15Dash:
-> Add
some sec obj to enable a Major Victory.

Which sec objs?

Well:
1. 'Could use the briefing, so "Capture Bardia and Sollum, as well as their surroundings" (with obj descry to "No more enemy unit at (perhaps?)
three hexes away from these two towns.")
2. "Never lose Tobruk!" (with some sort of reward)
3. Destroy at least XYZ enemy units of this or that kind, etc.
-> Check quickly the
defeat/victory textes ("Diaster", "victroy", "not a ..." without a first capital letter)
-> Yet
no ports on this map? Even if not really used (
or even not used at all 
), it would still be nice as
decoration (and closer to other maps already seen within this campaign).
->

Suggestions about
Tobruk's defenses:
1. Add
two British
minefields between our bunkers, on the main roads...
Otherwise, the enemy will be able to move really fast in the theoretically well-defended sector
and as well to directly and severely hit our poor AF with our new core dogfighter unit...
2. Add a
2nd Polish unit somewhere...
To strenghten our defenses but above all to make a wink to a previous scenario where we have much more Polish units than Australian units to defend this area.
-> About
pri obj "Capture and hold 3 objectives" (with descry: "El Duda, Belhammed and Sidi Rezegh")... Well, I suggest precising that they are to be held
at scenario end!
Otherwise the player is likely to try defending the single obj already under control, namely Sidi Rezegh, and to take a beating there as it's difficult to hold there at scenario start, with many enemy units nearby and the great risk of being outsupplied quickly...
So, please let the player know here that he or she has the opportunity to step back a little to better bounce back on the charge! 
(
You've understood, I advise the player NOT to defend Sidi Rezegh from start. But anyone's free to choose! 
)
->

Add
air exit hexes, so that once air superiority has been granted most of our core fighters can be replaced by bombers.
->

About
Axis forces:
1. Add some defenders in the yet undefended sector of Bardia (
perhaps related to a new sec obj as well 
),
2. Give them some AA-capability,
3. Put some name on the bulk of German forces in the center (the tanks and heavies) -
it would look better!
*******
-> About the
SUPPLY DUMPS... we expect something hard and strong, as it's explained within the briefing that "
During Operation Crusader Rommel undertakes a daring move trying to destroy 8th Army's supply dumps." Cool!

But I haven't seen any real attack nor even threat against my supply dumps...
Indeed, after a first short try, I've decided NOT to try defending
Sidi Rezegh at all but instead to put a good amount of my troops near
Gabr Saleh, with several tanks, artillery units, AT-units and infantry units... And the thing is that the Panzer group and the Italian Ariete division put a good fight but were quickly repulsed. And the Trieste group shows up lately (and only the 2 inf units, the artillery units being left somewhere back), once the two other groups have already been defeated... So, in this case, your "Assembly trigger" has not/never been triggered and, thus, there was no offensive/threat against my supply dumps... which should have been a crucial part of this scenario.
So, here are already few suggestions:
1.
Deploy the Trieste group/division directly more eastwards, and their artillery (even slower to move) even few hexes more eastwards than the infantry units...
1bis. Use this opportunity to rename this artillery unit from "21
REg Trieste" to "21
Reg Trieste"...
2. I'm wary of increasing the strength of the Panzer, Trieste and Ariete groups (
though, just a little bit? 
), as this could make the scenario quite difficult depending on how the player deploys his troops (
and how many he loses around Sidi Rezegh 
).
2bis. At least,
put all Italians units from Ariete and Trieste groups at 1,5 stars of XP...
Of course, I haven't seen either the event about British tanks captured (near supply dump 3), with an unit of Crusader spawning under German flag... The thing is that this offensive wasn't triggered in my case. Anyway, having looked in the triggers, this third supply dump would be
the last one to be threatened/targeted... therefore, these tanks could only be spawned anyway towards scenario end and won't thus be able to do much...
So, about this I would suggest:
3. Leave the "main" offensive as it is now (in terms of triggers)... it's easier like this and should work really well anyway, depending on how the player has deployed his (or her) forces.
4.
Add a new offensive group (including an
Italian Sahariana unit?

),
moving from the west to attack directly the 3rd supply dump (then, from there, moving against the others)...
Even if being perhaps pseudo-historical, it would be in the overall Rommel's plan, it would increase the challenge, put some pressure there in the South as well, and then increase much the probability of the Crusader event to happen/be triggered... thus increasing the challenge as well with a new unit (linked in terms of AI setup to this new group).
5. Rommel wanted to
capture or to
destroy these supply dumps?

If it's about
destroying them, then it's perfectly possible to add a
"bridge" blowing explosion effect and to use "
Change Supply Output" from
50 to perhaps
10 or even
5... so, even if the player retake them, he will suffer a penalty for this temporary loss.
Or triggering this destroying effect once the player recapture this supply dump, as a last gift from the Axis?

(So, don't destroy it directly, but only if it can't be kept by the Axis forces. That sounds plausible.

)
Anyway, the briefing says that "
During Operation Crusader Rommel undertakes a daring move trying to destroy 8th Army's supply dumps."

to
DESTROY...
This can come together with another nice event

and, perhaps, one could consider as well

the possibility to allow the player to take them back before scen end without failing these pri obj?
*******
I've got a Victory (not a Major, 'cause no sec obj rght now) at the 9th turn out of 18... so, too easy!
And I've left some troops as garrison to defend the supply dumps, just in case, while some armored recon troops (aux & core) where scouting the desert... basically for nothing!
(
)
Just 2 Italian infantry units found (from the Trieste group), several units moved southwards to destroy them, and that was it...
By the way,

an auxiliary Australian recon unit of
LRDG could be nice here as well.
*******
Little detail: How about putting a little dot instead of a space in the name of our new core units: "2 Yeomanry" -> "2.Yeomanry"; same thing for "4 Yeomanry", "3 Yeomanry", "3 Royal Tank" and "5 Royal Tank", so that we keep on overall the same convention everywhere?
Et voilà !
