty of fun instead :mrgreen: ). Here’s what to expect from me in the near future, in order:

1) I'm going to start by enjoying the new Chinese campaign. Discovering the new roster, the new scenarios, etc... I just finished the first Chinese mission, and with the new playlist for the Asian theater, it’s been quite a blast so far. So: slow pace for my pack, obviously;

2) I'll be able to transform my maps into campaigns, but not immediately. I want to finish this Ukrainian pack first before changing formats. I was beginning to work the 4th scenario out of 7, and luckily it’s at a point that could make a decent cutoff. So between two missions with the PLA, I’ll complete the 4th (now final) scenario of my pack and put it online by next week. Paradoxically, the release of MC 2.0 will make my pack come out faster; it’ll just be a bit thinner than expected. The last three missions will have to wait a bit;

3) I'll finally tackle learning how to link scenarios into campaigns. Once the first ukrainian pack is released (and the chinese campaign finished :lol: ), I will work on all my previous packs to allow them to be playable in a campaign format.

4) Now that we have new armies, I'll rewrite some part of my plot to make some of them appear sooner. I firstly put them very far in the story since I didn't knew when we will be able to play with them :mrgreen:



Have fun! And don’t just stand there, you’ve got the Chinese army to command 8)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Tue Feb 18, 2025 2:48 pm Here we are, MC 2.0 has arrived! Congratulations Akula for this amazing work!


I had planned to release a pack of 7 scenarios by the end of the month, but my plans have been a bit disrupted (I'm not complaining, I'll have plenty of fun instead :mrgreen: ). Here’s what to expect from me in the near future, in order:

1) I'm going to start by enjoying the new Chinese campaign. Discovering the new roster, the new scenarios, etc... I just finished the first Chinese mission, and with the new playlist for the Asian theater, it’s been quite a blast so far. So: slow pace for my pack, obviously;

2) I'll be able to transform my maps into campaigns, but not immediately. I want to finish this Ukrainian pack first before changing formats. I was beginning to work the 4th scenario out of 7, and luckily it’s at a point that could make a decent cutoff. So between two missions with the PLA, I’ll complete the 4th (now final) scenario of my pack and put it online by next week. Paradoxically, the release of MC 2.0 will make my pack come out faster; it’ll just be a bit thinner than expected. The last three missions will have to wait a bit;

3) I'll finally tackle learning how to link scenarios into campaigns. Once the first ukrainian pack is released (and the chinese campaign finished :lol: ), I will work on all my previous packs to allow them to be playable in a campaign format.

4) Now that we have new armies, I'll rewrite some part of my plot to make some of them appear sooner. I firstly put them very far in the story since I didn't knew when we will be able to play with them :mrgreen:



Have fun! And don’t just stand there, you’ve got the Chinese army to command 8)
I believe in you, my friend! Personally I started to play for China as for the others I played not one 10 times )))) Well as soon as something will be ready write in a private message )))) As I understand it will not be soon as the Chinese company has just started ) Nevertheless I wish you good luck and that all you could mount already in an additional whole company )

Where did 2,800 aircraft of the Ukrainian Air Force from 1992 to 2023 go? That's who ‘clipped’ the wings!
https://www.youtube.com/watch?v=a8Wgn3sLUZ8

Where have Ukraine's 6500 tanks and 7000 BMPs gone? That's who disarmed the country!
https://www.youtube.com/watch?v=XwayCPe86q0

55 years ago, DPRK intelligence services failed to eliminate the South's president
https://www.rg.ru/2013/01/24/inzident-site.html

https://focus.ua/opinions/694249-kto-pr ... slat-zapad

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Chinese peacekeepers in UN military units
http://slide.mil.news.sina.com.cn/j/sli ... 8.html#p=4

ImageImageImage
https://shared.fastly.steamstatic.com/s ... 1721994483

https://vk.com/feed?w=wall-62474637_764006
https://i.postimg.cc/FRHyJTSK/2025-02-21-08-34-40.png
https://www.iiss.org/online-analysis//m ... med-forces
https://topcor.ru/56729-hvalenye-zapadn ... uspeh.html
https://files.catbox.moe/txjvb0.pdf
Last edited by bondjamesbond on Sun Feb 23, 2025 1:49 pm, edited 11 times in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

EDIT : Wrong topic ; message deleted
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello!

Good new : the first ukrainian pack will be released tomorrow! I just need to make sure the difficulty is well balanced, I don't intend to let you be surrounded by 20 time more numerous very angry Turks like I accidentaly did in Afrin, in its first version. :lol:
I just need one more evening to finish the final scenario again and do the last small adjustments.
So, what to expect ?



This time, you will not be send into hell, don't worry. You will just be tasked with a trivial training mission. No, trust me, everything will be fine :)

Image


OK, maybe I'm lying.

While the russian player (in the first russian pack) is attacking Kyiv, you will this time be affected ~500km East, near Kharkiv. For the first time in this serie, two player characters will operate close to each other. So close that one of the map will look familiar. :roll:
This time, the "scenario star" is the 4th and final one. I've once again made some experimentations with the editor :lol:

For example, I've learned how to change the map during the game.

