Capturable unit for DLC 2 = Matilda II

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Hello Asuser,asuser wrote:Hello nikivdd,
i updated to 1.20 and now RV1 is running! Happy about it and thank you for your help.![]()
Additional three questions:
1.Is there anything to do if i finish the RV1 and then go to RV2 especially with my highly trained and decorated core units?
2.You know, i'm a fan of updating or pimping the vanilla units to a more realistic or interesting look. With your mod it's difficult to find something because all of the units look very good. But one unit could get some refreshment: The paratrooper unit has in reality a special helmet, boots, magazine vest, the famous Beretta 38 rifle and more or less a paratrooper camo dress. Shouldn't we update this?
3.I see now, the troops have also to go to Crete, together with 10.000 German paras and the same amount of mountain troops. What do you plan as the latest scenario battle? I ask because i plan to use the new strengthened Italian troops in my Sealion campaign (1945, made a big England map by my own skills, in work process: 11 scenarios/4 finished). It could be cool to get a connection between the RV and the England theme.
Greetings!

I just didguille1434 wrote:A very nice idea to make specific icons for Italian Paratroopers and bridge engineers..! If I can help, just drop me a line and I will be very happy to collaborate!




The new custom units will be built in as soon as they are available for download. The GME part will reveive an update anyway, because the sound is lacking for several of the (Allied) units. The GME update will be compatible with the savegames.asuser wrote:Hello Nikivdd,
after display the variants of the new Italian paratroopers in the pimp thread i try to find the best versions for the light and the heavy attack units. Finally i want to make this together with Guille. Do you want to built in the new icons then into the next RV Scenarios?
This week i want to make the first layouts for the new bridge engineers. Some ideas are visible...it's not finished yet.
Shouldn't we use also a tasty startscreen picture for the mod like that new one for the Italian mod picture from rezaf (eventually that picture with a golden script over with "Roma Victor...The Italien Forces rises over Europe" or so? If you and rezaf agree i could make also a first version?
Greetings!
RV 1 is a finished project. Here the focus lays on (speculative) Africa scenarios.timek28 wrote:Hi Nikki
I'm getting deep into RV1 campaign, and I must say it is just as awesome as GTPG mod! You really have a knack for creating scenarios and mods, and props for that.
What I like is the completely different feel then one of playing with Germans. Italian tanks are weak and you can feel that weakness on the front! On the other hand new bombers give the edge against British tanks as well as captured equipment. I cannot emphasize the special feeling captured equipment usage gives to player! With Italians it is mandatory as their own equipment is mostly mediocre...
Now I'm at El Alamain which I fear will be a tough battle. I still don't know what to do with my tanks. Soviet tanks are too expensive without a doubt so I didn't buy any but maybe I should have... So basically I'm left with Italian tanks and one French Char tank... I will have to overpower them in air fast and then pray that M26/40 comes fast...
One more question at the end - what is the difference between RV1 and RV2? You mention all the DLCs, parts etc. so that gets me a bit confused...
Thanks for entertainment you provide to us, you should get job at Slitherine!


It is the efx file. The values i took is from some similar unit, but does not necessarily reproduce the same animation smoothness as with the unit i took it from.timek28 wrote:Don't mind the question above... I managed to pass scenarios with weak Italian tanks anywaysIt's not that hard as siege of Tobruk was a turning point for me...
On the other hand I found Italian switchable artillery to be extremely good. I haven't used Italians in AK almost at all so I didn't even know that their SP AR was switchable as German STUGs! However the very very nice M42 da 149 fires very awkwardly animated when switched to AT mode... Is this due the mod equipment file or not?