THANKS, mate!

Erik, these obervations are spot on and so far I've used them to fix the SeaLion scens prior to playing.
Especially "Plymouth" has a game-breaking trigger bug with the Naval sec.obj. and after taking the (only) VP...
Moderators: The Artistocrats, Order of Battle Moderators
THANKS, mate!
Most primary objectives are checked on the last turn to give the player time to fulfill secondary objectives.Ezequiel1996 wrote: ↑Wed Dec 23, 2020 5:16 am hi erik i've recently downloaded and playe some campaigns, and it happens to me that some scenarios when i accomplish all the primary objetives doesn't trigger the victory and i have to wait until the scenario runs out of time to win, it happened to me in the first 3 scenarios of banzai and in the second scenario of germany 1939-1940 , its that a bug?
Thanks, a nice surprise for the holiday season.
One of those I remember: It's the spawn unit effect inside the "kill navy" sec. obj. reward trigger.
Yes, indeed, as far as it's even possible: Happy Holidays!
GabeKnight wrote: ↑Fri Dec 25, 2020 10:54 pmOne of those I remember: It's the spawn unit effect inside the "kill navy" sec. obj. reward trigger.
Aha. This one was odd. OOB froze when I selected the spawn in the editor. Replaced it with resources to purchase a KM heavy cruiser.
Updated the campaign link, but simply kept the version number.
Yep, same thing happened to me. Had to restart OoB/editor.
UODATE 2:WarHomer wrote: ↑Thu Dec 24, 2020 7:00 am Took a go at Desert Rats again, since I was getting bored with the endless monotone big battles of the later russian and German DLC´s.
I´ve currently started mission 9 (Tobruk) and this is simply way too big and the AI takes forever to do his turn. This should be cropped a lot, maybe to a third of its size. Kind of the same size as the Tobruk campaigns in Afrika Corps. I hope it doesn´t continue.
Also overall I would like some more RP and be able to buy my own units, at least some of them.
Its very hard on the highest diff, so maybe also a bit RP between missions.
UPDATE:
AI times in mission 9 gets better after about 8-9 turns and you thin out the enemy air units. I suspect especially the latter was the culprit.
Damn, what do they say? No good deed goes unpunished...
Please don't apologize, Erik, my outburst wasn't really meant for you, rather the universe itself. I'm just mad that my mod isn't updated yet, as I was thinking that I wouldn't need to while playing custom stuff. And now, even if I wanted to, I can't update nothing where I am right now during the holidays....
Got it! Thank you.Erik2 wrote: ↑Sun Dec 20, 2020 9:29 amThere's an updated modded version available for test.ObiRynDenobi wrote: ↑Sat Dec 19, 2020 11:37 pm I'm new to this game and have been downloading and installing your campaigns, (They look really good!) when I came across a problem; the "US Naval Campaign 1941-46 v3.2 18-9-2019" campaign is listed by Dropbox as: "This item was deleted."
I haven't gone through all 73 pages of this thread yet, so I may have missed it if you already address this. I just wanted to bring it to your attention.
Check this thread:
viewtopic.php?f=264&t=102854