"Sarge, take those detonators. Do you see those bridges ?"

Image


"I don't want to"

Image


Boom :)



I've created a system to allow the player to prepare fortifications while the ennemy arrives. Each cost money and the scenario is a 50 turns long marathon; so be sure to buy what you need or really well positionned structures. Some are volontarly in suicidal places or useless spots, so make smart choices :lol:
I've also used the script that allow to change hexes to clean the map and not leave markers everywhere.

Here is a place to defend before my engineers arrive :

Image


Here is the same place, 10 turns after the start of the building madness (and numerous precious prestige point spent) :

Image

Unfortunately, the ukrainian faction don't have the unit "fortified position"; so I used british ones as placeholder... For now! After learning how to do campaigns, I will certainly looks how to create units. Or I continue the russian campaign, I'm still not sure :mrgreen:


There are other fancy things in this mission, like escort convoys in the middle of the battle :

Image

But I will let you discover that yourself :)




What a chance: another trip in Europe is offer to you after your current one in Asia :lol:


Stay tuned :D
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Sun Feb 23, 2025 11:35 pm Hello!

Good new : the first ukrainian pack will be released tomorrow! I just need to make sure the difficulty is well balanced, I don't intend to let you be surrounded by 20 time more numerous very angry Turks like I accidentaly did in Afrin, in its first version. :lol:
I just need one more evening to finish the final scenario again and do the last small adjustments.
So, what to expect ?



This time, you will not be send into hell, don't worry. You will just be tasked with a trivial training mission. No, trust me, everything will be fine :)

Image


OK, maybe I'm lying.

While the russian player (in the first russian pack) is attacking Kyiv, you will this time be affected ~500km East, near Kharkiv. For the first time in this serie, two player characters will operate close to each other. So close that one of the map will look familiar. :roll:
This time, the "scenario star" is the 4th and final one. I've once again made some experimentations with the editor :lol:

For example, I've learned how to change the map during the game.

"Sarge, take those detonators. Do you see those bridges ?"

Image


"I don't want to"

Image


Boom :)



I've created a system to allow the player to prepare fortifications while the ennemy arrives. Each cost money and the scenario is a 50 turns long marathon; so be sure to buy what you need or really well positionned structures. Some are volontarly in suicidal places or useless spots, so make smart choices :lol:
I've also used the script that allow to change hexes to clean the map and not leave markers everywhere.

Here is a place to defend before my engineers arrive :

Image


Here is the same place, 10 turns after the start of the building madness (and numerous precious prestige point spent) :

Image

Unfortunately, the ukrainian faction don't have the unit "fortified position"; so I used british ones as placeholder... For now! After learning how to do campaigns, I will certainly looks how to create units. Or I continue the russian campaign, I'm still not sure :mrgreen:


There are other fancy things in this mission, like escort convoys in the middle of the battle :

Image

But I will let you discover that yourself :)




What a chance: another trip in Europe is offer to you after your current one in Asia :lol:


Stay tuned :D
Hi ) As I understand it will not be a whole company but single maps that will one day come together in a single story )))) ? Well, as it will be ready I'm ready to take command over the AFU, because after the fierce Indians no one is no longer afraid )))) glad also that there will be different tasks that will make the company even more interesting and not just gallop across the map and drown in the endless assaults of the neighbouring entrance ))))

That there will be special and unique units is also good to see )
https://www.wio.ru/tank/oz/svo.htm

Image
https://tsargrad.tv/news/russkaja-razve ... nie_569082
And I understand you correctly in your companies will appear the main heroes whose loss will be punished by a decrease in prestige or even dismissal from the army ? ))) The presence of the main character is a great idea, the main thing that he accidentally did not try to kill guerrillas )))) when you are carried away by the process of the game suddenly forgot about his escort and security))))) Well, who relaxes in war is often beaten in the rear )
https://avia.pro/news/rossiyskiy-specna ... ainy-video

Ukrainian general tells how he was kidnapped by Russian paratroopers wearing helmets from 1944 ))))
At the trial on Yanukovych's state treason case, Ukraine's former defence minister told about his adventures in Crimea in 2014 ))))
https://military.pravda.ru/news/1919398 ... ki_ukrali/
https://tsn.ua/ru/politika/gromkiy-prov ... 26063.html
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Hello !

As promised, the 1st ukrainian pack is ready today :)

Here is the link : https://www.mediafire.com/file/g56bewbf ... 4.rar/file

Image

Installation instruction in the first post, as usual.
And as usual, I don't talk too much about the setting. You already know some mechanics and vaguely what it is about, I let you discover this chapter by yourself :)


Now ? Well, I have to look at the campaign system!
I intend to link in a campaign in priority the first chapters for the Americans and Europeans. The Russian one will await to have it's real first chapter before (the first russian I made was renamed chapter 2. If you like Star Wars, you will not be bothered by weird numerotation across time... you know, the 4th is in fact the 1st released :lol: ); and the ukrainian one will await to have 3 additional scenarios.


But we will see that later. Now, have fun :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 24, 2025 5:03 pm Hello !

As promised, the 1st ukrainian pack is ready today :)

Here is the link : https://www.mediafire.com/file/g56bewbf ... 4.rar/file

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Installation instruction in the first post, as usual.
And as usual, I don't talk too much about the setting. You already know some mechanics and vaguely what it is about, I let you discover this chapter by yourself :)


Now ? Well, I have to look at the campaign system!
I intend to link in a campaign in priority the first chapters for the Americans and Europeans. The Russian one will await to have it's real first chapter before (the first russian I made was renamed chapter 2. If you like Star Wars, you will not be bothered by weird numerotation across time... you know, the 4th is in fact the 1st released :lol: ); and the ukrainian one will await to have 3 additional scenarios.


But we will see that later. Now, have fun :)
That's what you asked for )
Last edited by bondjamesbond on Mon Feb 24, 2025 9:51 pm, edited 1 time in total.
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Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 539
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Thanks a lot, I will check what happened.
I never had this problem during my tests, and I don't see in my scripts what could cause that.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 539
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

Found the problem! :lol:

I just did not anticipate in my script that a player would not simply go to marker A, as requested :lol: . You were another victim of a non-translated text, as well as a scenario that badly anticipated unexpected actions by the player :lol:
I will fix that soon. Instead to play 6 more turns : the player will have a defeat screen directly. To play the scenario, just move your unit on A marker before round 4; that's it. Just walk in a straight line, and done!


Since you can't read english in the game :
- your 2nd task in this mission will be to defeat 2 units nort-west of your positions.
- Your 3rd task will be to go in the village south-east. You can't reach it, but your unit will camp during a calm night :)
- then, it will be obvious :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Brigadier-General - Elite Grenadier
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Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 24, 2025 9:40 pm Found the problem! :lol:

I just did not anticipate in my script that a player would not simply go to marker A, as requested :lol: . You were another victim of a non-translated text, as well as a scenario that badly anticipated unexpected actions by the player :lol:
I will fix that soon. Instead to play 6 more turns : the player will have a defeat screen directly. To play the scenario, just move your unit on A marker before round 4; that's it. Just walk in a straight line, and done!


Since you can't read english in the game :
- your 2nd task in this mission will be to defeat 2 units nort-west of your positions.
- Your 3rd task will be to go in the village south-east. You can't reach it, but your unit will camp during a calm night :)
- then, it will be obvious :mrgreen:
I replayed the game and now I even have a squad remains on the letter A or on the contrary do not need to do it ? )
Last edited by bondjamesbond on Tue Feb 25, 2025 12:30 am, edited 1 time in total.
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Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 539
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

You skipped this line :
Imeror wrote: Mon Feb 24, 2025 9:40 pm - your 2nd task in this mission will be to defeat 2 units nort-west of your positions.


Quick summary on the forum, so that you can understand what is happening. You can't translate during the mission, so it will help.
You are training a unit that had bad performance during previous exercise.
Their first task is to make a long march across the forest.
---> TASK 1 : reach marker A.

Then, they regroup with other units from the batallion to simulate a battle. You have to destroy the two ennemy units north-west of your positions. The initial unit can move; it's not necessary to stay on marker A.
---> Task 2 : destroy those units.

After this exercise, your superior is satisfied with the results. He tell you to order them to march again in the forest toward South-East village. You will camp during the night.
---> Task 3 : Approach South-East village. No reward, but it's better to be close at the end of the timer :mrgreen:

At dawn, something unexpected happen.
---> Task 4 : Hold at least 1 VP.


There, you will be able to advance :)
Last edited by Imeror on Mon Feb 24, 2025 10:17 pm, edited 1 time in total.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 539
Joined: Mon Aug 10, 2020 5:48 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by Imeror »

The pack is updated. It's just a very small update : it adds a defeat condition at the very first mission, so that the player immediately lost if he don't follow initial orders.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2219
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns map packs

Post by bondjamesbond »

Imeror wrote: Mon Feb 24, 2025 10:08 pm You skipped this line :
Imeror wrote: Mon Feb 24, 2025 9:40 pm - your 2nd task in this mission will be to defeat 2 units nort-west of your positions.


Quick summary on the forum, so that you can understand what is happening. You can't translate during the mission, so it will help.
You are training a unit that had bad performance during previous exercise.
Their first task is to make a long march across the forest.
---> TASK 1 : reach marker A.

Then, they regroup with other units from the batallion to simulate a battle. You have to destroy the two ennemy units north-west of your positions. The initial unit can move; it's not necessary to stay on marker A.
---> Task 2 : destroy those units.

After this exercise, your superior is satisfied with the results. He tell you to order them to march again in the forest toward South-East village. You will camp during the night.
---> Task 3 : Approach South-East village. No reward, but it's better to be close at the end of the timer :mrgreen:

At dawn, something unexpected happen.
---> Task 4 : Hold at least 1 VP.


There, you will be able to advance :)
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All now I understand what and how to do and what is required of me specifically )))) I will now beautifully replay as I understand what they want from me ))))

All inscriptions I read later when I translate until then I use logic and the method of poking ))))

Great thing PTRK )))) though only against armoured vehicles ))))
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